Lowered weapons while sprinting, actor_on_update-less!
Now with weapon blacklisting!
Check out the original addon: Moddb.com
DESCRIPTION
This addon simply lowers your weapon while sprinting, giving all weapons more consistent animations.
This is a clean and optimized version of the lowered-weapon-sprint-animation script that doesn't use the actor_on_update callback, working through events instead. Aside from that, this does the same thing as the original addon, so make sure to check the original addon out.
Now with weapon blacklisting and MCM support! Blacklisted weapons will use their normal animation (or their lowered animation, if you choose to reverse the blacklisting in the MCM menu) if you prefer it.
This has been added by Coverdrave, so make sure to check his addons out too.
CHANGELOG
- v1.3 - Added weapon blacklisting through MCM thanks to Coverdrave who modified the addon code and reached out to me about it.
- v1.2 - Added support for equipping a weapon in the middle of sprinting, cleaned up code.
- v1.1 - Fixed addon not working correctly while having a menu open and sprinting, added proper credits to script file.
- v1.0 - Release.
I am inside your scripts
oh good
I can literally feel jesus coming inside of me
Took the words right out of my mouth
I don't know what it means, but its glorious.
This is one of the mods ever
what does actor on update less mean ?
It's a function/callback that runs almost every frame, so It's not very good for performance.
Why did someone downvoted the comment?
It is really that bad not knowing something?
what's the change compare to the previous version?
probably this is a less cpu intensive operation. The actor_on_update callback executes a logic every second, even though you don't need it. When you don't need it then it's a waste
Espera.. Que?
There is a bug: If you start sprinting without a weapon and get it in the process, its position and animation will be like in vanilla game, which does not look good. On the previous version of the addon no such problem, tested.
Fixed!
Thank you for the bug report.
Should it be loaded with the original mod, or I can just use this one as a standalone?
This Is standalone, no need for the original one.
Just FYI if you disable the 3D PDA there's a bug which can be replicated with some guns thus:
Have gun out -> start sprinting -> open pda -> click on pda to move map around -> close pda = gun shoots.
So closing the pda after clicking somewhere on it will cause the actor to fire their weapon upon closing pda.
I think everyone uses 3D pda anyway, but thought I would report this.
That was already fixed in version 1.1
what version of the addon are you using?
Try downloading again and check if that fixes the issue
hello, I don't know if it's a bug or intentional but when running with a shotgun equipped, while the character is running if the reload key is pressed the animation is executed and canceled (it can be done all the time while running) this only happens when the weapon is fully recharged.
You mean the weapon moves slightly when pressing R?
That isn't intentional, but there isn't anything I can do about it.
The engine makes the weapon rise up, and the best I can do is just lowering it again instantly.
if that happens with shotguns, thanks for answering
This is a common bug with most 'sprint' & 'reload' animations & this mod stacked.
The original addon basically makes the lowered sprint view the 'singular option' while the rest of the animations are overlooked as 'defaults', so when you reload while sprinting, it defaults to the original animations before the engine goes 'Hey! They got a different sprint Animation!' and plays the correct one.
Honestly, its not even that big of an issue, I actually tend to sprint-jump from time to time while spamming reload just to see them fiddle with certain guns while im moving around the map. lol
I'm overcome with joy to see that this glorious addon still lives, after over 10 months without even thinking about playing S.T.A.L.K.E.R. Anomaly.
конфликт с аддоном Реанимация СВУ от Barry, можно исправить или подскажите как, пожалуйста
Sorry for the late response, but are you still having this issue?
This script shouldn't conflict with any other addon.
Great mod mate, is it possible to create a list of exceptions from this rule? For example define weapons that will play the regular sprint animation? Because some guns have very nice and low key, sprinting anims- blindside ones for example, or the ones from gunslinger. Similiar to lowered position, but a bit more accurate. Wouldn't clash with each other.
As a result, the lowered sprint would apply only to the bad ones like those from BAS, or base stcop.
At the moment there's no way to create a list of exceptions, I'm sorry.
I could add it in, but that would require rewriting a lot of the code and possibly even adding support to MCM.
было бы не плохо, если у вас будет свободное время, будем благодарны!
Support for weapon blacklisting has been added!
Not by me, but by another user named Coverdrave who reached out to me about it.
Support for what you asked has been added!
OMG That's amazing Thank you so much!
Спасибо большое! Только не понятно как делать исключения для конкретного оружия, как внести конкретное оружие в чёрный список?
You will optimized fluid aim addon?
Do you think it has performance issues?
If you do, I could try, but it'll take some time.
Beautiful addon especially the blacklist thing, i can now use whatever animation i like better for each gun and I'm not restricted to only the lower animatoon
Too bad it doesn't get along with Autolower Mod.
This means that if you stop, the weapon will automatically lower. Sorry, I can't find the mod right now.
Can someone confirm does this addon work with 1.5.1?
Weapon animations are still the same regardless of blacklisting them or not.
Nice real Hero
How does blacklisting work tho? Pressing the keybind doesn't seem to do anything, and there's no blacklist in the MCM settings or a config file, so I don't even know what's blacklisted
Great mod, thanks a lot ! :)
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