The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

The sprint animations for stcop weapon pack is very inconsistent. This addon is a script that will use the lower weapon feature as the sprint animation. The result is a consistent sprint animation across all the weapons.

Preview
Lowered Weapon Sprint Animation for Anomaly 1.5.1
Post comment Comments  (0 - 50 of 89)
BlackPiligrim
BlackPiligrim

Смотрится круто намного лучше! совместим ли с этим аддоном Moddb.com и этим Moddb.com ?

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Skieppy Author
Skieppy

I don't understand Russian so I used google translate. Yes this should be functional as it's a script that forces the weapon to lowered when sprinting. It's basically like using lower weapon keybind and then sprint.

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BlackPiligrim
BlackPiligrim

Окей спасибо большое я протестирую! извини за не знание английского!

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viking896
viking896

Thanks for this.Much better than this buggy original animation. Good work:)
Is there any way to make a script version for weapon animations reloading etc...? This would be awesome:)

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Skieppy Author
Skieppy

Unfortunately all weapons has a unique reload and a script won't be able to resolve that. The lowered weapon function is basically the weapon idle animation rotated and the running adds the sway. Which is why this is possible without touching the weapon animations.

The reload(and original sprint) animations would have to be recreated using 3d model and animation software. Something I attempted but it turned out to be horribly complicated due the lack of knowledge using 3d modeling tools.

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viking896
viking896

I understand its very heavy:()
But there must be a way to put addons like reloading animations rebalance in an db file without overwriting things from view models

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Skieppy Author
Skieppy

From what I understand the meshes for the weapon contains the various animations in omf format.

There is a addon called anomaly weapons animation redux which takes smooth animations from various weapon packs. Can't remember if some of the animations are completely overhauled or just smoothed out. It replaces the majority but not all of the weapons(ak_74, ak_105 etc) and manual changes to the weapon configs are required if you want to use it with stcop only.

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viking896
viking896

Thx for your help:) I actually use your addon with better camera, newest liement view, jsrs, tacticool scopes and so many more balancing addons. Its all more immersive now. The only thing i miss: some new attachments like frontgrips, lasers, new scopes and drum magazines. That would be awesome if somebody would release this:) and some not included weapons like mp40, m60, uzi, stg44...:)

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fridgebro
fridgebro

anomaly has engine functionality for scripted partial reloads, doing this looks awful though.

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CyginMDB
CyginMDB

Another mod that I didn't know I needed until it got released, Works great with the EFT RE-POSITION mod, thanks for your contribution stalker!

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mistermoonshine
mistermoonshine

Really good mod

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GermanDmitrovsky
GermanDmitrovsky

Отличный мод

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alisen88
alisen88

Humans can still surprise you, this community is an example, it seems that everything is invented, but every day a guy comes out that forces me to include one more addon (I have 105 with JSGME and 42 in db / mods)
Yours is great and it works, I have B&S (March update) and when I run I hit the b key of the game to bring the weapon closer, your addon does it automatically, it is a more natural way to carry the weapon when running. THANK YOU for your work and sharing.

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hekawa
hekawa

After running, my weapon switches to aiming mode automatically, is that how it should be?

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Skieppy Author
Skieppy

Seems like the toggle aim enabled does not release the zoom used to break out of the lowered weapon state. Will have a look into that.

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alisen88
alisen88

Not in my case, you mean by "pointing the gun" to the action of the right mouse button?
After running the weapon returns to the normal position, running picks up the weapon as if you pressed the B key, default in the game, at least in my game with all the addons I have installed.
I have prepared this video in my game:
Easyupload.io

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Skieppy Author
Skieppy

The B&S lowered weapon sprint actually looks quite cool. The issue that is present in this case is when you enable the 'Toggle aim mode' in Settings > Control > General. It will aim automatically after you stopped sprinting. The bind that I'm using to raise the weapon is aim. Might need to use another bind to raise the weapon.

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havkk
havkk

I could be wrong, since I don't know coding... The line in the script is "level.press_action(bind_to_dik(key_bindings.kWPN_ZOOM))" if followed by "level.release_action(bind_to_dik(key_bindings.kWPN_ZOOM))" but doesn't release? If you change "release_action" to "press_action" would that fix it? Like pressing the zoom key twice... Just a thought. Again, I don't know coding.

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havkk
havkk

Changing the 1st reference to that line fixed the weapon switching to aiming mode automatically for me.

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Skieppy Author
Skieppy

Yes with the 'Toggle aim mode' enabled 2 x "level.press_action(bind_to_dik(key_bindings.kWPN_ZOOM))" will cancel the sprint without aiming. The release action is still present after the 2 zoom presses to cancel the zoom for non toggle aim players. Added that to the next version I'm working on.

That change will be uploaded after completing the workaround for the aiming not registering while weapon is being lowered. Otherwise I could just upload the current version with the 'Toggle aim mode' fix.

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havkk
havkk

Cool. Thanks for your mod and work!!

