Description

Overhauls Anomaly's fast travel system by fixing time/distance calculation and adding (optional) gear condition damage when fast traveling.

Preview
Immersive Fast Travel Overhaul for 1.5.1
Comments
Asshall
Asshall

Wow ! 10/10 my guy ;) That turned out really well ! No more feeling dirty, smooth sailing from now on ^^

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accolyte1022
accolyte1022

This is outstanding.

Got tired of always walking/running, fast travel is too easy, this is just right.

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Jurkonov
Jurkonov

Great news! Also modular approach with more options ftw :) 10/10

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Grimscribe Author
Grimscribe

yep, MCM integration is going to be the first thing I work on when I get back from vacation :)

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sgt.lazlow
sgt.lazlow

The idea sounds great. I do not have so much reallife time for gameplay but does feel fast travel something guilty. This seem to be the middle ground to save time in real-life.
I will definitely try out your addon and thank you very much for your work.

An exploit of your addon, however, might be that the player unarm his/her weapon/armour, or change them into cheap outfit/weapons upon travel, to cancel out/reduce the upcoming damage on gear/economic cost.

Do you think it is necessary to eliminate such kind of exploit in-addon, or do you call it a dirty, but "smart" move that is totally up to the player's choice?

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Grimscribe Author
Grimscribe

Hi! So this is technically something I would like to eliminate at some point, but at the end of the day, if someone wanted to evade the condition damage, they're probably not going to download this addon in the first place, or they'll download the version that doesn't have condition damage. One of the reasons I want to work on MCM integration is so that people can tune it so that the experience is to their preferences. I don't think of it as a "smart" move, any more than enabling god mode is a smart move, but at the end of the day it's up to the player to set control their own experience.

So yeah I would like to get rid of this at some point but at the end of the day w/ debug mode/console commands if someone really wants to make the game easier in any way, it's not hard to

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massimogrecoab
massimogrecoab

You are a god among man, sir!

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Twiggstar
Twiggstar

Bro this is just what i wanted, amazing job. 10/10 from me. I'm wondering if it works normally if used with debug mod?

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Grimscribe Author
Grimscribe

Yep, this addon shouldn't cause any issues when used in debug mode.

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Twiggstar
Twiggstar

Thanks, you should probably note people to use debug mode and disable fast travel/backpack travel state if they used Vintar's Warfare Overhaul fast travel fix (Green fast travel icon will seclude base stats without it, also conflicts with your fast travel script) or you could make a compatibility patch.

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Grimscribe Author
Grimscribe

Yep, I added a note about the conflict for now, when I'm back and able to work on this more in a few days I'll check in with Vintar about the possibility of making a patch.

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massimogrecoab
massimogrecoab

Hi! Can you add a version which does half of the damage of the version c? 'Cause for me 5-10% damage to equipment for going from rostok to garbage seems too much (even if you do 2-3 gunfight your weapons doesn't degrade so much and you can protect your armor with steel/kevlar/artifact so you maybe can take 3-8% of damage if they hit multiple times.
So, i need a version that does 2.5-5% of damage for every map of distance, so from rostok to garbage 2.5-5% from rostok to cordon 5-10% etc. Maybe it can be increased when travel to unsafe locations, like Yantar, the whole bloody north etcetera.
Thanks in advance and rate 10/10 for your wonderful mod.

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Grimscribe Author
Grimscribe

Hiya! I'm away from my computer for a few days but when I get back to working on this mod my first goal will be to add MCM integration so you can set the rate of condition damage yourself. However if it looks like that will take more than a day or so to work out, I'll upload a new version with some extra options to tide people over until you can tweak it yourself. Thanks for the feedback!

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massimogrecoab
massimogrecoab

Thanks to you, for your answer and your excellent mod.

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reaven
reaven

Nice job!

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Mich_Cartman
Mich_Cartman

Wooooow, brodude this is a one I really missed, huge thanks 😱🙂👍

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massimogrecoab
massimogrecoab

May I suggest that, instead of armor and weapons damage, fast travel simply cost money, like doing that with the help of a guide? 'Cause it's a pain in the *** every time gather repair items for a trip from rostok to sidorovic and viceversa (many quests need such trips) best it's that a fast travel cost eg. 1000 rubles for every map of distance, so from rostok to cordon it will be 2000, from cordon to red forest 4000 and so on. This leave the usefulness to take a slow, but more cheap normal travel, instead of fast, but give the possibility do to fetch quests/shopping travel across the maps without getting mad 'cause the trip have destroyed armor and now you need to wait/search a trader that sells you the right repair kit.

