Description

A collection of basic changes to allow for better and easier stealth.

Preview
Kitty's AI Stealth Tweaks 1.1 [1.5 R6 + 1.4.22]
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Lucifer~
Lucifer~ - - 85 comments

Works well good job :)

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Levianeer Author
Levianeer - - 12 comments

Thanks! <3

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Vardayn
Vardayn - - 269 comments

do you know if this is dead air compat

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Levianeer Author
Levianeer - - 12 comments

Haven't tested it myself so I don't know, sorry.

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JohnHighway
JohnHighway - - 90 comments

Pretty good. It drives me mad how even the zombies somehow had the ability to spot me in complete darkness while I could barely even notice their silhouette with night vision.

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EGZOdaw
EGZOdaw - - 108 comments

I just wanted to say that this small addon doesn't change vision parameters for zombified stalkers.

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Levianeer Author
Levianeer - - 12 comments

Right you are.

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JohnHighway
JohnHighway - - 90 comments

Well that's unfortunate. I had to manually change their parameters. I made them almost blind as they should me. Based on CoP, they don't attack unless you aggro them. So I made them only attack when you're like 3 meters away. Also added 99 dispersion to them.

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kanashimih
kanashimih - - 321 comments

i know it's been over 5 years since you commented it but, can you share these specific data, fellow stalker?

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Guest
Guest - - 690,487 comments

you are helping. thanks. how could zombies be sharpshooters from a hundred yards out anyhow good job.

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EGZOdaw
EGZOdaw - - 108 comments

This addon doesn't change accuracy parameters even for normal stalkers.
Also vision parameters for zombified stalkers aren't changed.

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Creative_Dude
Creative_Dude - - 20 comments

Is this compatible with Anomaly?

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Levianeer Author
Levianeer - - 12 comments

Possibly, I haven't used Anomaly so I don't know.

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Hale97
Hale97 - - 10 comments

Thanks brother for this mod,it works just great with 1.4.2.2

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Axe1Gtz
Axe1Gtz - - 58 comments

Can you make it for 1.5 And weapon goulash with wounding?

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Levianeer Author
Levianeer - - 12 comments

Sure, I can give it a try.

Edit: Should work now, added a version for it.

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Axe1Gtz
Axe1Gtz - - 58 comments

You are live saver 1+like

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Axe1Gtz
Axe1Gtz - - 58 comments

And one suggestion,pls add a video of demonstration about this mod :)

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Levianeer Author
Levianeer - - 12 comments

When I have a bit more time I'll try and get some recordings :)

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Guest
Guest - - 690,487 comments

i hope its compatible with my modpack

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carriergroup15aks
carriergroup15aks - - 55 comments

I can finally hide behind walls :D

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Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments

Is there anyway to make it so that they can notice enemies without them having to be in front of them? I think it's pretty dumb that, for example, Duty and Freedom can be having a gunfight and their comrades a few feet away do not get involved simply because they are facing away. I have a feeling it's bad AI and a limitation that can't be fixed sadly.

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Levianeer Author
Levianeer - - 12 comments

I personally don't know how to fix it, not without making all the AI omniscient anyway.

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Nikkolai_Superfly
Nikkolai_Superfly - - 130 comments

Wait, I just thought of something. The smoke grenade when it detonates grabs the attention of all nearby NPCs. Perhaps you or someone else could script something where gunfire will trigger this same affect. Which would actually be an AWESOME realism mod as well. Think about it, normally in game if you decide to fire your gun a few times at a wall to test it out the stalkers and other NPCs around you don't care. They act like it's not a disturbance. Now imagine that with the idea I have just presented. Firing a weapon in say... 100 Rads bar; would result in everyone in there going ape **** and freaking out and pulling out their guns to make sure you're not a threat. They don't go hostile, they just go in a defensive and observant stance.

I mean, I'd be pretty ****** if I just came back from my artifact hunt only to have some jackass decide to wants to fire a ******* rifle in an enclosed space and blow out my eardrums. It would totally bother people around you. I think you should attempt it, it's likely easier than you think.

I'm thinking two things should trigger this. If a bullet lands near them, or if a gun is simply fired within earshot. This should force their AI to investigate their surrounding and become aware of nearby threats.

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