Improves disguise system. Adds modifiers to detection formula based on detecting NPC faction & rank
hi all,
This is my first upload here so any comments & criticism are welcome.
INSTALLATION:
Drop it to your gamedata folder or use MO2
DESCRIPTION:
First of all, big thanks to bvcx who quickly wrote a code for me!
So I always found disguise system to be too generic. Why loners are as suspicious as soldiers or mercenaries? Why novices are as vigilant as Legendary stalkers?
This is very simple addon that mitigates these problems, it adds two new values to detection formula:
1. sus_comm - it controls the suspicion factor of each faction, table with values below (higher the value means more suspicious faction):
["stalker"] = 0.7, // Not organized, different background, so it's easy to blend into their community
["freedom"] = 0.9, // Rather chill attitude, accepts almost everyone but have some hierarchy
["ecolog"] = 1, // Employed by government so have some uniformity but employs stalkers for assistance
["renegade"] = 1.1, // Quite suspicious about themselves but aren't well organized
["bandit"] = 1.2, // Organized crime sindicate so they are quite suspicious about themselves
["dolg"] = 1.25, // Paramilitary organization, harder to blend into but duty lacks manpower
["csky"] = 1.3, // Almost destroyed, surrounded by bandits so they are quite suspicious
["army"] = 1.4, // They are soldiers so strict hierarchy and are afraid of Zone, hard to infiltrate them
["killer"] = 1.6, // Coming mostly from West and not many of them so they are very suspicious
["greh"] = 1.8, // Guardians of Zone, very vigilant
["isg"] = 2, // Backed by West, just couple of guys so they are very very suspicious
["monolith"] = 3, // Well, Monolith
2. sus_rank - it controls the suspicion factor of stalker rank, table with values below (higher the value means more suspicious rank):
["novice"] = 0.6, // Completly lacking any knowledge about Zone, so what you would expect from them?
["trainee"] = 0.8,
["experienced"] = 0.9,
["professional"] = 1, // Default setting
["veteran"] = 1.2,
["expert"] = 1.3,
["master"] = 1.4,
["legend"] = 1.5, // Very seasoned Veterans of Zone, so they are hard to deceive as they know the Zone society very well.
I've set them like that as I find those values most lore accurate but you can tweak those values to your liking. You can also play around with Disguise Options in game menu for more immersion as other factors like gas mask, outfit weapon etc are also a factor in disguise formula.
I've tested it mostly in Cordon in Army Outpost and Rookie Village and it's working pretty well, you can't stay long with army guys but Loner rookies are super easy to fool.
Should be compatible with everything, I've tested it in 1.5.1
Feel free to use this addon in your mods, just give credit to bvcx and me.
Average
1015 votes submitted.
new game ?
Don't think so
sounds interesting !
one thing though : how you can tell the rank of someone ? besides possibly the armor.
The concept is intriguing, I am just not sure how it works out in terms of gameplay.
At any rate, I will definitely put it on my list :)
Well there is this addon that shows you the rank of NPC:
Faction Identification: Moddb.com
But in Vanilla you need to guess
[google translate] Cool addon, but i was expecting that we will be able to sew on any faction patches :)
looks like it overrides this addon:
Moddb.com
I'll make a merge file soon for that
would be great to have a dltx adaptation for this, awesome addon brother!
since it is a script dltx would not work. It maybe could be done conflict free but there are not many mods which change this script so a merge is the easiest solution
i need delete stalker when i download this mod or when i install?
You don't have to delete anything
ЭIt's very cool, thanks for this addon. But are the suspiciousness of some groups and ranks becoming higher than in the original?
Yes, some factions and ranks are more suspicious than in vanilla.
For instance army or mercs veterans are very suspicious and it's hard to fool them with disguise but on the other hand you can easily infiltrate Loners and trade or even accept tasks from them.
If so, how do vanilla masking settings affect the values added in your addon? Could you create a version of MSM with the settings of the added values?
I think the disguise system should consider also our rank because it's easier to sneak as a no name guy, but when you're a person with great renown it should be much more difficult.
Yes I was also considering this as someone who is a Legendary Stalker and known by everyone in the Zone would have hard time to disguise himself.
But from gameplay perspective I think this is not a good idea as it would basically make disguise system useless in late game. On the other hand in early game you don't really have a chance to aquire enemy faction outfit.
Since you wear armor and most likely a helmet it would be hard to be recognized tbh. That is why the disguise system is more focused on what you have equipped and if it suits the faction you disguise as.
works with Banjaji''s Undercover Communication?
look into making a dltx version of this to avoid compatibility issues brotha 👊
>1.5.1
Will you make a change to rep loss/gain while disguised?
very nice addition to the game!
The only improvement would be MCM options for it :)
1.5.1? :|
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amogus imposter mod
Do this repair the strange thing when a single companion see me disguising and all factions from the game now know I'm disguised?
Unfortunately it isn't compatible with the Modular Miscellaneous Tweaks' "Companions don't ruin disguises" tweak...
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Can you provide a patch for : Moddb.com, or at least make it DLTX ?