Story mode (except for when playing as ISG) changes their relation with merc to -4000. don't ask me why i hadn't noticed until i started working on this.
-- For story mode, Mercs and ISG will be enemies
if (faction ~= "isg") then
local fac_1 = {"killer","actor_killer"}
local fac_2 = {"isg","actor_isg"}
for i=1,2 do
for j=1,2 do
game_relations.set_factions_community(fac_1[i], fac_2[j], -4000)
game_relations.set_factions_community(fac_2[j], fac_1[i], -4000)
save_var( db.actor, ("drx_df_" .. fac_1[i] .. "_" .. fac_2[j] .. "_relations"), -4000)
save_var( db.actor, ("drx_df_" .. fac_2[j] .. "_" .. fac_1[i] .. "_relations"), -4000)
end
end
end
yes, but when dynamic relations is active it has a min and max that cause it to trigger a reset to neutral, so if you set the value past those the next time dynamic relations triggers it will reset to neutral.
Nice! A less tedious way to edit relations when you get azazeld as a new character. Everytime you respawn, you couldn't disguise as goodwill was -2000 with enemy factions.
well Bravo! this is a clear 10/10 from me. I've been waiting for this for a long time (kept editing the relationship file manually). this weill save me so much time!
I started a new game as ecologist, and just to mess around I put Military and Merc on 2500. It only shows Military on 2500 in the PDA, Mercs still on 0. Trying to put Military back, doesn't work. I do a few quests for Ecologists, they are now on 525, updating properly, but Military stays on 2500 and I can't seem to be able to change anything.
TL;DR: unless the display in the PDA doesn't update properly I could only change one value once and then nothing any more.
However:
I too have experimented. As an ecologist, I increased the USEC value to the maximum, then I went back into the game and then: bang, back to the Windows screen.
Wait did it crash when MCM was open and or applying settings? Or did it crash after you exited the main menu back to the game?
This addon only does things when the MCM settings are being saved. If the game crashed after that then it might be an interaction with an other addon, but even that is unlikely.
Should I remove all faction-altering complements from my install list?
PS: in a game like Monolith while editing the relations in the menu, the game closed by itself, I checked the log but I didn't find anything related to the plugin it may be some compatibility problem with my list with this anyway this complement is great 10/10
This addon literally uses the exact same function to change faction relations as anomalies dynamic relations system. If a faction addon can't handle fraction values being changed using that system then they have bigger problems than this.
It crashed while MCM was open before you hit apply? That might be an issue with MCM, but this addon isn't doing anything active at that time.
Greetings, thanks for answering, that's right, the problem occurs while MCM was open before pressing apply, so you are right, it may be a problem with MCM.
Unfortunately i can't just fob off the issue onto the MCM team since that is also me.
if you would please:
run anomaly in debug mode, go into the mcm>mcm logging setting and turn on debug logging then recreate the issue and send your anomaly log and the ui_mcm.log from the mcm logs folder (it is in the anomly logs folder) to me on discord or the MCM gihub page that would be appreciated.
can be installed and removed at any point in a save. the only thing it changes in your save is the relation values and it uses anomalys own functions to do that.
Holy **** this mod is a godsend. however, if i could make a suggestion it would be awesome if you added settings for the zombified and monster factions
Trying to change anything, it just doesn't apply. Yes i do click outside of the box or hit enter, i click apply, and going back into the MCM menu, it shows old relations
While changing the faction relations, i noticed that it doesnt effect myself ( Player) The faction members are shooting/fighting each other but it doesnt effect me, i tried turning on the Goodwill thing ( In Zone > General) but it doesnt work. The only way to *fix* this is by changing the numbers in *Goodwill* section. Not sure if its a bug or nah, but i think it would be better that it would effect the player to. Have a good day
This allows you to change your good will with each faction.
it also allows you to change each factions relation with each other faction.
It does not allow you to change your goodwill with individual stalkers.
Zombified and mutants are excluded for a combination of technical and laziness reasons.
Dont work. I cant edit, cant save new reputation. I set the reputation to 0 or 300, I go to another grouping to do the same there - but it does not save the previous one. Tried to save by 1 and still does not even see the changes.
The mod is not covered by others, I don't know why.
Hello, I'm having the same issue as Colovorat with the mod: reputation value changes do not apply, despite following your instructions with MCM limitations. I click off the text window (or press Enter key, interchangeably), and MCM acknowledges that a change is made, complete with orange text. I press Apply, "Changes are saved" display on-screen, but observing the relations tab in the PDA shows 0 for the altered faction relations. I go back to the MCM, and it also displays values of 0. I had turned off dynamic faction relations, as instructed, and yet I still run into the "reset to 0" bug.
Is it possible that this mod somehow conflicts with Warfare, or Warfare-related overhauls? That's what I'm playing right now, so maybe the editor is incompatible? I'm also running an A-life performance tweak. The problem is that, looking at Mod Organizer 2, it registers no conflicts at all between any of the three mods. Only other possibility is somehow hitting min and max values, but I tested that theory with both high and low value changes; still resulted in a 0 reset.
