Replace some vanilla weapons with BAS weapons.
Why do we keep those old ones when we have new toys?
Required addons:
1.Latest BAS
(necessary)
2.Anomaly modded exes
(necessary)
3.EFT Weapon Reposition with BAS Compatibility fix
(Not necessary but highly recommended.It'll replace R700,AK12,AK105 etc)
Compatibility:
Conflicts with any addons that might cause file overwrites(like BWRW).But I think you could delete those ltx from this addon to make it compatible.
Do not need new game.
The addon replaced following weapons:
wpn_abakan
wpn_ak74
wpn_ak74_alt
wpn_ak74_custom
wpn_ak74_modern
wpn_ak74_rpk
wpn_ak74m
wpn_ak74m_alt
wpn_ak74m_custom
wpn_akm
wpn_akms
wpn_akms_alt
wpn_ak74u
wpn_ak74u_custom
wpn_ak74u_snag
wpn_aps
wpn_kiparis
wpn_l85a2
wpn_l85a2_alt
wpn_l85a2_custom
wpn_l85a2_modern
wpn_m4
wpn_m4a1
wpn_m4a1_custom
wpn_pkm
wpn_pkp
wpn_pkm_zulus
wpn_scar
wpn_scar_custom
wpn_scar_new
wpn_sig550
wpn_sig550_custom
wpn_sig552
wpn_svd
wpn_svd_custom
wpn_svd_nimble
wpn_vintorez
wpn_vintorez_alt
wpn_vintorez_nimble
wpn_vz61
wpn_vz61_alt
optional:
[optional1]Compatibility with DLTX 2D scope overhaul
Moddb.com
[optional2]Compatibility with BAS AKM AKMS scopes
Moddb.com
[optional3]Add these vanilla weapons to npc loadout(DLTX)
[optional4]Alt or custom use different calibers(DLTX)
(ak74m_alt-7.62x39, ak74u_custom-9x39, akms_alt-5.45x39, scar_custom-5.56x45, sig550_custom-5.45x39, svd_custom-7.62x51, vz61_alt-7.62x25)
[optional5]Compatibility with AR PACK
Moddb.com
Someone reported a bug for EFP, I haven't tested it on these huge packs.Sorry.
I think these packs add some new weapons in same .ltx file, but this addon doesn't have them.It will cause ctd when you try to load a saved game. The solution is delete this addon's .ltx that contains same variant. For example,If "w_weapon_sig550" is missing" ,then you should delete "sig550.ltx" and "sig550_camo.ltx" from this addon.
It was me i was apperantly logged out , once i removed the sig550.ltx and "sig550_camo.ltx" files it started to work out like a charm. Works fine with EFP +70-100 additonal mods
should I install this addon with the optional files if I'm using EFP 4?
there are a few weapons like the remington rifle that aren't replaced with their vanilla anomaly counterparts, think you can add those as well?
Use EFT Weapon Reposition with BAS Compatibility fix.It has what you want, and will make all weapons look better.
And install it before this addon.
So it replace some of vanilla weapon with bas weapon while still keep some vanilla weapon that bas dont have? can i get your address? i want to kiss you.
Yes.I also keep some weapons that may conflict with other addons, such as most pistols, M4A1, SKS.So you could choose better addons.(like Prety Pistol pack,SKS improved,AR pack)
у меня не работает. установил папку "mine" . другие папки мне не подходят. colt 1911 = в спавнере присутствуют обе модели (bas, vanilla).
Я не заменил M1911. Потому что вы можете установить более лучший Pretty Pistol Pack. (Извините, я не понимаю русский, поэтому использую машинный перевод)
Я заменил только те оружия, что были упомянуты в описании.
Автор, спасибо! Еще бы М4 заменить было бы здорово!
Я могу предложить это как вариант, но это может конфликтовать с AR pack. Кроме того, в BAS нет стандартной версии M4. Вы имеете в виду замену на M4A1 или использование специальной версии M4 вместо базовой?
да, замена на M4A1
Обновлено. Скачайте и переустановите.
Updated M4 and M4A1. Include compatibility with AR pack.Got a little problem while uploading the file just now. Please download the latest file.
Большое спасибо Автор!
