This addon fixes some bugs and problems on ShockWave mod.
ShockWave 1.201 Hotfix v6
IMPORTANT: Updated (09/01/2020). If you installed before, please delete previous ones and install this.
FEATURES:
- Nuke General Tao now use his nuclear missile (advanced nuke) on skirmish and challenge.
- Fixed pathfinder pink texture problem on snowy maps.
- Fixed enforcer bug.
- Enhancements on challenge maps.
INSTALLATION:
- Drop the .big files to Shockwave 1.201 directory.
IMPORTANT NOTES:
- You can use it together with my other ShockWave addons.
MY OTHER SHOCKWAVE ADDONS:
Moddb.com
Moddb.com
CREDITS:
- moddb_dev (me)
- map creators (Seth, JanB , vocux)
Hotfix #1 Fixed the issue where NUKE General AI didnt use his Nukes but however in Hotfix #2 the Issue was brought back and Nuke General doesnt use his Nuke. Also is there a possibility where the AI can be slightly improved and Armour General be nerfed a little.
Thank you for feedback.
but,
Are you sure?
I tested 5-6 times and it works very well.
I can say one thing, Please reinstall fresh ShW 1.201 then apply Hotfix.
Hotfix has been updated
thanks :)
Thank you dude! It works flawlessly :)
i am amazed cuz this guy did what swrteam doesn't
thank you so much! and keep up work!
When you get the time, can you do a hotfix on the AI in skirmish being more challenging like in version 1.0? the hard ai is not hard to beat.
hotfix #3: on skirmish map, the iron dragon, AI tao still didnt use his 2 nukes, also GLA(vanilla) and GLA salvage AI, they limit their builds until arms dealer only(salvage:they wont make palace) unlike hotfix #1 which this two work fine, i just wanna say i hope the AI gets improve, also most of the AI faction(like laser,demolition,tank), when their building get destroy they wont strive to build anymore and further attack. they just wait to be defeated i think? lol except CHINA(vanila)the only resilient team around
Why is it the case that the PC apparently has too much money in a LAN network game, even though the default starting cash is 5000 only? It builds too much compared to its total cash (initial and collected).
Which nuclear weapon was actually changed? The nuke as in superweapon or something else? Because I don't see any differences.
there is 3 more issues please fix
1# no power in challenge with general granger after build a piratical cannon
2# no scud storm in challenge with prince kassad
3# no general fai in challenges
and some times no nuclear missile in challenge with general kwai
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And if you can add general fai general salvage general and general ironside
in challenge because i want to fight those general
Awesome! Thank You <3<3<3
The hotpatch doesn't appear to be working for me as kwai still stops building anything when he runs out of his two supply docks and is using 2 hackers for income. plz help
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It doesn't work for me (Tao is not launching nukes and kwai is not producing hackers at all)... Followed all the steps above and still. Anyways... I had to try it out.
The Demolitions General in Challenge is way overpowered. On Easy, I am under full scale attack in less than 60 seconds.
Hi, I love what you did with the hotfix for shockwave but I'm still having problems with Tao, he is not using his Super weapons (I played in Whiteout).
The other issue that I used to have is that the Tank General didn't create hackers but it appears to be working now. (I tested in the same map from above. Also, I playd with 3 of them and only one didn't build a barracks).
Firstly, thank you for feedback. I tested the hotfix many times before uploading it here. Everything worked fine.
As a solution to your problem, please delete older versions of hotfix. Because older versions of hotfix were replacing shw 1.201 files so, the files can conflict. You can control the files by checking "file change date". All of shw files should be dated as 2016.
The easiest way for this, reinstalling game and shw 1.201. Then install the newest version of hotfix.
However, if you are still having issues please provide feedback in the same way.
Hey, I've copied the files into my Shockwave folder, how do I know if its working? nothing seems to have changed
I discovered four problems.
1. Nuclear General does not use his super weapons on different maps. Probably only all 8 player maps.
Example: Drive.google.com
2. Tank General does not build barracks on the highest difficulty level, which is why no hackers are built and the AI has no more money in the end.
I found the problem in the "SkirmishScripts.scb" and in the scripts of some maps.
File 1: !!!!!0Shw12HotfixV6-Fixes.gib > Data > Scripts > SkirmishScripts.scb
File 2: !Shw_maps.gib > Maps > * > *.map
Scripts > SkirmishChinaTankGeneral > China Base Building - Hard > China Barracks - H > Script Conditions
Change
*** IF ***
'ChinaPowerPlant'has been built by Player'<This Player>'
to
*** IF ***
'Tank_ChinaPowerPlant'has been built by Player'<This Player>'
3. Ai stacks his buildings on top of each other.
4. Soundtracks are not played on some maps. (Seems to only be on maps with 8 players )
5. Laser Comanche and Air Force Comanche are not promoted by pilots.
6. Demolition General AI sometimes doesn't build workers in secondary bases and only build terrorists, motorcycles and anti-aircraft tanks after they run out of money. Then they don't build their bases anymore and don't get any more money when the black markets are gone.
If I find more I will add them.
- Nuke General AI still won't use his Nuclear Missile once it's ready. (Please correct me about this.)
- No Game Music when playing on 8 player maps. It's just pure silence.
- Especially on small maps or when the AI has small space to build, the AI may even stack its buildings on top of each other or even builds on non-pathable terrain (or steep surfaces).
Nice to see than people still worries about this nice (mejorable, of course) mod.
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