Replaces the M412 with the Mateba Model 6 Unica from TAZ 3.0
A port of TAZ 3.0s Mateba to Anomaly. Will replace the M412. The HUD model position is close to how other vanilla weapons look like. Also had to edit the reload sound so it would sync up. The icon is unchanged because I'm too lazy to fix it. Not included: Being a badass detective in cyberpunk Tokyo.
Credits go out to КРАСНЫЙ and his addon which I used as reference.
A patch for POSITION AND VIEW like ЦЕМЕНТ is available here. Included in THE LORD OF WAR'S WEAPON PACK.
if i copy the weapon HUD values from "EFT style weapon reposition" will it look ugly or it can work?
Unless it's a reposition specifically for the TAZ model it won't work. But if someone wants to do a reposition for this I'd be happy to include it of course.
так уже весь таз3 доступен на аномали, зачем чтото отдельное оттуда тащить... свежий глоток после баса, и уж точно лучше, чем стандарт аномали
That's because I don't want to use all of TAZ3, I just want to use the revolvers mostly. So I ported one of them.
-I just want to use the revolvers mostly. So I ported one of them.
Good man.
DELORIANx2 где тебя не увижу ты везде пишешь какую то глупую хрень как будто тебе 10 лет. такой фейспалм
Thanks bro
>M412 with the Mateba Model 6 Unica
Is it possible to have this WITHOUT replacing content?
Yes, however you'd need to add it to all the traders and loadouts for NPCs if you want it to show up. That's too much work for me.
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So there seems to be a weird issue where the gun randomly shoots a "quieter" round. It seems to be every 5th or 7th or so shot but it's hard to tell as it seems random. I checked all the sound files included and nothing. Even checked the sounds of similar guns that maybe it borrowed from. It seems to only do it when moving. I'm not sure if it's simply a sound bug but it's very strange. Any help would be greatly appreciated.
i haven't noticed the "quiet" shot, but i'm using JSRS. what i have noticed though, is if you fire the mateba while moving without aiming, the bullet goes straight down. standing still and not ADS, it goes where it should, and moving with ADS you can headshot zombies with ease, but moving and firing does it every time. any ideas, Diphenhydramine-HCl?
I figured it out after installing JSRS. That mod has sound files that are ever so slightly different from what the mod and the default game had. So the game had a mixture of like 12 different sounds, 4 of which were slightly muffled for whatever reason. So I took the ones from JSRS and renamed them for the defaults and no issues. SO far. Still need to test more.
interesting, JSRS's layering system could result in a "distant" gunshot being used for some reason i'm sure. good work if you fixed it. have you had the shooting down issue happen to you?
I didn't notice that down shoot issue. I will do a little testing real quick.
You won't believe this. I'm having the opposite effect. Hip firing while standing still makes it not shoot, while everything else shoots fine. I'm confused.