Description

New Hexagonsphere preset for S.T.A.L.K.E.R.: Call of Chernobyl.

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Hexagonsphere 3
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FΔUST
FΔUST - - 121 comments

How do I disable the "underwater" effect?

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Charon1970 Author
Charon1970 - - 110 comments

You should open "McFX.cfg", scroll down to "HEATHAZE", and in the line which reads "#define USE_HEATHAZE 1" change the 1 to 0.

A mistake from my part, since it stuck in a higher level I wanted to set.

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FΔUST
FΔUST - - 121 comments

Thanks for the clarification; it looks fantastic with CoM.

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Menumorut
Menumorut - - 580 comments

I agree! I used to use a really blue-red Reshade with CoM and it ****** me up. This one is perfect! Good job Charon! May we meet at the river ;)

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Charon1970 Author
Charon1970 - - 110 comments

Menumorut - That sounds like the previous version of Hexagonsphere hahaha

Very glad this one did better for you.

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Charon1970 Author
Charon1970 - - 110 comments

Thanks tsěsarĭ! I'm glad you're enjoying it so far.

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Menumorut
Menumorut - - 580 comments

It was Kaze's extreme reshade :)

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Shovelled
Shovelled - - 51 comments

Thanks, I'm working on d9.. Do I need to rename the dxgi.txt to d3d9.txt also? Or just the .dll?

Looking forward to hear the music from GLOOMER, you need to be brave to replace MoozE's work!

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Charon1970 Author
Charon1970 - - 110 comments

Hi there! For DirectX 9, you need to rename the DLL file only.

As for the music, you can preview some of my Dark Ambient works here on ModDB. I've uploaded a demo track for another mod of mine (for the classic DOOM).

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zorgl
zorgl - - 246 comments

Do u have a link to ur music pliz, I can't find it.

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Charon1970 Author
Charon1970 - - 110 comments

Of course! Here's a track for "HESK: Hyugaren", the project for ZDoom I talked about before:

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Charon1970 Author
Charon1970 - - 110 comments

Hello there, Shovelled!

I've uploaded a preview for GLOOMER, with an original music track, and I remembered your comment.

Here's the Youtube link, although I'll post an article later in the week about this.

Cheers!

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TheForgery
TheForgery - - 35 comments

What's up with these low ratings? The pictures for this mod look decent.

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Charon1970 Author
Charon1970 - - 110 comments

Well, I can understand the low feedback. There are great visual mods out there, and I don't know if this one can match those.

Further more, it only works as a color correction, contrast and some fancy lens textures. I wish I could mess with the Z-buffer without breaking the UI.

I really appreciate your feedback! Thanks a lot.

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TheForgery
TheForgery - - 35 comments

Welcome! I wish you can receive more positive feedback for your work. I really desire to try out this mod someday as I doubt my trash of a PC can run it.

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Averso
Averso - - 1 comments

It's great! I was looking forward for this since I accidentally found your article about new reshade and saw those magnificent screenshots.

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Charon1970 Author
Charon1970 - - 110 comments

Thank you, Averso!

Very glad you like it so far.

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Kuroharvey
Kuroharvey - - 1 comments

Absolutely fantastic, I love how it makes everything look. Although I do love the effect, the lens glint/dirt effect is kind of hurting my eyes when I play for awhile and makes it hard to see well, is there any way to tone it down? Cheers for the awesome reshade.

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Charon1970 Author
Charon1970 - - 110 comments

Thanks Kuroharvey!

You can reduce the default intensity for lens textures. Just open the "GemFX.cfg" file, and change these parameters:

#define alDirtInt 2.0 // Reduce this to 1.0, or 1.5
#define alDirtOVInt 2.0 // Use the same values as above.

#define alLensInt 2.15 // This one you can reduce it to 1.2, or so - Just a little higher than the two above.

#define fLensdirtIntensity 0.4 // Reduce it a little bit, because this is one of the lesser noticeable lens textures in the reshade.

