Description

For when you need a really, REALLY big gun... this legendary Hexa Shotgun will never betray and dissapoint you. Slot 7, randomly replaces the BFG, and it doesn't replace any weapon.

Preview
Hexa Shotgun for Brutal Doom v21
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migvillamizarc94
migvillamizarc94 - - 83 comments

Nice addon, Could you make the 4 barrels version with that skull?

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Dox778 Author
Dox778 - - 436 comments

I really wanted the quad shotty to not have a skull, so nah.

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migvillamizarc94
migvillamizarc94 - - 83 comments

MMM what about like the PB shotgun for BDv21 with rescale up like the same used in BDv21? Could you make that bro as a petition.

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Dox778 Author
Dox778 - - 436 comments

I was planning to restore the shotgun from Brutal Doom's beta, which kind of looks like PB's shotty.

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11808
11808 - - 69 comments

I know I'm a bit late responding but if you want, I could make a sprite replacement for Dox's Quad-Shotgun with that Skull, I would just need permission from him

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C4RNAGE6
C4RNAGE6 - - 153 comments

Hey dude, could you convert Vietdoom's M16 to BD rifle? that gun fire sounds pretty bad ***.
Maybe with some aiming too.

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Dox778 Author
Dox778 - - 436 comments

Not really a fan of Vietdoom's rifle, so, sorry, but no.

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C4RNAGE6
C4RNAGE6 - - 153 comments

I see, maybe more rifle mods would be pretty nice.

EDIT: If a request is possible, i would really like to have tomtefar's minigun sound for BD V21, it sounds way too awesome and i couldn't figure out how to extract it.

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Dox778 Author
Dox778 - - 436 comments

simple sprite/sound replacemens are pretty easy. Tomtefar's extention's minigun actually has multiple firing sounds, so I just took one and used that.
Mediafire.com's_minigun_fire.pk3/file
Here, have fun.

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C4RNAGE6
C4RNAGE6 - - 153 comments

Awesome man! thanks a lot!

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SoDOOManiac
SoDOOManiac - - 184 comments

Could you please add the central, 7th barrel, without it the barrel group won't be mechanically robust. That will add 16.666% to the killing power and, for instance, make the last secondary blast triple.

P.S. The mechanically robust 6-barrel configuration would be like
..o..
o o o
o...o,
firing vertical pairs of barrels as secondary fire.

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Dox778 Author
Dox778 - - 436 comments

You know, I REALLY did not want the secondary fire to be the same old "fire just 2 barrels" kind of thing, because that'd take way more time, code and sprites. Also it'd render the SSG pretty much useless, that's why I made the alt fire like that. Plus, that alt fire is already brilliant!
About the 7th barrel... no.

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SoDOOManiac
SoDOOManiac - - 184 comments

OK, then could you just put a ring/core among the barrels?

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Dox778 Author
Dox778 - - 436 comments

you're askin' for too much >:V

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Zaidan15Fadhilah
Zaidan15Fadhilah - - 69 comments

But can you do that?

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Dox778 Author
Dox778 - - 436 comments

No, I cannot.

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Guest
Guest - - 690,708 comments

huh ho
Gnarly

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Xeno1979
Xeno1979 - - 36 comments

Awesome update!

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Guest
Guest - - 690,708 comments

does this works with PB 3.0?

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Dox778 Author
Dox778 - - 436 comments

>Brutal Doom v21
No, it does not.

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Xeno1979
Xeno1979 - - 36 comments

Great! thanks for adding the brightmaps;)

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talisaqilin
talisaqilin - - 79 comments

project brutality compatible version pls? <3

.
trying to load it with PB currently results in this:

Script error, "HexaShotgunV2.2.pk3:hexashotgun.txt" line 4:
'@property@weapon.kickback' is an unknown actor property

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Dox778 Author
Dox778 - - 436 comments

I'll have to say no. Project Brutality is unstable at the current moment so making addons seems pointless, because they'll change a lot in the next update which would make multiple addons uncompatible. Plus, it uses ZScript, I'm not really good with ZScript and I'm not sure if making it in Decorate would be possible.

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Guest
Guest - - 690,708 comments

this kickback error happens when i load with brutal v21 gold pls help

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Guest
Guest - - 690,708 comments

el mod no sirve es basura
meda error cada que lo quiero abrir

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Dox778 Author
Dox778 - - 436 comments

I don't speak spanish but I assume you can't get the addon to work.
First of all, unzip it. The .pk3 file is the actual addon and it should be loaded after Brutal Doom.

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myDOOMmakemeQUAKE
myDOOMmakemeQUAKE - - 134 comments

to Spanish noobs: Pírate de aquí si no sabes preguntar ni respetar noob de mierda, encima entras "Guest", cosa que aclara que eres novato en la web tambien...

to Dox778: Is fine, visually rocks! Thank you for modding.

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Guest
Guest - - 690,708 comments

Hello Dox778,

I want to try your mod, so how to summon the Hexa Shotgun ?

Thanks.

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Dox778 Author
Dox778 - - 436 comments

Summon HexaShotgun.

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Guest
Guest - - 690,708 comments

Rotating HexaShotgun when?

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TheLostSoulSpewer
TheLostSoulSpewer - - 45 comments

A Minishotgun exists which is pretty much a rotating HSG (hexashotgun)

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Reactorcore
Reactorcore - - 644 comments

The sounds effects on this monster are GODLIKE. Amazing work!

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GrunchFuggler
GrunchFuggler - - 21 comments

anyone know how to fix: Script error, "HexaShotgunV2.4PERS-ADDON.pk3:hexashotgun.txt" line 1:
Parent type 'BrutalWeapon' not found in HexaShotgun
yes i do have doxs personal addonn i didnt install the wrong file
sorry if this is a dumb question im new to this modding thing

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GrunchFuggler
GrunchFuggler - - 21 comments

also im just really dumb

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Guest
Guest - - 690,708 comments

Is this compatible with BD Platinum?

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Shockwave528
Shockwave528 - - 163 comments

That's a **** TON of damage!

Well done, Dox. It's the best killing machine ever.

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SGTMarkVI
SGTMarkVI - - 22 comments

Pal, The addon does not work in Zandronum at all

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SGTMarkVI
SGTMarkVI - - 22 comments

When loading it in the current Zan 3.1 build it will display this error message: I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.44.64
V_Init: allocate screen.
Using in-memory database. The database will not be saved on exit.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
Unknown patch TFOGF0 in texture SLAD10
Unknown patch TFOGI0 in texture SLAD10
Unknown patch TFOGF0 in texture SLAD11
Unknown patch TFOGI0 in texture SLAD11
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Bad hex number: no
Script warning, "" line 0:
Invalid face '' for 'Doomer';
STF replacement codes must be 3 characters.

Script warning, "" line 0:
Invalid face '' for 'Doomer';
STF replacement codes must be alphanumeric.

Execution could not continue.

Script error, "HexaShotgun.pk3:hexashotgun.txt" line 21:
"inventory.althudicon" is an unknown actor property

Note that I was using the Most Current Brutalv21 GOLD edition build and Freedoom2.wad in the loading of the addon

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Guest
Guest - - 690,708 comments

This mod only works for modern source port like gzdoom plus why r u still using zandronum?zandronum is outdated fr

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