Description

A modification that adjusts mutant spawns in the area and changes the sim availability for smart terrains. After the first game week, the majority of the spawn will change from weak to normal mutants, and the number of renegades spawns will increase.The military will be more engaged in the region, and there will be more faction-controlled areas, bringing variation to the spawns.

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Re:done Swamps ARCHIVED
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MangAsar
MangAsar - - 168 comments

Nice. Do all the maps. :-)

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MangAsar
MangAsar - - 168 comments

Also please redo Meadows and Darkscape and make exploring there worthwhile.

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eAkman Author
eAkman - - 403 comments

Darkscape is almost done. Meadows can be problematic; see if I figure something out.

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YellowNomadGlitch
YellowNomadGlitch - - 16 comments

Why? I would think the smallest map is the easiest to do? I guess problems with internal stuff I don't know about

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eAkman Author
eAkman - - 403 comments

Yes, that map does have some internal issues. As a result, there are no new spawns in that location.

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Guest
Guest - - 689,979 comments

Please do Zaton

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eAkman Author
eAkman - - 403 comments

Time will tell ;P

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criminalburrito
criminalburrito - - 6 comments

Is new game required?

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eAkman Author
eAkman - - 403 comments

No, it should´t be necessary.

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Guest
Guest - - 689,979 comments

Any troubles with ZCP latest version (1.4)? I want to play with both addons

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eAkman Author
eAkman - - 403 comments

No, it should function fine. Plz tell if you have problems.

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PashaVerti
PashaVerti - - 13 comments

I'm also curious about this, because ZCP could potentially override this spawn system w the one it has in the config

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eAkman Author
eAkman - - 403 comments

Need more testing then :)

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xren12
xren12 - - 59 comments

это только на карте Болота? А на других картах можно такое сделать?

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Spigot
Spigot - - 137 comments

Он переделал Агропром. Еще придет.

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eAkman Author
eAkman - - 403 comments

да, будет больше

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Spigot
Spigot - - 137 comments

These spawn reworks are great. I hope you mean you're covering all of the maps when you said this was going to be a series! Thanks for the hard work.

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eAkman Author
eAkman - - 403 comments

Thank you so much. Yes, I intend to redo the majority of the map.

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NOMADs_Reviews
NOMADs_Reviews - - 179 comments

At the risk of sounding stupid, what do you mean by something having sim?

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eAkman Author
eAkman - - 403 comments

Np =) sim = { simulation } avail { available } = means that the NPC will be there if the sim avail is possible. A rating between 0 and 5 . The higher the score, the more likely the NPC to go there and do gulag jobs on the smart terrain.

If I set a score of 5 in rookie village for Monolith, then there is a high chance that Monolith will be there if they get through the map xD

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NOMADs_Reviews
NOMADs_Reviews - - 179 comments

Thank you, much appreciated. But Monolith, in MY dilapidated hovel? This I can not tolerate! (Reaches for rusty, trusty PMM) 😜

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Guest
Guest - - 689,979 comments

А чистое небо будет помимо болот на других локациях появлятся ?
Хотелось увидеть их в окрестностях юпитера или на затоне где нибудь вторую базу!

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eAkman Author
eAkman - - 403 comments

Ну да, это может быть возможно. Сейчас я сосредоточен на южной части карты.

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Guest
Guest - - 689,979 comments

Благодарю)

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M4ttlock2077
M4ttlock2077 - - 96 comments

Great work, thank you and please keep up your efforts

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NewbieRus
NewbieRus - - 714 comments

думаю вам нужно объеденить всю серию в один аддон! это было бы удобнее!!!

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eAkman Author
eAkman - - 403 comments

Да, когда все будет сделано. Некоторым может не понравиться смена локации. С помощью этого метода вы можете выбрать то, что хотите.

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CuulG
CuulG - - 28 comments

you are on it, are you gonna make a pack when your done?

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eAkman Author
eAkman - - 403 comments

Yes, when all is done. Some might not like a location that gets changed. With this method, you can choose what you want.

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th9doom
th9doom - - 19 comments

А как объединить этот мод с остальными твоими аддонами? (merge)

Не совсем понимаю, просто файлы из этого архива закинуть в установленные те?

Спасибо.

