Description

This S.T.A.L.K.E.R Anomaly mod gives the player a more progressive approach to Ironman playthrough by allowing certain aspects of a prior playthrough to be tracked and restored on successive playthroughs. The system currently has the following features...

Preview
Jabbers Ironman Roguelite
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jabbersdcs Author
jabbersdcs - - 75 comments

Explanation Video:

CHANGELOG

Patch 24-Feb-2022
Fixed a possible crash in the stash module
Fixed a big issue with how the files are saved as they were not saving per faction as intended
Turned off DEBUG in MCM by default

Patch 21-Feb-2022
Fixed a possible crash with restoring trader rep
Fixed RUS localizations, thanks to f4lcon1

Patch 17-Feb-2022
Updated encoding for rus localization
Added missing rus localizations

16-Feb-2022
Initial Release

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ZeD_MnizD
ZeD_MnizD - - 275 comments

cool, I will definitely try your addon.

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SlipperyKoRn
SlipperyKoRn - - 9 comments

oh now this is cheeki breeki

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rawjake
rawjake - - 2 comments

yes! thank you!

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Senaattori89
Senaattori89 - - 207 comments

hmmhmm, interesting

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Yastiandrie
Yastiandrie - - 347 comments

Does this affect an invictus playthrough? E.g can invictus still be achieved?

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jabbersdcs Author
jabbersdcs - - 75 comments

Every playthrough is separate, just as it is today, so I don't see how this mod would affect any of that.

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Grokitach
Grokitach - - 896 comments

Wow that seems to be an awesome new way to play the game

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

Noice. I really like the preview picture too, lmao

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BlackPiligrim
BlackPiligrim - - 620 comments

а то что с переводом так и должно быть ?

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ZeD_MnizD
ZeD_MnizD - - 275 comments

кажется автор забыл поменять кодировку

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ZeD_MnizD
ZeD_MnizD - - 275 comments

author, correct the encoding in the xml files so that the translation into Russian is correct, also you did not transfer all the lines from the English version.

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jabbersdcs Author
jabbersdcs - - 75 comments

Fixed, please let me know if there are any issues with the translation now.

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ZeD_MnizD
ZeD_MnizD - - 275 comments

Game crashes when starting a new game in "One Life" mode

! [LUA] 0 : [C ] on_door_is_open
! [LUA] 1 : [Lua] ...anomaly-1.5.1.2cl/bin/..\gamedata\scripts\ph_door.script(95) :
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] .../bin/..\gamedata\scripts\roguelite_module_stashes.script:332: attempt to index local 'who' (a nil value)
! [SCRIPT ERROR]: .../bin/..\gamedata\scripts\roguelite_module_stashes.script:332: attempt to index local 'who' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: .../bin/..\gamedata\scripts\roguelite_module_stashes.script:332: attempt to index local 'who' (a nil value)

stack trace:

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jabbersdcs Author
jabbersdcs - - 75 comments

Uploaded a fix, thanks!

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Smarfbag87
Smarfbag87 - - 65 comments

as a fan of roguelite this made me wet

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ZeD_MnizD
ZeD_MnizD - - 275 comments

I'm starting a new game in the "Ironman" mode. without replenishing the number of lives and with 1 life. I'm creating a stashe. After death, I am thrown into the menu and this is normal. After that, I select the "Quit Game" submenu and start a new game again with the same conditions. But there is no stash. Also, if you do all these actions with the First Person Death Ironman v1.2 addon ( Moddb.com ), then when you select the "Quit game" submenu, I get a black screen (alt+f4 to help). But not sure if it can be fixed.

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jabbersdcs Author
jabbersdcs - - 75 comments

"I'm starting a new game in the "Ironman" mode. without replenishing the number of lives and with 1 life. I'm creating a stashe. After death, I am thrown into the menu and this is normal. After that, I select the "Quit Game" submenu and start a new game again with the same conditions. But there is no stash"

Can you send me the log file after you exit anomaly completely after reproducing this?

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JohnSmith-
JohnSmith- - - 2 comments

Description:"...restored on successive playthroughs" as i understand you need to beat the game to save your stashes and progress?

It would be nice if we could have a "save current stashes" option in MCM or maybe with a console command.
Currently 7h in on invictus+completionist run before realizing i forgot to enable helicopters and was hoping for this mod to help me save some gear.

Besides that this mod sounds very interesting, like far crys new game+ for stalker

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ZeD_MnizD
ZeD_MnizD - - 275 comments

I don't quite understand how this addon works either.

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jabbersdcs Author
jabbersdcs - - 75 comments

The way it works is the following:

When the player dies in an Ironman run, I save off all the stash locations and items within them to an external file. Then when you start a new game with the same faction it will look at the file and restore the stashes, the items within those stashes will be populated when you visit them (same method used for treasure stashes).

I will make a video showing/explaining it in detail hopefully later today.

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JohnSmith-
JohnSmith- - - 2 comments

i tried what Zed_MnizD did and somehow could not see the stashes upon loading with a new char so i assumed you need to finish the game to save the stashes.
checked stalker/appdata to see if RM files were created but ofc they didnt show up as they are in MO2/overwrite/bin/appdata (yes im smol brain)

now that i made a new char to send you the logs the stashes are there. not the new one but the 7h invictus stashes.
you sir are an absolute legend! thank you so much for this mod, 11/10

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jabbersdcs Author
jabbersdcs - - 75 comments

Thanks! Glad you got it working!

