Description

Darkvalley, when Bandit leader Sultan dies, Bandit spawns will cease, the factory will be deserted and replaced with weaker mutants. Darkscape, military now has a checkpoint at the gas station, and a helicopter now patrol and observe the airspace. Both Darkvalley and Darkscape have their spawn and sim avail changed. 

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Re:done Darkvalley & Darkscape OUTDATED VERSION
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MangAsar
MangAsar - - 168 comments

Woop. There it is. :-)

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Inkredibehl
Inkredibehl - - 186 comments

Nice !
I'm thinking to add all your re:done mods to my current run because it looks so interesting!
Don't hesitate to make a pack with all your Re:done mods, i'm sure a lot of people would be interested :)
Thanks for your work :)

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MangAsar
MangAsar - - 168 comments

He said he will get to that. Right now, it's testing phase

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Inkredibehl
Inkredibehl - - 186 comments

Yeah i just saw that on his others mods' comments ^^.
I guess i'll wait for the pack when he thinks everything is good ;)

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Yunnoe
Yunnoe - - 19 comments

Definitely looking for the series! Would you know by any chance if this is compatible with GAMMA? Wanted to add to my run

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eAkman Author
eAkman - - 403 comments

G.A.M.M.A. Additional Storylines, NPC Spawn, and AI Rework have some conflicts with re:done at the moment. I recommend it at the top in MO2. Sure, you will not get the all the functions in certain places, but it works.

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zsoltitosz
zsoltitosz - - 1 comments

(not the author)
I am playing with all the new currently released spawnpoints with GAMMA, and as far as I can see there aren't any compatibility issues so far. You would have to change some ZCP and spawn-related stuff in the settings because the game will spawn a lot of NPCs with GAMMA's default settings. Cordon was especially filled to the brim in my game.

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eAkman Author
eAkman - - 403 comments

Thank you very much. A new update for Re:done Cordon & Meadow 1.2.1 has been released few days ago, which should make Cordon a more pleasant area.

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pcleary162
pcleary162 - - 18 comments

where did you place them in your mo2? i keep crashing when loading cordon and sometimes agroprom

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eAkman Author
eAkman - - 403 comments

Hi, place it at the bottom, and you should merge the mods together.

Ok sry to hear that. Ensure you have the most recent modifications update and next time it crashes, send me a log so I can see what it is.

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Dexops
Dexops - - 79 comments

Which factions will spawn at the sawmill now? In case I choose to keep the trader and mechanic there, I feel like it'll be strange if, say, bandits or some other hostile faction spawns or contests that area and is constantly in combat with the 2 loners; as far as I know the trader and mechanic are immortal, but I'm not certain on that.

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Colombo2022
Colombo2022 - - 305 comments

support. I am also interested in this question.

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eAkman Author
eAkman - - 403 comments

Hi, stalker, csky, killer, bandit, renegade, army. default stalker at the beginning.
{I removed some factions before the release, but then forgot about it.} xP

The original setting was stalker, csky, ecolog, dolg, killer, bandit, renegade, isg.

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Guest
Guest - - 689,973 comments

great Job!!

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eAkman Author
eAkman - - 403 comments

Thank you

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Kacpernap
Kacpernap - - 33 comments

mate, you are revolutionizing stalker anomaly
i loved little details like the decrease in bandits when the leader is dead, such a good mod man

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eAkman Author
eAkman - - 403 comments

It was a strong comment. thanks! Yes, it enhances immersion. Your actions have an impact on the world map.

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Guest
Guest - - 689,973 comments

Does this work when I have Warfare + Storymode mod active?

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eAkman Author
eAkman - - 403 comments

Idk. I haven't tried any of my modifications with Warfare enabled.

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Jamescorella
Jamescorella - - 114 comments

I would like to know also, that would be awesome.

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th9doom
th9doom - - 19 comments

Как всегда спасибо, уже поставил, уже гоняем :)

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eAkman Author
eAkman - - 403 comments

Приємно чути. сподіваюся, вам сподобаються нові налаштування.

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EyellessMAN
EyellessMAN - - 7 comments

Приветствую, как гамма-энжойер хотел бы узнать про порядок загрузки ваших модов в МО2 с этой сборкой, мне следует мердж ваших работ разместить вверху или наоборот?

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eAkman Author
eAkman - - 403 comments

Привет. Вам нужно разместить его вверху MO2, чтобы получить все функции G.A.M.M.A. На данный момент вы не получите все функции Re:done. Эта карта в порядке. В Болотах есть некоторые конфликты. Но это не проблема. Позже будет патч.

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EyellessMAN
EyellessMAN - - 7 comments

Понял, спасибо, ждем патча для гаммы

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Jamescorella
Jamescorella - - 114 comments

Do these work with Warfare? :D

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eAkman Author
eAkman - - 403 comments

Hi, I have not conducted any tests on warfare. I'm not sure how warfare will affect sim avil and spawn. I'll look at it later on.

{edit:} Warfare will not work with Re:done mods. Warfare uses a different spawn system; not tested yet.

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SalamanderAnder
SalamanderAnder - - 37 comments

Is there a way to reduce the number of bandits in Dark Valley a bit? I'm dropping to 30 fps in that area. I run my stalker pop high but it works with the "population halved at stalker hubs"

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eAkman Author
eAkman - - 403 comments

Hi. Yes, you may change the squad_descr in the mod folder. Simply adjust the amount of NPCs in each squad.

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