Description

Intended to be played with the latest version of PSX DOOM CE or there will be missing resources. this is a PSX DOOM inspired maps game created by RHG 45 and BeeWen. I adapted it for which works with PSX DOOM CE, The cards are not modified, except for some texture bug fixes on some maps, and monster bug fixes that get stuck in the walls.

Preview
PSX DOOM CE FALL OF TRITON EDITION 1.0.1.2
Comments
swc132994
swc132994

Many thanks for this. Looking forward to giving this a whirl.

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Lightningoof
Lightningoof

great work! can't wait for the future update(s)!

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styd051 Author
styd051

Thank you a lot !

if you want to know more i work on another card pack which and Playstation DOOM Reloaded, to make it compatible for PSX DOOM CE

more info here Doomworld.com

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swc132994
swc132994

The only thing missing from this release is to include an .ipk3 with an IWADINFO lump so this mod will auto show on the PSX Doom CE IWad selection screen.

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styd051 Author
styd051

hi SWC132994 !

PSX DOOM CE Fall Of Triton and rather an addon for PSX DOOM CE not an IWAD, and he needs IWAD PSX DOOM CE resources to work, without IWAD PSX DOOM CE, it will not work.


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swc132994
swc132994

Ah, I see. I thought in the IWADINFO lump you could specify what pk3 resources to load. I didn't realise there is more to it.

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DashieSparkle
DashieSparkle

So I think a mistake was made in Map 27. Cause after I picked up the red skull key, I went into the teleporter and nothing happened. So I went into Slade's map editor and found out the teleporter destination wasn't in the sector the teleporter linedef was tagged too. I know this because all the other teleporter destinations were in their sectors. I did try the teleporter again after that, and it worked.

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styd051 Author
styd051

hi DashieSparkle

thanks for reporting this problem, I have now fixed and updated them, I am so sorry for this problem you have encountered.

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