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Grimscribe Author
Grimscribe

I'll consider adding an option for something like this once I have MCM integration working, but I would prefer to simply add more guides. my first priority was always getting the condition damage working because I do want it to be punishing.

PS. If you want to travel from Rostok to the Rookie Village to see Sid there's a guide at the 100 rads bar :)

At the moment I don't think just having longer amounts of time pass is enough of a trade-off to make fast travelling cost only money and be significantly cheaper than guide travel. Food is relatively cheap. Once MCM integration is finished you'll be able to set the rate of condition damage to your preference.

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massimogrecoab
massimogrecoab

Well, adding more guides, like 1 for every maps it's a very good solution, maybe with the fast travel as cheaper (and customizable) alternative.
For me, in vanilla game, guide are worth only to go to zaton/jupiter, because taking massive damage from monolith it's very more expensive.
Maybe, with your mod, once it's integrated to mcm, one can choose if go for the safer but costly route (guides) the cheaper (at least until monolith or mercs destroy your armor) but maybe boring if done3 3-4 times in a row (normal travel on foot) with fast travel as a middle ground alternative.
Yes, for this to works, we need a guide on every maps, so if you do that you we'll be a god among man :)

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manzmnl
manzmnl

Nice addon! I've merged it into my setup and it fits great! Thank you

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Vik_Belyaev
Vik_Belyaev

Can you add this into an existing save?

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Grimscribe Author
Grimscribe

Yep! You can add/remove it at any time.

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Hellvibez
Hellvibez

Beautiful. But I have one suggestion. The outfit damage should depend on the armor you're wearing. An exoskeleton is bound to take less wear and tear from traveling than a sunrise suit for example

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tenacious79
tenacious79

Hi , Really like the sound of this mod and would like to add it to my mod list but it appears to conflict with Radiation overhaul Moddb.com is there a way to make them work together ? they both alter the fast travel/backpack travel files.
any help would be appreciated thank you. Grimscribe

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ImSimClown
ImSimClown

This is awesome! I would love to see it also take some of your ammo for your equipped weapons and some of your low tier medicine since fast travel saves these as well. Based on the general danger of your route through the zone VS your current rank maybe?

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real_leaper
real_leaper

This addon conflicts with Arszi's Radiation Overhaul. Here's a merged mod with changes from both addons (ARO allows you to fast-travel and backpack-travel when irradiated, since radiation is not an immediate concern in ARO) - Anonfiles.com

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Grimscribe Author
Grimscribe

Thanks very much! I'll see if it's ok with Arszi for me to include a merged version even as a note in the readme or something when i finish working on the next verison

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AlexisMillenium
AlexisMillenium

Awesome mod, but I have only one question. Why guns and helmet wear down after travel, how they are supposed to wear out? I can understand that boots of costume wear out during the trip so that's why it's wearing out more in long hauls than short ones, but what happen to guns and helmet? Protagonist play football with them to pass the time?

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ClownShinji
ClownShinji

Clean aspect of the code and very much organized approach to everything else. What can I say? It is a 10!

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FalyDarkest
FalyDarkest

Было бы круто реализовать быстрое перемещение(Fast Travel) с помощью сталкеров, которые направляются на !дружественные смарты/НЕ вражеские!. За
основу можно взять систему Fast Travel как в "Зов Припяти", но с возможностью перехода в смарты на других локациях. Допустим,
группа Одиночек направляется из локации "Кордон" со смарта "Деревня новичков" в локацию "Агропром" смарт "НИИ Агропром". На конечном смарте
отсутствуют враги/есть нейтральные сквады. Можно подойти к главному в группе одиночек и в определенной ветке диалога активировать скрипт на телепорт ВМЕСТЕ
с этим сквадом на конечный смарт с вычетом определенного времени.

Главным плюсом стоит считать сбалансированный и "не-читерский" Fast Travel, который органично вливается в геймплей и может не раз выручить.

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RamseySparrow
RamseySparrow

very good mod, thank you!

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RamseySparrow
RamseySparrow

a suggestion - i realized that it's quite easy to cheese it by simply removing outfit and weapons before fast travel.

Though one could just restrain himself from doing so, it stays at the back of ones mind as a possibility.

My suggestion would be that you tweak a little and introduce instead a CHANCE for wear and tear to happen rather than certainty, and that it will happen to between one and two items from players inventory regardless of whether he's wearing it.

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