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : C:\anomaly_src\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...ly 1.5.2/bin/..\gamedata\scripts\treasure_manager.script:265: attempt to perform arithmetic on a nil value
stack trace:
incompatibility with Grok's Stash Overhaul v2.2.0.1 addon
Fixed. It's because I forgot to assign the vanilla AKM(s)w/scope to available variants. Thanks for the feedback.
Will you add weapons to your addon: pm, pmm, pb, colt 1911, ak-12, ak-105, MP-133, MP-153, FN-57, Remington-700, Karabiner 98 Kurz, PPSh-41, SKS-45, SIG P220?
AK12,AK105,MP133,MP153,R700 have already been made by"EFT Weapon Reposition with BAS Compatibility fix". I recommend using this addon because it will make all weapons look better.Pistols can be replaced by Pretty Pistol Pack(This package is HQ, worth trying out). The rest are mostly due to compatibility issues, so I didn't make them.
hi,
do i understand this like all affected weapons don't have a 'BaS' counterpart anymore ?
Because it is always a pain in the *** to do weapon quests. NPC is asking for a 'Colt' but it cannot be found because the spawn schema lets everyone use 'Colt BaS', like that.
I'm not sure how to describe it. Take your example – NPC ask you to find "wpn_colt1911(This is vanilla 1911)" but BAS changed the NPC loadout and most of the same vanilla weapons disappeared, only "wpn_colt1911_bas" left.So it's hard to find one. This addon's optional 3 restore some, but only includes alt and custom variants.In addition, traders still sell many vanilla weapons, so it's best to buy one,or use debug mode.
Or try modifying the NPC loadout.Add the weapons you need to some factions and then wait for NPC refresh
thx,
yes, i understood it wrong.
got a closer look at your mod. what you do is to change the appearance of vanilla items using the meshes and textures of BaS mod, right ? This is like "rename" of BaS items to vanilla items the other way. Maybe it is worth to give it a try.
A error that occurs when taking the "camouflaged"(for example "wpn_ak74m_duty") versions of the "replaced guns"
FATAL ERROR
[error]Expression : M2.valid()
[error]Function : attachable_hud_item::anim_play
[error]File : C:\anomaly_src\xray-monolith\src\xrGame\player_hud.cpp
[error]Line : 462
[error]Description : model has no motion [idle], section wpn_ak74m_sk2_hud
[error]Arguments : anomaly_weapons\wpn_ak74m\wpn_ak74m_sk2_hud.ogf
stack trace:
It's strange, I don't have this issue. Have you installed any other addons?
Understanded the situation a little.
The game crashes when taking ak_74m_camo
My addon list:
Drive.google.com
It is not compatible with blindeside addon. I mentioned this in description.
You could delete ak74m.ltx and ak74m_camo.ltx from this addon and use Blindside's ak74m.ltx instead. Need to do the same for other conflict weapons.
ok,thanks you
Hello! Can you help me? i am new to modding. Does it work with current gamma build? what should i disable in gamma mod list, and in what order this mod should be?
Hard to say. I've never tried gamma before. But I remember gamma's vanilla weapons all looked well,so you might not need this addon.
Error when I take DDM4 V7 AR15 from AR Pack DLTX (Patch Compatibility-installed)
FATAL ERROR
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitWindow
[error]File : C:\anomaly_src\xray-monolith\src\xrGame\ui\UIXmlInit.cpp
[error]Line : 80
[error]Description : XML node not found
[error]Argument 0 : wpn_crosshair_march_ar_tac
[error]Argument 1 : ui\scopes_16.xml
stack trace:
У меня крашит при запуске игры, решаемо?
Can I find out the correct order of mods in MO2?
doesnt replace the ones that you pick to spawn in with
same happens to me
I have picked two AKS74U, one from BaS and the other vanilla, from two bandits next to each other
FATAL ERROR
[error]Expression : M2.valid()
[error]Function : attachable_hud_item::anim_play
[error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\player_hud.cpp
[error]Line : 462
[error]Description : model has no motion [idle], section wpn_ak74_old_hud
[error]Arguments : anomaly_weapons\wpn_ak74\wpn_ak74_sk6_hud.ogf
Just got that error right when I loot a military guy and show up the inventory for 1 frame before the game simply crashes. The game also crashes when I give the weapon with the Debug Menu.
Please Help Me!
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BUG:
L85 unusable, also NPCs cant unholster any of the older L85 weapons.