Description

Another addon that impacts mutant spawns in Garbage and swamps location, and alters the sim availability for smart terrains. After the first game week, a proportion of the spawn will switch from weak to normal mutants. When Lab X-16 in Yantar is deacivated, the zombie spawns will cease in Garbage. Added Renegade trader in Swamps and more with the 2.0 update.

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Re:done Garbage & Swamps OUTDATED VERSION
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MangAsar
MangAsar - - 168 comments

I'm just about to start the game after installing and updating your other mods and now here it is. Hehehe

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eAkman Author
eAkman - - 403 comments

xP

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CuulG
CuulG - - 28 comments

Cool

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MangAsar
MangAsar - - 168 comments

Can you make a patch for the New Levels Mod? I think this has a conflict with it as Garbage has travel points to the new maps

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_4ddf9cedef42e588f7ae340e83d49ce2>::()::<lambda_7a807c3c7ba262f0f4c9609e8f82ba0c>::operator ()
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 366
[error]Description : fatal error
[error]Arguments : Duplicate section 'gar_smart_terrain_4_5' wasn't marked as an override.

Override section by prefixing it with '!' (![gar_smart_terrain_4_5]) or give it a unique name.

Check this file and its DLTX mods:
"c:/anomaly/bin/..\gamedata\configs\misc\simulation_objects_props.ltx",
file with section "mod_simulation_objects_props_newlevels.ltx",
file with duplicate "mod_simulation_objects_props_gar.ltx"

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eAkman Author
eAkman - - 403 comments

I'll look into it.

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Stalker_Boss
Stalker_Boss - - 1,716 comments

You just miss ! there.
I place it myself. Other bugs not found.

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eAkman Author
eAkman - - 403 comments

Yeah, it seems like I did x)

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Rexar785
Rexar785 - - 60 comments

Nice

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Guest
Guest - - 689,967 comments

for this mod I realized everything has been marked with '!' except for the "gar_smart_terrain_4_5" which could cause issue

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eAkman Author
eAkman - - 403 comments

Yes. I Patch that in the next update. Just delete the section; it is not altered.

Strangely, in the version I have installed, it does.

![gar_smart_terrain_4_5]:weak_lair
sim_avail = true

"Don´t do modding without any sleep, lesson" ;D

Thank you for addressing this out.

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DaimeneX
DaimeneX - - 854 comments

You may want to name the zip files after the addon names so that people who bulk download these addons don't see a bunch of "Redone Spawn Point 1.1.2" zip files in their downloads folder XD

I got legit confused yesterday.

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eAkman Author
eAkman - - 403 comments

 XD Yes, sorry, I will correct the file names it so people don´t need to get confused.

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syka-bluadt
syka-bluadt - - 200 comments

Что мешает сразу выпустить пак локаций без засирания своими темами модб? Там правок на 10 минут в конфиге.

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eAkman Author
eAkman - - 403 comments

Здравствуйте, я решил сделать это таким образом, чтобы люди могли выбирать; им может не понравиться изменение определенной карты. Да, я не имею в виду загрязнение moddb, и скоро я собираюсь создать две карты в одном моде.

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GhenTuong
GhenTuong - - 196 comments

Why don't you pack them all into a single addon?

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eAkman Author
eAkman - - 403 comments

Hello, I decided to make it this way so that people can choose; they may not like the change in a certain map.

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Dhatri
Dhatri - - 584 comments

Can always make it a modular install with MO2. It's not very hard and people still get to pick and choose the terrains they want. Maybe something to consider when you feel like you are done rebalancing the smarts. :D

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eAkman Author
eAkman - - 403 comments

Yes, absolutly. I just don't know how to xP

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MangAsar
MangAsar - - 168 comments

It's easy. Usually when you pack a mod for ready for MO2, you pack the gamedata folder of your mod. If you want MO2 to show you options when they try to install your mod, put all your mods gamedata folders into their own folders and pack the folders. When you open the archive in MO2, it will show you checkboxes where you just check the mod you want to install

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eAkman Author
eAkman - - 403 comments

Well, that was easy. Done in few seconds xD Thx

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th9doom
th9doom - - 19 comments

Спасибо за очередной мод, предыдущие очень понравились, особенно Болота стали поинтереснее :)

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eAkman Author
eAkman - - 403 comments

Я рад, что вам понравилось. Да, я надеюсь, что новая настройка является улучшением.

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jakepronto
jakepronto - - 47 comments

do rostok :)

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eAkman Author
eAkman - - 403 comments

Yes :P

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oozish
oozish - - 318 comments

Please let me know if this is compatible with the new levels as well....I know Agropom and swamps should be ok, but waiting on garbage until I can confirm it will work with new levels.

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eAkman Author
eAkman - - 403 comments

Yes, they are compatible.

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nuruddinshah52
nuruddinshah52 - - 469 comments

So confuse why you group Garbages and swamps together.
When there's no Road/Link to one and another

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eAkman Author
eAkman - - 403 comments

Yeah, those addons stood alone before. One for garbage and one for swamps. But in the 2.0 update, I did put them together to make it easier to update.

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R4dioactive
R4dioactive - - 7 comments

How I download them all as 1 pack and install it with MO2?

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