I hope this solve your problem!

Cheers!

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Lightning927
Lightning927 - - 2 comments

Heads off to you , Charon, great Reshade! Just one question - how can i adjust saturation a little, it's almost black&white; for me

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Charon1970 Author
Charon1970 - - 110 comments

Hello there, Lightning927!

To change saturation levels, you should open the "CustomFX.cfg" file, navigate down to the "CROSSPROCESS" section, and rise the number on this line:

#define CrossSaturation 0.78

You can raise it by 0.1 each time until you've achieved a more suitable look for your game. Remember this parameter goes up to 2.0

Cheers!

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DrZuko
DrZuko - - 3 comments

Greetings. First off, great job on the ReShade. I quite enjoy your take on the post-apocalyptic color palette; personally, I believe that it's one of the best in terms of emanating a cinematic atmosphere. Secondly, is it possible to enable us to pull up the ReShade in-game menu, or would we have to install ReShade and then replace their config files with yours? Cheers.

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Charon1970 Author
Charon1970 - - 110 comments

Hello, DrZuko! Sorry for the late reply.

As far as I know, this version of Reshade I use (which is quite outdated now), doesn't support multi-configs to be used by the same game.

I understand that newer versions of Reshade manages itself as a standalone installer, through which you can associate games executables. Perhaps one could switch between configs with that new version, although I'm not really sure since I never used it.

I apologize for my lack of knowledge about this, I don't use Reshade for new configs for about some months now.

Greetings and the best of luck with that!

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qqblet
qqblet - - 23 comments

What about DoF?

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Charon1970 Author
Charon1970 - - 110 comments

Hi qqblet!

I don't rely on DoF or other depth-dependent effects on Reshade, because the required management to avoid glitches and conflicts (specially with the UI) is beyond my knowledges (if there is any way to do it in the first place).

You can enable it if you like, but you'll have to use an alpha mask, and even then, you'll have your inventory menu or your PDA blurred, if you happen to be aiming at something close to you.

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qqblet
qqblet - - 23 comments

Ok, thank you

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Charon1970 Author
Charon1970 - - 110 comments

Recently I did some experiments with Depth of Field, and it looks nice for photography, but don't expect to be practical for gameplay. I'll still have it disable by default in this new version.

Here you have some pics to see the result: Imgur.com

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qqblet
qqblet - - 23 comments

So, will there be a new version?

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Charon1970 Author
Charon1970 - - 110 comments

Well, I use version 3.1 in my gameplay, although I have no plan on release it anytime soon.

Here are some screenshots: Imgur.com

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qqblet
qqblet - - 23 comments

This is very awesome screenshots!

Could you send me a copy of version 3.1 in the messages, please,please,please for your biggest fan? :D Other reshades are such crap...

If something is not correctly written sorry for my bad england its because im mongolian and use gigle translate, give a gift to the unfortunate mongal from the steppe ;c

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Charon1970 Author
Charon1970 - - 110 comments

Well, thank you very much for your kind words!!

But I'm sorry, you'll have to wait a little! It's probable it won't take that long, either. I just want to make sure everything works fine (and since it's a rework of 3.0, there are less glitches to find, so that why I'm saying it will take less than last time).

You can try Hex 3.0, it's somewhat similar.

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qqblet
qqblet - - 23 comments

Okey, i'm using hex 3.0, so i will wait. 3.1 looks so different and cooler when 3.0

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qqblet
qqblet - - 23 comments

And some problem with sun and sky - in centre of sun or when you leave bulding its strange white glow in sun or sky Imgur.com

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Charon1970 Author
Charon1970 - - 110 comments

Oh, well, are you using any kind of reshade?

That happens mostly when the brightest light (full-white) is replaced with a greyish tone, without altering the lesser whites below. If you're using a reshade, you should try to temporarly disable the color textures or the color correction / HUE / Reinhardt options.

