Description

All outfits with integrated helmets are now 'unintegrated', allowing to mix-and-match. Updated for 1.5.2. Original mod by Vintar0.

Preview
Separated Helmets and Outfits for Anomaly 1.5.2
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DemocracyWithWar!
DemocracyWithWar! - - 309 comments

:praise_it:

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flarevaloc
flarevaloc - - 90 comments

Based. I'll use this

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Dionisiy9x39-
Dionisiy9x39- - - 150 comments

make a patch for exoseva Moddb.com

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Laconeko Author
Laconeko - - 10 comments

What exactly needs to be patched?
If you equip an exoskeleton and an SSP-99 screen helmet you essentially have an exoseva.
The only thing you wouldn't get with this mod would be the 3rd-person model, the separate upgrade tree and the ability to find 'looted' exosuits.

I guess what I'm saying is, you could use "Exoseva CBSE outfits" OR "Separated Helmets and Outfits" to get roughly the same effect.

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Dionisiy9x39-
Dionisiy9x39- - - 150 comments

I understand this, apparently I meant that it is worth making patched exosev icons so that they do not have an image of helmets on them. thanks for the clarification

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crushgame
crushgame - - 113 comments

Не совместим с другими иконками ксожалению

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Laconeko Author
Laconeko - - 10 comments

"Not compatible with other icons unfortunately"
Vintar0's original mod has HD icons you can use, that's about as far as I can figure.
EDIT: checked the original files, the original mod doesn't include any HD icons. There are no patches either that I can see, so I'm out of my depth on this one.

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Guest
Guest - - 690,268 comments

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Coremanite
Coremanite - - 81 comments

what's the differences between this mod and the original?

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Laconeko Author
Laconeko - - 10 comments

1: Separates helmets and suits only, Exoskeletons and nosorogs can't use backpacks. Proto-exos' are entirely vanilla.

2: works natively on 1.5.2 (you won't believe the text salad I had to deal with, entire missing blocks of text needed outright replacing with stuff from the 1.5.2 vanilla files).

3: Cost, weight and protection values recalculated from 1.5.2 vanilla values (not really a change as such, but the values are different from 1.5.1).

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Lanky4705
Lanky4705 - - 3 comments

would it be possible to get a patch for Dux's Innumerable Character Kit? it works fine if you let **** overwrite this mod, but you lose out on separate helms on enemy death loot.

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ghosttrooper106
ghosttrooper106 - - 95 comments

rus translate pls)

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D3LastHope
D3LastHope - - 71 comments

Powered Exoskeletons patch maybe?

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Laconeko Author
Laconeko - - 10 comments

It's natively compatible with the one I'm using (https://github.com/ahuyn/anomaly-exo), are you using a different one?

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D3LastHope
D3LastHope - - 71 comments

You were right, I was using the old one. Didn't know that I can get fresh one on github, thanks.

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lonerzoner
lonerzoner - - 52 comments

There is a small error, the outfits still have the helmets in their parts. I'll probably make a patch for it.

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Laconeko Author
Laconeko - - 10 comments

Did you start a new game or install it on an existing save?

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lonerzoner
lonerzoner - - 52 comments

On a new game. The mod seems to be working fine (suits appear helmetless, with right stats,
BUT the helmets still exist in the outfits replacement parts.
(So for example if you dissasemble it, you get a bonus helmet).
There is a parts.ltx file if i remember right in configs, which needs to be updated for each helmeted outfit to not have the helmet in its replacement parts. I might do it after i check how is it to finally play without a constant helmet always on :)

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Laconeko Author
Laconeko - - 10 comments

This is... very strange. I have specifically checked all armors I could find at vendors for the helmet 'part' and found them all removed.
Is it possible you're running a mod that overwrites "parts.ltx"? Because there are no helmets left in the part-list for the armors that this mod edits.

That said, thank you for the DLTX-file. I'll link it in the description as a patch for people who experience this bug.

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lonerzoner
lonerzoner - - 52 comments

Indeed. I also checked your parts.ltx there were no helmets there. But on each new game, i had the scientist suit without helmets, and sevas with. Might have been a different mod changing the parts.ltx, the thing is i don't remember any of them changing such a thing as the scientist's helmet for example. Thought that a DLTX patch is a faster appoach than searching for a conflict not appearing as such.

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lonerzoner
lonerzoner - - 52 comments

Here you go

Moddb.com

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vasulusk999
vasulusk999 - - 44 comments

Hello, a good addon, but I found a problem with crashes during sleep and realized that it crashes because of costumes that originally did not have helmets

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : C:\anomaly_src\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 206
Description : fatal error
Arguments : LUA error: ...aly - extended edition/bin/..\gamedata\scripts_g.script:791: attempt to perform arithmetic on local 'val' (a nil value)

stack trace:

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Laconeko Author
Laconeko - - 10 comments

Outfits that did not originally have helmets are completely unchanged by this mod.
You have a script in a mod which has a name that ends in "...aly - extended edition" that's trying to do something.

Can you tell me which mod that is so I can take a look?

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Guest
Guest - - 690,268 comments

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Harbinger1234
Harbinger1234 - - 2 comments

I see that parts.ltx from bas conflicts with this mod's one, what can i do?

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Laconeko Author
Laconeko - - 10 comments

There's two things you can do:

1: Use Winmerge or Notepad++ to compare the two parts.ltx files and edit one of them to make your own patch.

2: If you have the modded exes you can go to:
Moddb.com
for a dltx patch that you load after BaS.

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goopersguap
goopersguap - - 5 comments

the original mod removed backpacks as well any chance of that happening?

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In_SaNiTy
In_SaNiTy - - 4 comments

Any way to dispose of "new" icons? Conflicts with Cr3pis Icons, suits w/ helmets icons get bugged out.

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In_SaNiTy
In_SaNiTy - - 4 comments

The screenshot I made to show you what is going on, read desc. :
Imgur.com

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