Description

Removes unmarked stashes and increases the loot found in marked stashes.

Preview
No Unmarked Stashes Plus More Stash Loot
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Theo_the_Dog
Theo_the_Dog - - 176 comments

" best way to find tools was to use meta-knowledge to clear out all stashes"

I was stuck on this same conundrum. Thanks for making this mod :)

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shaskar
shaskar - - 61 comments

Good idea, now starting a new game is more immersive.

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Legapon
Legapon - - 69 comments

Great! Thank you!

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bvcx
bvcx - - 2,125 comments

Always wanted it, thanks ;]

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Dalex404
Dalex404 - - 20 comments

I played with this addon, I liked the fact that there was more loot, but I'm not used to this complication
and so thanks!

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loneSTALKER00
loneSTALKER00 - - 347 comments

This sounds like a really awesome idea, def changes the same old formula of "rushing to loot every single stash in the starting area" when you start a new run. Really nice work Stalker!

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chacx
chacx - - 54 comments

"Reduces the chance an unmarked stash will contain loot from 50% to 1%"

So, only one out of a hundred boxes have loot instead of one out of two?

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Kolaris Author
Kolaris - - 24 comments

Correct. Why 1% instead of 0%? Well, just to keep my changes to a minimum. And so that sometimes you can win the lottery.

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loneSTALKER00
loneSTALKER00 - - 347 comments

This paired up with faction based economy makes earning a living truly brutal yet rewarding up to the mid-to-late game. Would recommend. This is never leaving my addons list that's for sure.

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Grokitach
Grokitach - - 895 comments

I added this as an option to my Stash Overhaul. Cited you indeed :)

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Kolaris Author
Kolaris - - 24 comments

Nice, I look forward to using your Stash Overhaul again now that the mysterious new-game items have been tracked down.

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shaskar
shaskar - - 61 comments

Can it interfere with the stashes that we discover using the radio thanks to the frequencies read in stalker's pda?

I found one but there is nothing inside.

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Kolaris Author
Kolaris - - 24 comments

It's possible, as I haven't tested that interaction. However if it was, it would mean there was always a chance one of those stashes would be empty.

I will try to actually use the RF Receiver for once and see what's up.

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2-ton
2-ton - - 143 comments

Hello

gamedata\configs\items\settings\treasure_manager.ltx
gamedata\scripts\treasure_manager.script

Are showing conflicts in my mod manager 2
how do i merge them to make it work? or will it work even with conflicts?

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