Description

Restores bugged "overheat" feature - smoke coming from barrel will appear after some gunshots

Preview
Overheat gunsmoke (upd. 2)
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Guest
Guest - - 692,975 comments

Awesome.

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Theisgood
Theisgood - - 568 comments

Nice work dude 10/10!

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SilverBlack78
SilverBlack78 - - 1,916 comments

AMAZING. Does it work with BAS and last GAMMA update?

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party_50 Author
party_50 - - 188 comments

If there is no conflict with changed file, everything should be ok

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Guest
Guest - - 692,975 comments

Wow! Super! Works!

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eAkman
eAkman - - 434 comments

This addon is excellent! Thank you very much!

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xTelly
xTelly - - 4 comments

Future modding legend

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Guest
Guest - - 692,975 comments

Superb! This was a much missed feature in CoC. So glad to see it in Anomaly👍

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Guest
Guest - - 692,975 comments

Does the overheat feature affect gameplay beyond the smoke - as in stopping you from firing, making the gun less accurate for a while, wearing out the barrel faster etc?

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party_50 Author
party_50 - - 188 comments

None of these, just a particle effect

This is clearly possible to make overheat affect gunplay, but in this specific addon I only wanted to fix bug of original game

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SuperStalker114514
SuperStalker114514 - - 60 comments

Good Mod! But this seems to cause the shovel in "MORE MELEE FEATURES" to smoke (machine translation)

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party_50 Author
party_50 - - 188 comments

Checked this addon, the bug looks funny :)
To fix this, find line 872 of the script (you can find it by searching "axe") and replace it by this line:

if (string.match(tostring(wpn:section()),"knife") or string.match(tostring(wpn:section()),"axe") or string.match(tostring(wpn:section()),"mmf_shovel_mili")) then return end

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mmoorroo
mmoorroo - - 89 comments

conflict with WPO, is it possible to make merge patch?

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SniperHellscream
SniperHellscream - - 981 comments

Hello friend, this is a great edition, I'm really not good at understanding scripts and I always wondered what that red message in the console meant, thank you very much for fixing and improving it!
Now I have a problem, I have a mod that uses the same file, and makes when you loot a body, and you pick up old ammunition, it converts it into new ammunition when it enters the inventory. Could you tell me which lines were edited so I can patch it? and keep both editions?

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SilverBlack78
SilverBlack78 - - 1,916 comments

Yes, me too. That is also a mod included in GAMMA, so a patch for GAMMA would be very appreciated.

Let's hope in a (positive) author reply.

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MarkColt
MarkColt - - 432 comments

Yep, it's likely this mod: Moddb.com, except it has an outdated 1.5.1 version of the script.
I would love to see a proper merge of its features into this mod while also made compatible with 1.5.2.
Thanks!

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party_50 Author
party_50 - - 188 comments

The addon is now featuring compatibility-friendly version by Tosox, check it out!

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Spigot
Spigot - - 137 comments

Awesome. Works with almost all my modded weapons, great job.

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Simbrave
Simbrave - - 236 comments

Thank you, it works great.

Is it possible to make change the script to make the smoke last longer or bigger?

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party_50 Author
party_50 - - 188 comments

Not sure about "bigger", but you can adjust overheat_threshold constant (less = easier to overheat gun) and decrease_quant variable (less = slower cooldown)

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Simbrave
Simbrave - - 236 comments

Thanks

Which line is the overheat_threshold constant, I am looking at the updated version 3

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party_50 Author
party_50 - - 188 comments

Just open the file and search for first occurence, you fill find where the constant is set to 100

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Guest
Guest - - 692,975 comments

I was wondering this too, as I made those same modifications when the addon was first posted.

Neither '\Modded Exes version\gamedata\configs\unlocalizers\unlocalizer_overheat_gunsmoke.ltx' nor '\Modded Exes version\gamedata\scripts\z_overheat_gunsmoke.script' contain a value definition for overheat_threshold (only a valueless constant in the unlocalizer and then the references in the script).

The only place overheat_threshold appears to be defined with a value is '\Vanilla version\gamedata\scripts\item_weapon.script'

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party_50 Author
party_50 - - 188 comments

As I understand how unlocalizer works, you should search for the variable value in item_weapon.script file that is in your game folder

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Guest
Guest - - 692,975 comments

Oh, then maybe I'm being dumb? Is it the case that I should just use the Vanilla version if I don't already have a mod that uses item_weapon.script?

If I only install the Modded Exes version then there is no item_weapon.script

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party_50 Author
party_50 - - 188 comments

If your modded game doesn't have item_weapon.script, you can install Vanilla version of the addon instead

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Simbrave
Simbrave - - 236 comments

Thank you,

I found it in the vanilla.

Since I am running GAMMA I found that

item_weapon.time_quant = rpm/100

change it to item_weapon.time_quant = rpm/10

also makes the gun easier to overheat (smoke affects).

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лапух
лапух - - 36 comments

Amazing,it's work with efp 4.2 or/and lewd guns

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