Check something for me pls. after hitting apply in MCM re open MCM from the main menu _without_ going back into your game. are the values what you set them to or 0?
also i hope you have testing moderat changes like 500 and not just been trying to set it to over 9 million or something that might be rejected as invalid by the game.
Incidentally, this is exactly something I tested before posting, I just neglected to clarify. Yes, after selecting apply changes and without leaving the pause menu, if I check the MCM again, the values show 0. No matter how many times I keep retrying to apply changes, with however small increments, the changes do not save properly.
Heh, of course, it's been small values. Started within normal parameters, 4,000 at highest (I've seen goodwill and rep go to 5,000), and when that didn't work, I tried 500, then just 5. Nothing, every time.
One curious note, however, I checked the relations tab a little closer, apparently *all* neutral factions became set to 0. When I went to tweaking values, I only altered the goodwill with duty and military relations with clear sky. When I checked the PDA, every faction that was originally in the neutral status got set to 0 with each other. Stranger still, all enemy factions stayed at -2,000 reputation with each other.
It's possible this could be a certain incompatibility with Warfare mode, because when I started a new Warfare save without the mod installed, all faction neutral with one another started at 0. What's odd is I know for a fact that's not how my previous Warfare save started.
Frankly, I'm at a loss. Unless 0 relations is how Warfare was intended, I'm stumped to know the root cause of the issue.
That's awesome, thank you!
One thing I noticed though. Is it an error that ISG to Merc (and vice versa) relationship shows as -4000? I thought they were neutral to each other?
Story mode (except for when playing as ISG) changes their relation with merc to -4000. don't ask me why i hadn't noticed until i started working on this.
Ah well, alright then. Thanks, man!
its script "ui_mm_faction_select.script" line 234
-- For story mode, Mercs and ISG will be enemies
if (faction ~= "isg") then
local fac_1 = {"killer","actor_killer"}
local fac_2 = {"isg","actor_isg"}
for i=1,2 do
for j=1,2 do
game_relations.set_factions_community(fac_1[i], fac_2[j], -4000)
game_relations.set_factions_community(fac_2[j], fac_1[i], -4000)
save_var( db.actor, ("drx_df_" .. fac_1[i] .. "_" .. fac_2[j] .. "_relations"), -4000)
save_var( db.actor, ("drx_df_" .. fac_2[j] .. "_" .. fac_1[i] .. "_relations"), -4000)
end
end
end
Fantastic work! Makes working with trader configs more convenient.
So this add-on allows you to edit faction relationships in any way???
yes, but when dynamic relations is active it has a min and max that cause it to trigger a reset to neutral, so if you set the value past those the next time dynamic relations triggers it will reset to neutral.
Nice! A less tedious way to edit relations when you get azazeld as a new character. Everytime you respawn, you couldn't disguise as goodwill was -2000 with enemy factions.
well Bravo! this is a clear 10/10 from me. I've been waiting for this for a long time (kept editing the relationship file manually). this weill save me so much time!
For me it doesn't seem to work properly.
I started a new game as ecologist, and just to mess around I put Military and Merc on 2500. It only shows Military on 2500 in the PDA, Mercs still on 0. Trying to put Military back, doesn't work. I do a few quests for Ecologists, they are now on 525, updating properly, but Military stays on 2500 and I can't seem to be able to change anything.
TL;DR: unless the display in the PDA doesn't update properly I could only change one value once and then nothing any more.
you must click out of the box, or hit enter, so that the text next to it turns orange or the value will not save. this is a limitation with MCM.
Thank you, that was the problem.
I feel a little bit dumb now. Lol.
then whatever you do don't read the "About" section of the addon in MCM. :)
This mod is a good idea.
However:
I too have experimented. As an ecologist, I increased the USEC value to the maximum, then I went back into the game and then: bang, back to the Windows screen.
Too bad
You mean UNISG?
Story mode? warfare?
Did this only happen once? or multiple times?
I cannot recreate this issue.
please recreate and provide log via pastebin or similar.
Wait did it crash when MCM was open and or applying settings? Or did it crash after you exited the main menu back to the game?
This addon only does things when the MCM settings are being saved. If the game crashed after that then it might be an interaction with an other addon, but even that is unlikely.
Should I remove all faction-altering complements from my install list?
PS: in a game like Monolith while editing the relations in the menu, the game closed by itself, I checked the log but I didn't find anything related to the plugin it may be some compatibility problem with my list with this anyway this complement is great 10/10
This addon literally uses the exact same function to change faction relations as anomalies dynamic relations system. If a faction addon can't handle fraction values being changed using that system then they have bigger problems than this.
It crashed while MCM was open before you hit apply? That might be an issue with MCM, but this addon isn't doing anything active at that time.
Greetings, thanks for answering, that's right, the problem occurs while MCM was open before pressing apply, so you are right, it may be a problem with MCM.
