Description

Original mod by Vintar. Please let me know if you encounter any bugs.

Preview
NPC Loot Claim v1.0.6.2 (Bugfix)
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alisen88
alisen88 - - 288 comments

The idea reads great, I like it, and I'm going to try it, for someone with "diogenes" syndrome like me is very interesting, let's see if it works, I'm very "friendly" to take the spoils of others, but only because it's "there".

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Guest
Guest - - 690,870 comments

The original was known to cause some crashes. Has there been any work done on that?

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Nullblank Author
Nullblank - - 15 comments

This version should be crash free. Let me know if it does. The only crash i know would trigger, is if you try and trigger the exploit from a body you killed with debug kill.

I like to see this as a rare punishment ;)

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Arcanforge
Arcanforge - - 81 comments

what are the changes in version 1.0.6??

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manzmnl
manzmnl - - 485 comments

Looking through the code, there are only some stability related changes. Should now be less prone to rare issues that could have taken place in 1.0.5.

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bvcx
bvcx - - 2,145 comments

Author's main goal was to fix bug where you could open trader's inventory like loot window and take all of the items, coz Vintar apparently left stalker modding. Should be added to description ;]

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aorushome
aorushome - - 222 comments

Has the issue of npcs falsely claiming kills been resolved?

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Nullblank Author
Nullblank - - 15 comments

Should be. Bodies only get claimed if their cause of death was anything but you.

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Guest
Guest - - 690,870 comments

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aorushome
aorushome - - 222 comments

Hey man, thanks for your answer. But this means if they bleed out, I won't get the kill?

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Nullblank Author
Nullblank - - 15 comments

Time to get up close and personal.
Grant them a swift death, don't let them suffer.

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Wang_Laoshi
Wang_Laoshi - - 328 comments

What about companions? Do they also claim their kills or other fallen companions from your squad?

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Nullblank Author
Nullblank - - 15 comments

Dead companions are not claimed by other NPCS
And your companions wont claim kills and are treated as your kills.

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MarqØ
MarqØ - - 150 comments

Did you fix an issue with the inventory menu that original Loot Claim had?

To context, try looting a claimed body and press to open your inventory right after.

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Nullblank Author
Nullblank - - 15 comments

Thanks for pointing that out! should be easy to fix, pushing an update soon :)

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Mauhty
Mauhty - - 21 comments

are there any plans add this for mutants too?

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Nullblank Author
Nullblank - - 15 comments

It exists in the script, i just turned it off. Maybe in a future update an option will be available.

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Vintar0
Vintar0 - - 391 comments

This looks like a much cleaner implementation of the original idea, nice job.

I don't have much time these days to mod or properly attend to all my addons. If you'd like to make this the official up-to-date version of NPC Loot Claim, I'm more than happy to redirect the original mod to this newer version you've made.

EDIT: I can also send you some code snippets from an unreleased version fixing claims on quest NPCS (like RF Receiver squads)

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Nullblank Author
Nullblank - - 15 comments

That would be great! Thanks! :)
Here's my Discord: Nullblank#0600

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rmcgowa8
rmcgowa8 - - 125 comments

would it be possible to remove the claim from specifically technicians? It always bothered me they claim but never actually loot because they never move from their spots it isn't very immersive having xenotech being the only surviving loner and claim all of the bodies only to never loot them

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Nullblank Author
Nullblank - - 15 comments

I'll look into this for the next update.

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rmcgowa8
rmcgowa8 - - 125 comments

Ok looking forward to it keep up the great work :)

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Snakey3s
Snakey3s - - 12 comments

todos los npc intentaran quitarte el botín? o solo algunos? y finalmente si los mato bajara mi reputación con la facción?

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Nullblank Author
Nullblank - - 15 comments

Lea la descripción: "También sugiero configurar el modo de juego - configuración general "distancia del botín del cadáver" al máximo posible (25 m), para que sea menos probable que otros NPC roben físicamente su botín".

yo usé el traductor de Google

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RamseySparrow
RamseySparrow - - 833 comments

hi, how is this different from the original mod?
I have read the description; is it just a clean up of code?
Am using and never had issues with the original mod, hence my question.
thanks

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Nullblank Author
Nullblank - - 15 comments

Apart from the code cleanup, the 1.0.5 version had a lot of exploits and triggered some random crashes (According to some users).

This one aimed to fix those exploits and possibly, add in features of my own in the future.

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hiipandanaserver
hiipandanaserver - - 60 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...ly-1.5.1.2/bin/..\gamedata\scripts\npc_loot_claim.script:142: attempt to index global 'zzz_rax_sortingplus_mcm' (a nil value)

stack trace:

I do not have any of the sorting mods and I don't see them as requirements. The crash happens when opening the inventory. If i install the sorting mod then this mod works fine.

