This mod adjusts the equipment given at the start of Call of Pripyat so you start off with less forgiving equipment, similar to that of previous S.T.A.L.K.E.R. games.
In the previous S.T.A.L.K.E.R. games, you start off with a leather jacket and basic weapons like the Makarov pistol, but Call of Pripyat seems to be more generous in terms of starting equipment; COP gives you a Sunrise bodysuit, a gas mask and an AKS-74U at the beginning, making Degtyarev somewhat more powerful earlier than in previous games.
This mod makes it so Degtyarev starts off with only a trench coat and his honorary PM instead of the standard gear given at the start of Call of Pripyat. Additionally, the amount of 9x18mm ammo given has been reduced, effectively encouraging the player to conserve ammunition and the amount of bandages and medkits have been swapped, instead of 4 medkits and 2 bandages, you now have 2 medkits and 4 bandages.
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Starting with better equipment makes sense since the main character is an undercover military man this time, not an amnesiac that was found by others. They suited him up for his mission.
Also, not to undermine the effort, but can't the player simply drop the items they want if they think it is too generous?
That's something I thought a bit when I was making this mod, however I wanted a feel of progressive challenge when I was playing, so I made this mod. There was a trench coat you can buy from shops that, with the more superior Sunrise suit I felt like there was no point in buying. The intro mentions Degtyarev having an assault rifle though, so maybe I'll update the mod to make him carry an AKS-74U at the start of the game.
About that last statement, that seems about right but you could also just sell them to Owl instead for extra money.
I think need randomize start equipment. Like on CoC, or loot from dead stalkers. Every new game with new random generated equipment.