Thanks to these guys and to community of the discord mapping !
Especially :
-Sock for huge feedback and technical help on AD
-VoidForce for searching all the little weird things/bugs in the map (if the map is so polished it's due to him)
-Bal, for interiors lighting setup.
-Makkon for his awesome texture pack.
-MarkieMusic for feedback, his awesome soundpack, and music who totally matches on the map.
3rd May 2020
================================================================
Title : Oxyblack Fortress
Filename : ad_heresp1.bsp
Author : Heresy
Email Address : H3R3ZY@gmail.com
Description : A mordorish map.
Version : Release 1.0
Website : Artstation.com
* Play Information *
Mod Needed : Arcane Dimension 1.7
Single Player : Yes
Cooperative : Yes, not designed for.
Deathmatch : No
Difficulty Settings : skill 0 1 2
New Sounds : Yes ambient sounds from MarkieMusic's pack (https://www.youtube.com/channel/UCPAhQQChRHxhePO4uk2qEsA)
New Graphics : Yes Picture of the lord Nazgul is from Gavin Wynford Artstation.com
Picture of Sauron is from official artwork movie Lord Of the Ring
New Music : From MarkieMusic (https://www.youtube.com/channel/UCPAhQQChRHxhePO4uk2qEsA)
CD Track : 65
Demos Replaced : None
* Construction *
Base : -
Editor(s) used : Trenchbroom/Blender/Photoshop
Known Bugs : Vis is not totally optimized (sorry Bal, don't hit me on the head please !)
Build Time : About 3 months
Texture Wad used : Makkon Texture pack (https://www.artstation.com/makkon)
: some textures are made by Sock (door and buttons)
Skybox : Made by me with screenshots of the movie "Lord of the ring - the return of the king" From Peter Jackson
Compile machine : I7 4770K / 16Gb RAM
QBSP Time : About 63 secs
Light -extra 4 time : About 12.5 mins
VIS Time : About 11 mins
Brushes : 24489
Entities : 5687
Models : Some AD models
=======
NOTES :
=======
Beta version 1
==============
Distributed to
-VoidForces
-FW
-Bal (just for the first puzzle)
Beta version 2
==============
Distributed to
-Sock
-Markiemusic
-Voidforce
-FW
-Bal (only one part for lighting involving/adjustments)
Beta version 3
==============
Distributed to
-Dumprtruck_ds
-Markiemusic
-Voidforce
-FW
-Chris Holden
=========
Release :
=========
Thanks to these guys and to community of the discord mapping !
Especially :
-Sock for huge feedback and technical help on AD
-VoidForce for searching all the little weird things/bugs in the map (if the map is so polished it's due to him)
-Bal, for interiors lighting setup.
-Makkon for his awesome texture pack.
-MarkieMusic for feedback, his awesome soundpack, and music who totally matches on the map.
Huge teamwork here I hope the quality is fitting!
hard as nails
Damn, amazing.
amazing level design
Please, give instruction how to run that map.
Thank you.
Welp, took me a while to figure out:
In the commandline or in the shortcut extension:
[QSS engine boot file] -game X -game Y +skill Z +map ad_heresp1
Where, in the definition:
'X' is the name of your 'Arcane Dimensions' folder
'Y' is the name of your 'Oxyblack Fortress' folder
* assuming that both folders are placed parallel to 'id1' folder
'Z' is a difficulty level value, set between 0 and 4; common difficulty levels are represented by values between 0 and 2.
* the engine in reference is 'Quakespasm Spiked'.
For the case of soundfile loading problem on certain operating systems; I have solved it a dumb way, but effective way as it seems. Since the essential issue was lack of consistency in entity naming on part of developers - an unmatching application of uppercase and lowercase letters; thus the issue with "case sensitivity" - I have looked upon the "misbehaving" folder name and figured out there are four reasonable ways out. Therefore, I have made four instances of the folder - each with exactly the same content - ending up with having the respective foldernames of: 'MarkieV1', 'markiev1', 'markieV1', 'Markiev1'. Probably, by trial and error, it should be possible to pin down the spelling issue in effect and thus optimize by cutting down the number of folders, but since all of these folders taken together weight about 13[MB], I deem it superfluous endeavour, in terms of modern standards. However, the solution itself is highly imperfect, as already noted; someone on 'Quaddicted' has proposed the usage of symbolic links, but this maybe requires some better Linux know-how. For the Linux-hotfix instance proposed on 'Quaddicted', can someone provide instructions on how to actually use it? For the future projects, I would kindly ask developers to simply avoid using any uppercase letters in entity and path naming.