This mod allows you to bind a custom key in MCM, which will teleport your companions to your side instantly. MCM not required however, if you prefer not to use it.
Now with MCM support!
You can go into the Settings and Keybinds to choose your key. If you go up a ladder or jump onto some building, now you can take your companions with you. Or if they're standing in your way, you can move them.
Please note if they are fighting or chasing someone, sometimes the game does not let you teleport them. Also, if you are in a different map to them, you cannot teleport them.
Important:
if you used the previous, non-MCM version of this mod before updating to the current version, go into gamedata > scripts and then delete the quick_tp_companions.script file.
If you don't use MCM, you can still use this mod. The file qcteleport_mcm.script has a line at the top that says DIK_keys.DIK_NUMPAD6
You can change this to be any keybind you like if you replace DIK_NUMPAD6 with DIK_NUMPAD5 etc.
Must have for anyone who play with companions, a small but very important QoL addon that will let companions overcome obstacles and ladders. Thank you very much! ;]
Great idea!
can anyone tell me how to rebind the "mouse_4" button to the button right under the "esc" button for the voice actor mod?
This is a god tier mod <3
Companions are just the most annoying things in this game :P
Wow man! ... Great idea. Gonna check this out for sure.
Managed to teleport a kidnapped stalker that i haven't rescued yet, and that was far away from me. Other than that, works great
This mod is fantastic. It may not be an immersive fix for companion AI, but it's the best way to get them to stop messing around. Thank you so much for making this!
The Anomaly Devs had told that they have fixed the problem of companions getting stuck but I was dissapointed the problem existed even in the final release, but this mod solves that problem. A must have mod for Ironman where companions will greatly increase your survival chances in the zone.
dunno if its just me but whenever i try to teleport a companion it either works wonders, takes several trys for them to be teleported or stright up doesnt work, dont really know why but it just happens
Not very immersive, but then again, neither is the companion a.i., thus making this addon a must-have for any decent playthrough.
Companions, a vital part in Anomaly, also in a lot of missions, and especially in Ironman mode, aren't well designed, in terms of the orders you give them - they're very disobedient, or very slow to respond - or them accompanying you (being stuck, having its focus diverted or, again, being very slow, are companions favorites past-times). Even in combat, sometimes I feel the NPC's, when facing the human player, are very efficient, shorts bursts of bullets, very good aim, with no recoil whatsoever, but when facing another NPC's or mutants, turn blind, missing a lot of shots, and very passive, just waiting for the enemy strikes, and not doing anything about it. Really anti-immersive, sometimes how the a.i. was programmed.
Before this addon, having to deal with those things kinda killed some of the fun of the game, at least for me.
Truly ironic that an anti-immersion addon helps to fix anti-immersive a.i. from the game, lol!
I would like to point two minor flaws in this addon, though.
1.There's some "rescue" mission that ordinary stalkers give (Wolf also gives them), and one can exploit this addon to teleport the kidnapped stalker to his/her side, without having to fight off the kidnappers.
2.Sometimes the teleport works, sometimes it doesn't, demanding a lot of tries. And I'm not in combat, in another map, or that far away from the companion. It simply requires A LOT of tries. Kinda tiring.
Besides that, this addon is a 10/10 in my book.
doesn't working with me :/
idk why but enabling this mod make my game load time increased drastically for example it usually take me 20 to 30 sec to load into a new zone but after enabling the addon it take 3-5min just to load, I hope you can look into it
Current maximum teleport range is ~350 meters, is there any way to increase it?
Edit_1: Forget the question. The actual question is: Is there any way to teleport your companions regardless of range, area or region. For example: ability to teleport all your companions from Cordon Rookie Village (their location) to Jupiter Yanow (your location).
Hi, the way you access (and teleport) objects depends on whether you're using the online or offline object (basically whether the object is local, or just being simulated as part of the A-life in another part of the zone).
I'll try to see if I can check for the online object and if it's not there, then to get the offline one, but can't promise I'll be successful in figuring that out.
I really wished this used MCM, I''m having so many issues trying to get it to work in with everything else. And Hip loves to just stand and get stuck on absolutely nothing all the time.
Hi, I haven't played in a while. I'll take a look at making it work with MCM this weekend
totally agree ^^ really want this to work with mcm , don't want to give up all my mcm mods just to teleport companions..... sad face :(
Hi to you, and everyone else. Thanks for your support, I was surprised to see this mod in the top 5 pages of all time anomaly mods still! I will look at making it work with MCM, probably I'll take a look at the weekend.
Hi, new version of the mod uploaded now.
What news of the update and can you tell me what's the difference with older version?
It now uses MCM by default (so you can set the keybind from your menu), and if you don't use MCM there is a default keybind in the script (which you could edit if you want, by opening the script and writing in another key).
I don't know whats the cause of this but sometimes when i try to teleport my companions they tp back to their original location instantly.
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может конфликтовать с модом?
Moddb.com
не видно в мсм.Сборка экспедишен 2.3
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Where can I find the 1.5.1 version of this mod ?
I have not had time to update yet. On this version, I played Anomaly 1.5.1
( Drive.google.com )
You do not need it, use the latest version
can companions from rescue missions be filtered and not teleported?
Im playing EFP which already include this mod but it never worked to me for some reason