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HG Companion 21 merged with GAMMA 0.9.1 (doesn't break animations)

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HG Companion 21 merged with GAMMA 091
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hicksdaddy Author
hicksdaddy - - 16 comments

I'm investigating a CTD in Yantar.

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CuulG
CuulG - - 28 comments

Cool

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hicksdaddy Author
hicksdaddy - - 16 comments

OK fixed the CTD I was having and uploaded the new file.

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Fraer228
Fraer228 - - 22 comments

Immediate CTD after talking to Fanatic and accepting his tutorial mission

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hicksdaddy Author
hicksdaddy - - 16 comments

I've never had crashes due to accepting Fanatic's tutorial mission. Do you get an error message after the crash and is it happening consistently?

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hicksdaddy Author
hicksdaddy - - 16 comments

...also are you using version 0.3 that I updated today?

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hicksdaddy Author
hicksdaddy - - 16 comments

I've been digging for answers to the crashes I've been having with NPCs around campfires and found it to be a known bug with the original HG Companion mod and not my merge.

If you get an error such as the following, then it is related to this bug.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...e.r anomaly 1.5.2/bin/..\gamedata\scripts\axr_beh.script(432) : set_desired_target

LUA error: ...e.r anomaly 1.5.2/bin/..\gamedata\scripts\axr_beh.script:432: attempt to index field 'camp' (a nil value)

Check log for details

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hicksdaddy Author
hicksdaddy - - 16 comments

I believe I fixed the issue causing CTDs when NPCs attempt to camp by making a slight edit to the original author's code. I've also posted a comment on the HG Companion ModDB page stating this. Version 0.4 contains this edit.

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Fraer228
Fraer228 - - 22 comments

I'm using the newest version of your mod, here's what I get after talking to Fanatic and accepting the tutorial mission:

FATAL ERROR

[error]Expression :
<no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : E:\Github\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] c:/users/user/games/anomaly\gamedata\scripts\axr_beh.script(600) : select_best_vertex_id

LUA error: c:/users/user/games/anomaly\gamedata\scripts\axr_beh.script:600: attempt to index global 'hg_companion' (a nil value)

Check log for details

stack trace:

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hicksdaddy Author
hicksdaddy - - 16 comments

Thanks for providing the error report. I have not experienced that particular crash. I can't reproduce it in my build. I just want to make sure your load order is good and other mods aren't interfering or being overwritten that I haven't accounted for. I don't know if it matters but I'm on the latest GAMMA 0.9.1 2nd Anniversary update.

Could you tell me what conflicts there are in MO2 for the file "gamedata\scripts\axr_beh.script" for my mod?

Are you running vanilla GAMMA? ...other than HG Companion of course.

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Fraer228
Fraer228 - - 22 comments

Winning file conflicts:

/gamedata/scripts/sr_light.script
/gamedata/scripts/axr_companions.script
/gamedata/scripts/axr_beh.script
/gamedata/configs/scripts/beh_companion.ltx

Overwritten mods:

126- Companions no headlamps in Stealth - Tweaki_Breeki
227- Increased Companions Distance - Dhatri
227- Increased Companions Distance - Dhatri, G.A.M.M.A. AI Rework
G.A.M.M.A. UI

I load the HG Companions mod almost last

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hicksdaddy Author
hicksdaddy - - 16 comments

Do you have the original HG Companion mod installed as well? It is a requirement.

Moddb.com

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hicksdaddy Author
hicksdaddy - - 16 comments

When testing in order to produce the crash you describe I only get that crash when my mod is being overwritten by the original HG Companion mod. I think you might have a load order problem. Are you certain my mod is lower down the list in MO2? ...aka higher priority. The files in my mod should not be overwritten by anything else.

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dreik7887
dreik7887 - - 16 comments

Спасибо чувак за исправления вылетов, хотелось бы что бы и оригинальный мод так же пофиксили)

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TomasaurusREKT
TomasaurusREKT - - 354 comments

Why are you retards giving this a 1 of 10? This fixed my **** they actually relax now. Thank you hicks!

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hicksdaddy Author
hicksdaddy - - 16 comments

You're welcome. I was starting to wonder if I uploaded the wrong files or something. Glad it's working for you as it has been for me.

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Guest
Guest - - 692,973 comments

Hello, thanks for your mod edit. Would it be possible to have them play guitar or hamonica? I waited a long time but I never saw them play it. And I would like to know if it was possible to make them progress faster. Thank you in advance for your answer.

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hicksdaddy Author
hicksdaddy - - 16 comments

It's been a while since I played with HG Companion while not running GAMMA. I really don't remember... Is playing guitar and harmonica a feature of the original HG Companion mod? If so, I will definitely look into a fix. If not, I am no where near as sophisticated of a programmer as the HG Companion author, so I doubt I could implement such a feature.

Not sure what you mean by "make them progress faster."

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Guest
Guest - - 692,973 comments

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GrishaFilin
GrishaFilin - - 47 comments

Greetings!
Please tell me, I use the original Anomaly and the original HG Companion mod together with a fix for "obey" which is in the header of the post. I liked all the features, but at some point I decided to play and reinstalled these mods and now my partners do not patrol the given points, but instead just slowly follow me at a patrol pace, as if a patrol point was being placed on my character.
Please could you see what the reason is? I bet both on pure Anomaly and with a modified exe and other mods - there are no changes. Maybe something has changed in fashion?

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TomasaurusREKT
TomasaurusREKT - - 354 comments

Yeah bro I want a fix too!! Because if you put HG Companions below Companions Obey they won't obey worth a ****. But if you put HG Companions above Companions Obey they won't sit around the fire and tell me jokes anymore! :(((

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GrishaFilin
GrishaFilin - - 47 comments

You do not need to download the "Companions Obey" mod separately.
All you need is to download the "HG Companions" mod and the fix that is located under the header of this mod, and put this fix below the "HG Companions" mod

If the description of this mod does not open completely, then you need to disable automatic translation of the site page, and then the description will open completely, and there you will find this fix. You install the mods as I said above and your partners will search corpses and sit by the fire, as well as hide from the elements.

Everything works for me, but for some reason a problem arose, suddenly, that the companions stopped patrolling correctly, but simply followed me at a patrol pace after arranging the patrol route points the way I did it before. That's the problem I have.

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