Improves the vision of Human NPC's. Mainly by increasing their maximum view distance from 80 meters to 350 meters. Added optional files for Mutants.
This Mod is retired and redundant as of Patch 1.3
This add-on restores the vision settings of Human NPC's to MISERY standards. Mainly this add-on effectively increases the maximum 'eye_range' or vision distance from 80 meters-(default Last Day) to 350 meters-(default MISERY). And restores other vision settings to MISERY values, allowing more dynamic NPC behavior during firefights.
This means that the Human AI can see further and will engage acquired targets at long range, and with more aggression. If you can shoot your enemy they can likely shoot you. You will be pinned down by sniper fire, enemy machine guns will suppress you with sustained fire from long range, and enemies will carry on the fight for longer. Overall you should experience a more combative and hostile zone.
If you combine the 'Improved NPC Vision' add-on with the 'Hardcore AI Aim' add-on located here Moddb.com you will have a significantly more realistic and difficult gun-fighting experience, turning STALKER into a true Warzone.
In CoM-Last Day the default sight range of the human AI is quite low at 80 meters. So past 80 meters this allows the Player Character to exploit long range sniping as a way to shoot the enemy without being shot back (because they cant see that far) this add-on fixes that. Another exploit that is fixed is the 'Bush' exploit, where the Player Character can run into a bush and the enemy will stop shooting him/her, even if the enemy is only 10 feet away! Bushes can still be used for concealment while sneaking but should not be trusted as reliable cover during a firefight, as the NPC's will just shoot through the foliage.
Readme included with install
Download the 'Improved NPC Vision' file, and open it. Select the 'Improved NPC Vision-Humans' folder and place it into your \Last Day\Add-ons for Last Day 1.2\ folder and then activate with JSGME provided with Last Day 1.2.
Sidenote- When adding the optional mutant files, if JSGME says 'folder already created by 'Improved NPC Vision-Humans'...just ignore and hit yes continue
Formerly known as "Increase AI Sight Range'-Human NPC's maximum vision distance increased from 80 meters to 350 meters, replaces Last Day Human NPC vision settings with MISERY values.
Renamed add-on for better clarity. Provided readme with installation. Adjusted Luminosity_factor, the Player should be harder to see at night. Adjusted still_visible_time, balances suppressing fire mechanic. Provided Optional files improving NPC Vision for Cats and Dogs. Cats max vision distance increased by 50% and see better at night. Dogs max vision distance increased 100%. Remember to de-activate the old 'Increase AI Sight Range' when switching to 1.1.
Fixed the "Improved NPC Vision-Cats" folder, I accidentally named the gamedata folder provided "gamedata (copy)". So the vision tweaks for Cats werent taking affect. If you installed the "Improved NPC Vision-Cats" folder from the initial 1.1 release, simply de-activate it in JSGME and re-download the file.
Optional files for 150 and 250 meter vision distance (human NPC). More optional Mutant Vision changes, chimeras/bloodsuckers/boars. Possible balance tweaks, and more.
I plan on releasing a more optimized/dynamic weather parameter system, enemies will have an even further difficult time seeing in heavy rain/fog.