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eAkman Author
eAkman - - 403 comments

Привет. Для установки вам необходимо использовать MO2. Когда вы установили первый мод, дайте второму моду то же имя и нажмите кнопку объединения. Вместе с первым модом должен быть установлен второй мод.

Или просто извлеките данные игры и поместите их в папку установки первого мода.

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th9doom
th9doom - - 19 comments

Понял.

Просто я сначала установил подземелья Агропрома, потом туда скопировал gamedata из "просто Агропрома", а потом так же поступил и закинул геймдата из Болот в тот установленный мод.

Всё это в МО2 разумеется.

Правильно же? :)

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eAkman Author
eAkman - - 403 comments

Да. Но гораздо проще объединиться. Вам нужно, чтобы новая установка мода имела то же имя, что и старая ;)

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th9doom
th9doom - - 19 comments

Понял.

Огромное спасибо, отличные моды!

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eAkman Author
eAkman - - 403 comments

Спасибо

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eAkman Author
eAkman - - 403 comments

Если вы установили мод агропрома, он включал новую версию дополнительной папки подполья агропрома. Удалите старый подземный агропром и используйте вместо него новую версию. Просто делай, как ты сделал. Извлеките данные игры и поместите их в папку установки. Затем вы можете продолжить объединение остальных модов.

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th9doom
th9doom - - 19 comments

Сейчас переделаю, спасибо.

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TomasaurusREKT
TomasaurusREKT - - 328 comments

Really need you to do Truck Cemetery and put more NPCs in there! It's always dead or only mutants I'm fighting...

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eAkman Author
eAkman - - 403 comments

The Truck Cemetery has already been redone. I have not yet released it. I need to do some testing first since I don't have much time to play, it takes time xD

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Guest
Guest - - 689,979 comments

!!!DLTX ERROR Attemped to override section 'spawn_stalker', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/games/s.t.a.l.k.e.r. anomaly/bin/..\gamedata\configs\scripts\agroprom\smart\agr_smart_terrain_7_4.ltx, mod file mod_agr_smart_terrain_7_4_redemption.ltx

FATAL ERROR

[error]Expression : strchr(str, ']')
[error]Function : CInifile::Load::<lambda_4ddf9cedef42e588f7ae340e83d49ce2>::operator ()
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 594
[error]Description : Bad ini section found:
[error]Arguments : [

stack trace:
:(

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THG972
THG972 - - 75 comments

same here

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eAkman Author
eAkman - - 403 comments

That error is from Re:done Agroprom. It has been patch.

Update Re:done Agroprom to version "Redone_Spawn_Point_1.4.2"

I'm really sorry for the inconvenience.

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THG972
THG972 - - 75 comments

oh ok, thanks for your work man :)

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Emmet.Otter
Emmet.Otter - - 1,715 comments

Nice that you are doing these to many of the maps. Darkscape is in dire need to be livened up. More military/bandit presence would be nice. I know these things takes time and all....by all means, take your time. We all really appreciate it.

These should be implemented into the base game imo.

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eAkman Author
eAkman - - 403 comments

Darkscape is finished. More testing is required. Thank you for your pleasant comments.

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xren12
xren12 - - 59 comments

А с модом "Brotherhood v 0.5.2" совместим?

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eAkman Author
eAkman - - 403 comments

Хм, я не знаю. Протестируйте и отпишитесь мне :)

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Guest
Guest - - 689,979 comments

Hi eAkman do you have any plans on redoing dead city? the cheesy appartment blocks with the broken pathfindings in particular
also thank you for all the reworks!

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eAkman Author
eAkman - - 403 comments

Hi. Yes, all southerly maps are being worked on. See if I can help with pathfinding; as of now, I am unlikely to do so.

Thank you.

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MangAsar
MangAsar - - 168 comments

btw, I was at that renegade camp in the north-west part of the map. The one across the doctor's hideout. So I cleared them out and slept for the night in the wooden hut, when I woke up, they spawned all around me it was chaos.. Would there be like a way to not let them spawn or maybe somewhere farther?

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eAkman Author
eAkman - - 403 comments

Hi. The issue is that the NPC will continue to travel even if you sleep. And when you awoke from your slumber, they had either reached their goal smart or had spawned. I can't make the NPC stop traveling in sleep. Only I can delete the sim avil and the spawn at that area, but no renegade will be present then.

The only thing that can be done is choosing a better sleeping location and not sleeping in a faction's main base ;)

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