If you aren't using any kind of Reshade or ENB, it could be something in the native shaders which are having some sort of conflict (that effect is used in high-psych anomaly areas). Perhaps a problem with a graphic mod you've installed recently, like Enhanced Sunrises?

I don't know much about native shaders from STALKER, but I could look into that for a workaround, if you want. Just tell me which mods are you using, so I can do a proper research!

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qqblet
qqblet - - 23 comments

I use HEX 3.0 with COM: Last Day 1.2.

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Charon1970 Author
Charon1970 - - 110 comments

Oh, okay. Well, that was an intended effect in 3.0, which can be overrided when changing the color texture. If you wait a little, I can modify it so that effect will disappear.

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Charon1970 Author
Charon1970 - - 110 comments

Here you go, qqblet!

Drive.google.com

I've tested it and it should do fine. Just copy the BMP file into the Reshade/CustomFX/Textures and replace the old one with this one when the message asks you.

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qqblet
qqblet - - 23 comments

OK, thank you, you can use it in 3.1 version now :D

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Charon1970 Author
Charon1970 - - 110 comments

Version 3.1 already uses a different texture. That's in part why it looks very different.

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qqblet
qqblet - - 23 comments

wow, can't wait

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qqblet
qqblet - - 23 comments

hi again, can you send a new texture for lens-dirt effect? The old one is so huge

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qqblet
qqblet - - 23 comments

and how can i turn on dof? i change #define USE_DEPTHOFFIELD to 1, but it's don't work

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qqblet
qqblet - - 23 comments

ok, i made it - Imgur.com

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qqblet
qqblet - - 23 comments

Hi again, how can i turn off this circle on bottom, but scratch effect would stay? Imgur.com

P.S. I made it :D

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Charon1970 Author
Charon1970 - - 110 comments

Good to know, my friend!

I'm sorry I can't reply back or do some modifications, I'm in a very big personal affair now and I'm afraid I won't be around here that much.

Cheers, and enjoy the poetry of Zone!

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andrejchudoba
andrejchudoba - - 266 comments

wonderful reshade man! I would just like to know how to decrease the exposure a little, because the sky and other bright spots are really overblown for me. thanks!

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Charon1970 Author
Charon1970 - - 110 comments

Hello there, Andrej! Thanks for you kind words!

If brightness is too high just for a limited amount of time, you can try lowering " r2_tonemap_adaptation " through the console to something like 0.1 (This will reduce the time lighting adjust to the screen).

However, I have the feeling you're refering to the "Dark Light" effect, caused by the color texture, which makes full-whites turn into a mid-grey (darker than other grey tones in the addon). You can try downloading this fix: Drive.google.com

Copy the BMP file into *Bin Folder*/Reshade/CustomFX/Textures and replace the old one with this new one.

I hope this solves your problem out!

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andrejchudoba
andrejchudoba - - 266 comments

tonemap_adaptation did it! though for the future reference I had to actually increase it, so that it would adapt quicker.
thanks a lot, I literally waited for your reply because I couldn't play the game without this reshade anymore, it's too good :)

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Charon1970 Author
Charon1970 - - 110 comments

Oh, sorry about that! I guess that gives away how little I use console commands for graphics hahahah

I'm very glad you could resolve that issue. Good hunting!

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Guest
Guest - - 689,559 comments

I can't change any video settings ingame with this Reshade. I make any change and press apply, I get 'compiling effect..' then game asks me to confirm changes, I press yes then I get 'compiling effect..' again and any change I made gets reverted. Is this happening just to me?
Also, how to enable motion blur in this reshade?

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Charon1970 Author
Charon1970 - - 110 comments

I believe some effect is messing up with Reshade, so it won't apply changes unless you restart the game. Dunno which one is, but I'm sure that's the problem, since I get the same error once in a while (so I have to use a backup and start again).

Sorry for the late reply.

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