«Hitmarker from Shoker mod for СоС» Shoker mod’s hitmarker ported (with some minor changes and tweaks) for use in Call of Chernobyl. Trigger happy stalker will sure love this one. I suggest playing without crosshair. Colours: Headshot – red hitmarker; Non-headshot hit – white hitmarker. There’s also a «_JSGME_MODS» version for Modpack by Stason174. NOTE: The mod has minor conflicts with HUDs that we also adapted: first, activate HUD mod, and only then activate Hitmarker mod. Creators: stalkerCoP, Roman Suslov, Grelka. ►Game version: Modpack by Stason174 6.03 New Game is required.
Hell yes!
A ************* hitmarker mod!
****** finally! a hitmarker, thanks
now where is my ac-130 ?
jk
I think my game crashes because of this mod
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: .... call of chernobyl\gamedata\scripts\bind_stalker.script:278: attempt to call field 'get_sim_obj_registry' (a nil value)
stack trace:
0023:00B4269C xrCore.dll, xrDebug::fatal()
0023:6109266D lua51.dll
0023:610B2FCA lua51.dll, lua_sethook()
0023:610B28CC lua51.dll, lua_sethook()
0023:610B2EF3 lua51.dll, lua_sethook()
0023:610B2F68 lua51.dll, lua_sethook()
0023:610BA5CE lua51.dll, luaJIT_version_2_0_4()
0023:61092C9D lua51.dll
0023:61097246 lua51.dll, lua_pcall()
0023:0A7F8BE2 xrGame.dll, CDialogHolder::operator=()
0023:0044EA6B xrEngine.exe, CSheduler::Update()
0023:0042CD64 xrEngine.exe, IGame_Persistent::OnFrame()
0023:0A8125F1 xrGame.dll, CDialogHolder::operator=()
0023:00411191 xrEngine.exe, CLoadScreenRenderer::OnRender()
0023:00410C79 xrEngine.exe, CRenderDevice::FrameMove()
0023:0041098A xrEngine.exe, CRenderDevice::message_loop()
0023:00410AB1 xrEngine.exe, CRenderDevice::Run()
0023:00465ADD xrEngine.exe, InitSound2()
0023:00466263 xrEngine.exe, InitSound2()
0023:00466366 xrEngine.exe, InitSound2()
0023:00471F4B xrEngine.exe, CApplication::load_draw_internal()
0023:758B8494 KERNEL32.DLL, BaseThreadInitThunk()
0023:76F141C8 ntdll.dll, RtlAreBitsSet()
0023:76F14198 ntdll.dll, RtlAreBitsSet()
any way to fix this?
I don't know if this will help but, you might wanna check out for "call of chernobyl\gamedata\scripts\bind_stalker.script:278: attempt to call field 'get_sim_obj_registry' (a nil value)" there seems to be a problem there, it's either incompatibility or merging problem.
Fix for this problem?
COC 1.5 Compatible?
You installed another addon that replaced bind_stalker.script. By doing this you just killed this addon. If you weren't using JSGME then, F...
Yet you can still fix it by using Winmerge and comparing the files and adding the missing lines.
i know some people will think this is just some cod mod, but this seems like SUCH a necessary feature for this game. example, now you will no longer have to look all the way at the top of the screen, taking your eyes off the combat, in order to tell if you did damage to an enemy. you will also finally know if you landed that shot behind the bush the ai can TOTALLY aim through but you cant quite so well. i don't know if someone can attempt it, but a nametag hp bar would be such an awesome feature for this game. their was a similar mod done for fo4 at one point Nexusmods.com
some would say that's immersion breaking, or "easy mode". i say a concept like "easy mode" dose not exist in a single player atmosphere. id rather get difficulty from increased ai damage and count. rather than fake difficulty given by slow progression, constant fetching, slow pacing, and 20 seconds of flailing about while healing under fire. come to think of it, i like the feature but would like animations for healing that don't take 20 seconds to complete. you all know the mod im talking about. ;p
Can this work with the 1.5 version of the game?
1.4 only
ATTENTION!
For all those who might use this addon: DELETE axr_main.script, it might cause crashes in some installations, no matter if you already made the necessary merge. I've do so and the addon runs without any issues.
Also, this addon modifies some essential scripts like bind_stalker, xr_effects and IIRC bind_mutant, before installing make sure (if you aren't using JGSME) that these files haven't been modified by other addon before, you can tell this by looking in your gamedata\scripts folder. If there's anyone of the scripts used by this mod, then it needs a merge.
Please help ASAP, i want to play with this mod
FATAL ERROR
[error]Expression : I
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 267
[error]Description : Can't find include file:
[error]Arguments : misc\items_lostzone.ltx
stack trace:
0023:00B36502 xrCore.dll, CInifile::Load()
0023:00B35EB8 xrCore.dll, CInifile::CInifile()
0023:00461025 xrEngine.exe, CApplication::load_draw_internal()
0023:0045E71A xrEngine.exe, InitSettings()
0023:0045F143 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:76F66359 KERNEL32.DLL, BaseThreadInitThunk()
0023:778C7C24 ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:778C7BF4 ntdll.dll, RtlGetAppContainerNamedObjectPath()
Mods used:
TRX Fresh Start, TRX Fresh Start Weapon Choice, TRX dynamic news revamp
DRX CoC Dynamic Factions Relations, DRX CoC Questlines,
DRX CoC Real Weapon Names
Loadscreens CoC Overhaul, Lower Sell Condition, Outfit Addon, Quick Travel for CoC
STALKER lootmoney Master, STALKER Simple upgrade icon, Transparent Hud
UI mutant looting COC, Verbally Abusive loading screens, Immortal Companion
100kg zone revisited, Boris Re-load CoC, Hitmarker Shoker mod
CoC Ver. 1.4.22