Unfortunately i can't just fob off the issue onto the MCM team since that is also me.
if you would please:
run anomaly in debug mode, go into the mcm>mcm logging setting and turn on debug logging then recreate the issue and send your anomaly log and the ui_mcm.log from the mcm logs folder (it is in the anomly logs folder) to me on discord or the MCM gihub page that would be appreciated.
Does it require a new game?
can be installed and removed at any point in a save. the only thing it changes in your save is the relation values and it uses anomalys own functions to do that.
Hello
really a great mod! Thanks for the great work.
best regards from Germany
Holy **** this mod is a godsend. however, if i could make a suggestion it would be awesome if you added settings for the zombified and monster factions
It seems now my first mod, nobody ******* needs it, lol
Trying to change anything, it just doesn't apply. Yes i do click outside of the box or hit enter, i click apply, and going back into the MCM menu, it shows old relations
Game mode? reputation related difficulty settings? rep related addons?
Story mode, reputation multiplyer is 1, no other rep related addons
dynamic reputations enabled?
No
Hi, Nice mod, but there is a problem.
While changing the faction relations, i noticed that it doesnt effect myself ( Player) The faction members are shooting/fighting each other but it doesnt effect me, i tried turning on the Goodwill thing ( In Zone > General) but it doesnt work. The only way to *fix* this is by changing the numbers in *Goodwill* section. Not sure if its a bug or nah, but i think it would be better that it would effect the player to. Have a good day
yeah i experience it too, i was doing some duty vs clear sky scenario but there arent any hostility
OK. i can fix this. forgot to change the actor_csky, actor_dolg ect relations.
fixed
fixed
and this allows me to change my reputation with anyone?
This allows you to change your good will with each faction.
it also allows you to change each factions relation with each other faction.
It does not allow you to change your goodwill with individual stalkers.
Zombified and mutants are excluded for a combination of technical and laziness reasons.
how do i open the menu
do you have MCM? Moddb.com
This adds a menu to MCM's menu. without MCM it does nothing.
Dont work. I cant edit, cant save new reputation. I set the reputation to 0 or 300, I go to another grouping to do the same there - but it does not save the previous one. Tried to save by 1 and still does not even see the changes.
The mod is not covered by others, I don't know why.
you must click out of the box, or hit enter, so that the text next to it turns orange or the value will not save. this is a limitation with MCM.
Hello, I'm having the same issue as Colovorat with the mod: reputation value changes do not apply, despite following your instructions with MCM limitations. I click off the text window (or press Enter key, interchangeably), and MCM acknowledges that a change is made, complete with orange text. I press Apply, "Changes are saved" display on-screen, but observing the relations tab in the PDA shows 0 for the altered faction relations. I go back to the MCM, and it also displays values of 0. I had turned off dynamic faction relations, as instructed, and yet I still run into the "reset to 0" bug.
Is it possible that this mod somehow conflicts with Warfare, or Warfare-related overhauls? That's what I'm playing right now, so maybe the editor is incompatible? I'm also running an A-life performance tweak. The problem is that, looking at Mod Organizer 2, it registers no conflicts at all between any of the three mods. Only other possibility is somehow hitting min and max values, but I tested that theory with both high and low value changes; still resulted in a 0 reset.
Any insight would be appreciated. Thank you.
Check something for me pls. after hitting apply in MCM re open MCM from the main menu _without_ going back into your game. are the values what you set them to or 0?
also i hope you have testing moderat changes like 500 and not just been trying to set it to over 9 million or something that might be rejected as invalid by the game.
Incidentally, this is exactly something I tested before posting, I just neglected to clarify. Yes, after selecting apply changes and without leaving the pause menu, if I check the MCM again, the values show 0. No matter how many times I keep retrying to apply changes, with however small increments, the changes do not save properly.
Heh, of course, it's been small values. Started within normal parameters, 4,000 at highest (I've seen goodwill and rep go to 5,000), and when that didn't work, I tried 500, then just 5. Nothing, every time.
One curious note, however, I checked the relations tab a little closer, apparently *all* neutral factions became set to 0. When I went to tweaking values, I only altered the goodwill with duty and military relations with clear sky. When I checked the PDA, every faction that was originally in the neutral status got set to 0 with each other. Stranger still, all enemy factions stayed at -2,000 reputation with each other.
It's possible this could be a certain incompatibility with Warfare mode, because when I started a new Warfare save without the mod installed, all faction neutral with one another started at 0. What's odd is I know for a fact that's not how my previous Warfare save started.
Frankly, I'm at a loss. Unless 0 relations is how Warfare was intended, I'm stumped to know the root cause of the issue.
I suspect this is caused by warfare or an addon.
Will this Break an Invictus run because I forgot to turn of dynamic faction relations because I'm way to far to reset
Invictus achievement does not check addons.
Thanks, a great tool for testing trader stocks and other such things.
Здравия желаю! Конфликт этого мода с каким-либо другим модом в Гамме наблюдали?
I don't think it can conflict with anything.