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ZeD_MnizD
ZeD_MnizD - - 275 comments

I still don’t have a stash, I don’t know what I’m doing wrong. The BIN folder in Overdrive(MO2) is empty.

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jabbersdcs Author
jabbersdcs - - 75 comments

I dont understand your comments about MO2 and Overdive, this mod should not affect that and doesn't save to the BIN folder. It saves to appdata. Please try the latest version, please watch the video demonstration of how it works in the description.

The only time a stash exists is IF you create it with a backpack. The only time it will exist in your next playthrough is after you die and only if it existed in that Ironman game where you died.

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ZeD_MnizD
ZeD_MnizD - - 275 comments

I understand why your addon does not work for me. Your addon does not want to work through MO2. If you transfer your addon to the gamedata folder and run it through the Anomaly launcher, then everything works.

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jabbersdcs Author
jabbersdcs - - 75 comments

Hmm very strange, I'd like to understand more so I will install MO2 and try myself, I really don't see why it wont work.

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jabbersdcs Author
jabbersdcs - - 75 comments

I tried my mod with MO2 today and it works just fine, no issues. Was able to start a new Ironman game, die, start a new Ironman game with the same faction and the stash I created was there.

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ZeD_MnizD
ZeD_MnizD - - 275 comments

solved a problem. It turns out that your addon does not work due to the fact that I had the debug mode enabled.

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jabbersdcs Author
jabbersdcs - - 75 comments

Strange I only run it in debug, so not sure why. Anyway glad you got it working.

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Warick70
Warick70 - - 11 comments

Just as like an FYI (for your information) successive simply means one thats comes after another, or the one that follows after another. The word i think your refering to is successful. I know not everyone on stalker forums are well versed in English, just thought i'd help others who read these threads.

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Grokitach
Grokitach - - 896 comments

Does that also keep marked stashes given by tasks ?

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jabbersdcs Author
jabbersdcs - - 75 comments

Negative

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Grokitach
Grokitach - - 896 comments

Oooh it would be awesome if you could include the physical money addon and keep a fraction of it in the stashes Moddb.com

jabbersdcs

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jabbersdcs Author
jabbersdcs - - 75 comments

If you have that mod installed and stick the money into the stash, it will restore after you die. As for reducing it like the degradation of rep or skills, I can look into that.

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Grokitach
Grokitach - - 896 comments

Noice. That can be really cool

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BlackPiligrim
BlackPiligrim - - 620 comments

все так же перевод на русский не работает :(

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jabbersdcs Author
jabbersdcs - - 75 comments

Хм, мне нужна помощь с этим, я думаю. Не уверен, что с ним не так. Есть ли кто-нибудь, кто хочет помочь мне перевести mcm xml?

Hmm i need some help with that i guess. Not sure what's wrong with it. Is there anyone that wants to help me translate the mcm xml?

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ZeD_MnizD
ZeD_MnizD - - 275 comments

check the message I sent you a few days ago on this topic.

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jabbersdcs Author
jabbersdcs - - 75 comments

Yup saw that and thought I fixed it but obviously I'm missing something. Ill investigate more, but was hoping for some advice. Looking at other rus files there is def a difference between mine, but I'm not really understanding how to change mine to match... never really dealt with localization stuff like this.

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ZeD_MnizD
ZeD_MnizD - - 275 comments

I just added description-tooltips to the functions. That's the only difference.you can delete them. Or tell me to send you a version identical to the English translation

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jabbersdcs Author
jabbersdcs - - 75 comments

Cool, Ya I planned on adding those but forgot, I will do that and let you know.

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f4lcon1
f4lcon1 - - 35 comments

Hello. if you still need a Russian translation of MCM, then I made it, send me a private message

made a translation at the request of the user

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jabbersdcs Author
jabbersdcs - - 75 comments

Added your translations, thank you!

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f4lcon1
f4lcon1 - - 35 comments

glad I could help!

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whereismy
whereismy - - 238 comments

****** cool mod. Thanx man!

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Neareb
Neareb - - 68 comments

Hey man, great mod but i do have a problem with it. Trader rep script seems to not be working properly for me as it crashes the game everytime I start a new game after death (stashes are working fine though). This is what log is showing:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...maly\gamedata\scripts\roguelite_module_trader_rep.script:25: bad argument #1 to 'abs' (number expected, got nil)

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jabbersdcs Author
jabbersdcs - - 75 comments

This should be fixed in the latest version, thanks for reporting!

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Neareb
Neareb - - 68 comments

Hey once again. Thanks for the fix. Game doesn't crash anymore, however now it seems that trader rep is not being carried over. After I start a new game my trader rep is completely zeroed (I tried setting it to both no loss after death and some loss of rep). Other settings are working fine.

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jabbersdcs Author
jabbersdcs - - 75 comments

Would you mind sending me your log file after starting up a new game and seeing the trader rep not working. Make sure you quit Anomaly first as it doesn't write the log to disk completely till you do.

appdata\logs\xray_fdspr.log

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Neareb
Neareb - - 68 comments

Here you go: Pastebin.com

Also found out that having the debug option turned on in mcm settings crashes the game everytime I die with this:
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: not enough memory

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jabbersdcs Author
jabbersdcs - - 75 comments

OK I will turn it off by default, thanks

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