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Skieppy Author
Skieppy

I have uploaded the fix for the toggle aim. Let me know if it solved the issue for you

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Mirci33sClone
Mirci33sClone

This is amazing stuff!!!!!! love this mod really makes the game immersive, keep up the good modding!!!

going to buy some biltong later today so happy lol

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DaimeneX
DaimeneX

A suggestion. You should add a check that looks if you already have the weapon lowered. The script should be skipped if that is the case.
Also can confirm that with aim toggle enabled when you stop sprinting you get pushed into aim.

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Skieppy Author
Skieppy

Hey man, are you referring to the `game.actor_weapon_lowered()` condition? Basically just move it up as the first check to prevent doing the other checks and sets(if weapon is lowerable)?

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Еngel
Еngel

Are you sure it doesn't affect animations? In the fashion (BLINDSIDE'S WEAPON REANIMATION AND REBALANCE - "LONER"), when a character runs with a gun, he removes it from the screen. And when I put your mod, the gun he holds as in the video
(yandex translator)

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Skieppy Author
Skieppy

The sprint animations of all weapons regardless of the weapon pack will use lowered weapon animation(default keybind 'b'). I recall the makarov and other pistols in (BLINDSIDE'S WEAPON REANIMATION AND REBALANCE - "LONER") lower weapon is just tilting the pistol downward. I think it would be possible to exclude all pistols.

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BlackPiligrim
BlackPiligrim

с этим модом BLINDSIDE'S WEAPON REANIMATION AND REBALANCE он не убирает пистолет но с этим модом смотрится вмести ани намного лучше и это круто ! СПАСИБО БРО

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black-valkyr
black-valkyr

good addon you make here :)
just asking ? will it working well with Anomaly Weapons Animation Redux V0.97 without any error or bug ?

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Skieppy Author
Skieppy

Should work without issues. The script is basically like pressing b (lower weapon keybind) when sprinting.

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nb79
nb79

It would be perfect if it 'remembers' if you already have the weapon lowered so when you release the sprinting key it stays lowered. understand?
Thanks for the great little mod.

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Skieppy Author
Skieppy

Theoretically I can see how it's possible to do that. My first priority is to fix the Toggle aim mode and prevention of aim on the action of lowering the weapon when sprint issue. I'll probably add that on the next version if it's doable.

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SEV3RE
SEV3RE

Very Awesome And Handy Addon That You've Published Thanks A Bunch ! Skieppy !

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BlinMaker
BlinMaker

somewhat breakes my primary fast-mutants dealing tactic with shotguns method, sprint>jump>ads

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Skieppy Author
Skieppy

Unfortunately it's the result of using lowering and raising weapon. I don't think I can speed up the action. I would like to bypass the execution of 'safemode' and just replicate the hand animations but, I lack the knowledge to do that or even know if it's possible using only lua scripting.

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nb79
nb79

If player is pressing ads then
Don't raise weapon?
endif

??

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Skieppy Author
Skieppy

It should raise the weapon but, there is a small time frame(about 1 second) on the weapon lower action that will ignore key down. Another key stroke is require to ads. only after weapon is lowered completely it registers the ads.

Unless he is referring to the speed of the lowered to ads outside of this edge case

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morgannoor1991
morgannoor1991

must have 10/10 thx pro

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cheekibreekiivdamk
cheekibreekiivdamk

an amzing simple yet impactful change. would love to see a fix for the bug where, if your weapon is already lowered and you begin sprinting and once finished sprinting, it raises the gun back to its defualt state. once thats done id say this'd be perfect.

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Skieppy Author
Skieppy

On the version I'm working now that is already been fixed.

Still trying to fully resolve the issue where right click is ignored while the weapon is going in lowered state. Which is why I haven't uploaded the fix for the mentioned issue yet.

I can upload that later today.

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cheekibreekiivdamk
cheekibreekiivdamk

glad to hear nice work

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Skieppy Author
Skieppy

cheekibreekiivdamk @nb79 The new version will remember the lowered state when you lower it manually

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nb79
nb79

Thanks for the mod. downloaded the update.

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Guest
Guest

I play with aim rattle, and after the sprint, the rattling of weapons is played, can this be somehow fixed?

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Skieppy Author
Skieppy

I had a look at the 'EFT_Aim_Rattle_1.2' script and tested it out. The issue is that aim key presses are used to break out the lowered state(2 for the toggle aim players). That with the weapon raising is playing 3 sounds. I have tested the lowered weapon sprint using weapon fire rather than aim to break out of the lowered state. Seems to be better. But it's given that running with your weapon down and then aim will play the rattle of raise and aim.

Will upload this change soon.

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Guest
Guest

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whereismy
whereismy

Thank you bro. This is 10\10

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whereismy
whereismy

axe is autofiring after sprint is stops. is it bug or feature?
Streamable.com

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Skieppy Author
Skieppy

A bug... Might need to use the default raise function if it's a lowerable melee weapon or ignore melee weapons completely. Will have a look and upload a fix when ready

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Skieppy Author
Skieppy

The axe autofiring has been fixed in 1.1. It is also now possible to queue aim when weapon is lowering and it will aim once it's fully lowered.

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whereismy
whereismy

thx for the fixes.
same wit underbarel gl. it is also autofiring.

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Skieppy Author
Skieppy

On my attempt it only reloaded the under barrel gl when it was empty. It didn't fire off the grenade when using the ak 74 (alternate). Which gun were you using?

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