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Nullblank Author
Nullblank - - 15 comments

My apologies, I'll release a sorting mod free version.

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Nullblank Author
Nullblank - - 15 comments

Redownload the mod, tht should fix it now :)

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V.I-Docent-Suslov
V.I-Docent-Suslov - - 36 comments

having this crash after updating

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ....r anomaly/bin/..\gamedata\scripts\npc_loot_claim.script:142: attempt to index global 'zzz_rax_sortingplus_mcm' (a nil value)

stack trace:

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Nullblank Author
Nullblank - - 15 comments

My apologies, I'll release a sorting mod free version.

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Nullblank Author
Nullblank - - 15 comments

Redownload the mod, that should fix it now :)

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V.I-Docent-Suslov
V.I-Docent-Suslov - - 36 comments

Thank you very much kind sir

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rmcgowa8
rmcgowa8 - - 125 comments

I wonder if it would also be possible to remove the claimed tag if the npcs claiming don't loot then walk away as this often happens leaving bodies that are never looted

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sebirez
sebirez - - 5 comments

I believe the claim does go away after a short time but not 100% sure what the conditions are. I know I've returned to loot bodies that were claimed the first time I tried.

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rmcgowa8
rmcgowa8 - - 125 comments

you probably reloaded this causes the tag to be removed I exploit this whenever a technician claims because they never move and would never take the loot

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sebirez
sebirez - - 5 comments

I'm almost positive it's happened without reloading, but would have to test it to be sure.

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sebirez
sebirez - - 5 comments

This is great, thanks! The only issue is that NPCs will steal my loot. I can kill them, of course, but sometimes I would rather avoid that if possible. Is there any way to fix it so I can warn them first?

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darkm0983
darkm0983 - - 17 comments

Yeah this happens to me too and its quite frustrating.If i kill them theyd all turn hostile to me

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rmcgowa8
rmcgowa8 - - 125 comments

I'm getting an occasional bug when I loot an enemy I press my inventory key afterwards and the inventory fails to open this then bugs my inventory so some of my other mods don't work like field stripping a weapon the only way to fix it is to reload this never happened before I started using this mod don't know if other people have this bug

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kRePiN
kRePiN - - 86 comments

Yep about the same.
Or this above or getting control locked (can't do anything except alt+f4), keep in mind that this can happen literally anytime.

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popok669
popok669 - - 35 comments

Hey, thank you for picking up this mod. Any chance it could work in Vanilla COC or COTZ(https://www.moddb.com/mods/doctorx-call-of-the-zone) ?
The original unfortunately never worked in COC or COTZ.

Would this version work with them? Would it be hard to convert it?

Thank you!

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Posta_Hun
Posta_Hun - - 15 comments

I'm using it with EFP 3.0., they also recommended turning it off so I thought I try your version.

There is a bug, when you interact with any corpse that was marked, you press TAB for inventory and first, it doesn't open. Second time you open your inventory, it completely messes up the item order, and removes the "field strip" ability from Weapon Parts Overhaul, the option just simply disappears.

It is easily fixed by going to another area or reloading a save, but this bug disables the whole idea of the mod.

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Guest
Guest - - 690,870 comments

Is this mod compatible with the latest release of the game?

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Guest
Guest - - 690,870 comments

I am also encountering the bug where the inventory sometimes fails to appear when looting a corpse and then causes other things to bug out until reload. I hope this can be fixed because this mod is a fantastic idea that adds much immersion to your interactions with other stalkers.

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sennerezza
sennerezza - - 26 comments

The inventory failing to appear is intentional to avoid a possible exploit that can happen. The bugs caused by it happen because it resets the inventory GUI which undoes the injected patches other addons use to work, which utilize the inventory UI in a clever way to add their features without conflicting with other mods.

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Jamescorella
Jamescorella - - 116 comments

Does this prevent hired companions from looting outfits and upgrading from loot?

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r0bw0w
r0bw0w - - 10 comments

This mod unfortunately messes up the inventory sorting mod, making it not work after looting another body after being denied due to this mod.

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Wocke_Fulf
Wocke_Fulf - - 5 comments

you may already be aware of this, but the version with sortingplus compatibility has a memory leak. after you open 5 or 6 inventories, you can notice that performance gradually tanks worse and worse while you have any inventory UI open (backpack, trade UI, loot ui, etc). performance is normal with no inventory open, though.

it looks like this is related to you repeatedly calling "zzz_rax_sortingplus_mcm.actor_on_first_update()" in your npc_loot_claim.script. Presumably this function is only intended to be run once on game launch; calling it multiple times is likely stacking copies of sorted icons on top of each other or something of similar quality to this.

hope this helps

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RamseySparrow
RamseySparrow - - 833 comments

hey there, as the author does not seem to be answering, would you mind sharing your solution if you found one? thx

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