Description

A tweak to give the loot drops from Ai's a better overall feel. This one is made to last through the whole playthrough

Preview
Muew's Condition Tweaks (updated) v1.0
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AGoodSetOfPistol
AGoodSetOfPistol - - 779 comments

I haven't looked the files over but this sounds very interesting. I was honestly looking for a middle ground version of the other mods doing a similar thing.

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GhostOfSierra117
GhostOfSierra117 - - 63 comments

I have looked over the files and you changed a lot of 1's to 0's that shouldn't be as it breaks the item name. I noticed this when merging in my personal changes

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Muew Author
Muew - - 25 comments

The 1ns and 0s should be original Anomaly. Can you point out the ones you noticed and i have a look, because that would indeed be game breaking. I'll fix it up and update the file asap.

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KUSH_
KUSH_ - - 30 comments

so what does this do different compared to Better Weapon & Outfit Condition On Drop?

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Muew Author
Muew - - 25 comments

Have not tried that one yet, the ones i tried at least ended with always giving me high condition loot. If you read the description.

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KUSH_
KUSH_ - - 30 comments

that one has a bunch of different versions

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BandyRFC
BandyRFC - - 53 comments

Looking forward to trying your work, thank you. Just an observation, it would seem to me that if you loot a target their armor should never be 100% or even close to that, there should always be some damage - you killed them with a weapon after all...

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Muew Author
Muew - - 25 comments

I agree, tho i tend to want some rewards when finding those high level stalkers

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BandyRFC
BandyRFC - - 53 comments

First play thru and not sure what's up, whether Anomaly itself or the mod. Maybe 20-30 hours in and I already have 4 exosuits: 1 military, 2 x bandit (bandit exosuits? should be pretty rare...), and a monolith exosuit that dropped with 90% condition... Just feels cheap to get all this so early, or am I missing something on what gets dropped depending on player 'level'?

Rather than have gun/armor condition % based on player level, shouldn't it be based on the enemy 'level', i.e. a nasty bandit leader has best available weapon/armor in his party and is a tough kill.

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Raton180
Raton180 - - 7 comments

I don't know if this mod is dead, but anyway, if you are still here:
I think you made a typo with the 7.62x51mm ammo (aka nato big rounds) in the death_generic.ltx file, I wasn't finding any at all in the corpses of the enemies and I went to check the file and didn't find that there
What I DID find was a "7.62x50mm" round that I don't think exists lol

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