Description

Old ammo spawns as normal but, when you move it into your inventory, it's automatically turned into new ammo of the right sort.

Preview
Old Ammo Soft Removal (Old Becomes Normal Ammo)
Comments
DeadCrow
DeadCrow

The solution you've made it quite interesting. Sure beats the hell out of manually changing ammo drop rates yourself, at least.

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massimogrecoab
massimogrecoab

You are a savior, man!

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radic110
radic110

Great idea / work! I've never liked the "old" ammo system in Anomaly. Oddly enough, one thought I had was to rename it from "Old" to "Hand Made" - so it kind of makes more sense, even tho it's properties and usage would remain the same - and by extension I guess the logical thing then would be to make player manufactured ammo to have properties of "Hand Made" (Old) ammo too...

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drFaus
drFaus

Nice idea, but it doesn't work for me. Nothing happens when I move old ammo from dead stalkers or stashes to my inventory. Old ammo remains old. I play with BaS and SortingPlus if does matter.

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Great_Day Author
Great_Day

It doesn't work with BaS, I have tested it now. SortingPlus works fine, however.

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drFaus
drFaus

Thank you for replying that promptly. Is there any chance to make the addon compatible with BaS?

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Great_Day Author
Great_Day

I'm not sure, I'd have to understand what doesn't work. If I make it, I'll answer one of your comments and, depending on your settings, you'll get an email notification.

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massimogrecoab
massimogrecoab

I'm using BaS and it works fine, idk what both of you are talking about, lol.

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Great_Day Author
Great_Day

Well, that's surprising, although it's good to hear. What have you installed from BaS exactly?

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massimogrecoab
massimogrecoab

Sorry for the late reply, but i didn't see the notfication. I use only BaS mod, not other BaS add-on or something (but i use about 70 other mods) and works perfectly, even with your other mod: less items mod.

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radic110
radic110

Hey rethinking my previous comment about calling "Old" ammo "Handmade" ammo - and ideally even making player made ammo to have the properties of Old ammo - it may be better for gameplay balance to go the other way! - ie. yeah, rename Old ammo to Handmade, but edit the "Old" ammo configs to make it SUPERIOR to normal ammo!! Old ammo is actually fairly scarce in body loot etc. and currently is virtually useless both because its weaker and damages player weapons as well as only appearing in small numbers - so it would make more sense for it to actually be made valuable and worthwhile but it being slightly BETTER than normal ammo! Likewise making this "Handmade" ammo superior AND lending that property to ammo the player makes would add a really good extra dimension to the game. In vanilla Anomaly I just scrap old ammo and sell the parts - but if Old ammo became superior Handmade ammo I'd be actively collecting and hoarding it and using it carefully as well as possibly recycling Normal ammo to get more Handmade... I'm not sure how the player ammo making system works tho - ie. whether the specs of that ammo can be defined? Right now I'm going to go rename Old ammo to handmade and edit the ammo configs to make Old ammo more accurate and with slightly less air resistance in my game so I can start treating it differently in tactical terms.

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Great_Day Author
Great_Day

Working old ammo into something new definitely sounds like an interesting idea. I personally was immediately reminded of Metro, where high-quality bullets are used as money but can also be shot in difficult fights (in which case they set the enemy on fire).
I don't really use crafting much, but there is a file called craft.ltx, for example there you have a line like:

x_ammo_9x18_fmj = 5, recipe_ammo_0, ammo_9x18_fmj_bad,2,prt_i_ammo,2

if you mode the _bad around and change it with

x_ammo_9x18_fmj_bad = 5, recipe_ammo_0, ammo_9x18_fmj,2,prt_i_ammo,2

you should be able to craft old ammo using normal ammo. Then the qualities of the ammo you produce are those of ammo_9x18_fmj_bad in weapon_ammo.ltx

I haven't actually tested it, but it should work.

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radic110
radic110

Yeah the Metro system was exactly what made me think this way too :-) At this stage I've gone thru and made those additions to craft.ltx - making the Bad Ammo recipes use more Normal ammo than back the other (original) way - as well as tweaking the Bad ammo configs to improve performance and remove damaging effects on weapons of Bad ammo. Ideally I'd like to change the name to Handmade or even New, but haven't gone into whats involved there yet. THEN just yesterday I've discovered an already posted mod (Old Ammo Overhaul V1.2) that may do all of this INCLUDING name change and Traders buying / selling! - so I'll go thru it soon and just switch to tweaking that Mod if thats what it is.

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izperehoda
izperehoda

Do you really think a random stalker can make ammo better than an entire factory? That just doesn't make sense. Although is a pretty interesting gameplay concept.

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MrYedix
MrYedix

Awesome addon! Thanks

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GalaxiT
GalaxiT

Works great, including fact that i have almost 100 mods/tweaks)

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Guest
Guest

Finally, a mod that i have looking for years.

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Great_Day Author
Great_Day

Another mod that removes old ammo: Moddb.com I haven't tried it out, but it should also remove old ammo found in weapons. It is slightly more convenient than this one, in that you won't have to unload your weapons.

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BadaBoom_0325
BadaBoom_0325

Must have addon. I don't understand why the hell here's old ammo, like in some kind of post apocalypse looong time ago...

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Blerd
Blerd

I am using this mod on EFP3.0:SE (Sidorovich Edition), and can confirm that it is working as advertised for me with no issues so far. I can see the ammo convert from old to regular right in the inventory window. Thank you for this, I hate old ammo

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