For when you need a really, REALLY big gun... this legendary Hexa Shotgun will never betray and dissapoint you. Slot 7, randomly replaces the BFG, and it doesn't replace any weapon.
"WE TIRED OF PLAYIN' WITH YO ASS, *****! TODAY YO ASS IS GONNA DIE, BITCH! SAY GOODNIGHT, MOTHERFUCKER!"
Yes, it had to be done. This is the Hexa Shotgun, 6 barrels full of pure death that obliterate any poor demon that happens to be in front of you...
"but why dox" I hear you cry... why the hell not
CHANGELOG
27.01.2021
- Added the 'inventory.althudicon' property to work properly with Gearbox addon.
15.12.2020
- Added a new file that includes compability with my Personalized Addon.
Update 5 (8.10.2020)
The screen will now move smoother during recoil.
Update 4 (7.10.2020)
Buffed its damage and sliiightly increased the reload speed. Also it has kick flashes compatible with my personal addon. Oh, and also changes its firing sound.
Update 3:
A small fix for brightmap. Yep, that's all.
Update 2 (3.06.2020): Quick fixes
When you were throwing a grenade, the shotgun would switch back to the SSG for a sec. It has been fixed now.
Also, new pickup and firing frames by the one 'n only ȽʘɌƉ ȽʘŦḢɅɌ again.
Update 1 (2.06.2020): New mechanic and sprites!
ȽʘɌƉ ȽʘŦḢɅɌ was kind enough to provide me some new idle sprites for the Hexa shotgun, which Iamcarrotmaster then polished slightly. It looks way more angry now!
leonelc also made new sweet firing frames, which then received muzzle flashes.
When you aim at the enemy with that weapon its eyes start to glow red. It's great, I know. It was ȽʘɌƉ ȽʘŦḢɅɌ's idea.
It should be more compatible with weapon addons that belong to slot 7, also slightly increased it's chance of spawning.
You can find their discord tags in Credits.txt.
So, what are the fire modes?
There are 2 versions of this addon:
Yes, it is compatible with Zandronum and my Quad Shotgun.
It can randomly replace the BFG9000 spawn. Isn't that cool?!
A big thank you to:
Average
8.47 votes submitted.
Nice addon, Could you make the 4 barrels version with that skull?
I really wanted the quad shotty to not have a skull, so nah.
MMM what about like the PB shotgun for BDv21 with rescale up like the same used in BDv21? Could you make that bro as a petition.
I was planning to restore the shotgun from Brutal Doom's beta, which kind of looks like PB's shotty.
I know I'm a bit late responding but if you want, I could make a sprite replacement for Dox's Quad-Shotgun with that Skull, I would just need permission from him
Hey dude, could you convert Vietdoom's M16 to BD rifle? that gun fire sounds pretty bad ***.
Maybe with some aiming too.
Not really a fan of Vietdoom's rifle, so, sorry, but no.
I see, maybe more rifle mods would be pretty nice.
EDIT: If a request is possible, i would really like to have tomtefar's minigun sound for BD V21, it sounds way too awesome and i couldn't figure out how to extract it.
simple sprite/sound replacemens are pretty easy. Tomtefar's extention's minigun actually has multiple firing sounds, so I just took one and used that.
Mediafire.com's_minigun_fire.pk3/file
Here, have fun.
Awesome man! thanks a lot!
Could you please add the central, 7th barrel, without it the barrel group won't be mechanically robust. That will add 16.666% to the killing power and, for instance, make the last secondary blast triple.
P.S. The mechanically robust 6-barrel configuration would be like
..o..
o o o
o...o,
firing vertical pairs of barrels as secondary fire.
You know, I REALLY did not want the secondary fire to be the same old "fire just 2 barrels" kind of thing, because that'd take way more time, code and sprites. Also it'd render the SSG pretty much useless, that's why I made the alt fire like that. Plus, that alt fire is already brilliant!
About the 7th barrel... no.
OK, then could you just put a ring/core among the barrels?
you're askin' for too much >:V
But can you do that?
No, I cannot.
huh ho
Gnarly
Awesome update!
does this works with PB 3.0?
>Brutal Doom v21
No, it does not.
Great! thanks for adding the brightmaps;)
project brutality compatible version pls? <3
.
trying to load it with PB currently results in this:
Script error, "HexaShotgunV2.2.pk3:hexashotgun.txt" line 4:
'@property@weapon.kickback' is an unknown actor property
I'll have to say no. Project Brutality is unstable at the current moment so making addons seems pointless, because they'll change a lot in the next update which would make multiple addons uncompatible. Plus, it uses ZScript, I'm not really good with ZScript and I'm not sure if making it in Decorate would be possible.
this kickback error happens when i load with brutal v21 gold pls help
el mod no sirve es basura
meda error cada que lo quiero abrir
I don't speak spanish but I assume you can't get the addon to work.
First of all, unzip it. The .pk3 file is the actual addon and it should be loaded after Brutal Doom.
to Spanish noobs: Pírate de aquí si no sabes preguntar ni respetar noob de mierda, encima entras "Guest", cosa que aclara que eres novato en la web tambien...
to Dox778: Is fine, visually rocks! Thank you for modding.
Hello Dox778,
I want to try your mod, so how to summon the Hexa Shotgun ?
Thanks.
Summon HexaShotgun.
Rotating HexaShotgun when?
A Minishotgun exists which is pretty much a rotating HSG (hexashotgun)
The sounds effects on this monster are GODLIKE. Amazing work!
anyone know how to fix: Script error, "HexaShotgunV2.4PERS-ADDON.pk3:hexashotgun.txt" line 1:
Parent type 'BrutalWeapon' not found in HexaShotgun
yes i do have doxs personal addonn i didnt install the wrong file
sorry if this is a dumb question im new to this modding thing
also im just really dumb
Is this compatible with BD Platinum?
That's a **** TON of damage!
Well done, Dox. It's the best killing machine ever.
Pal, The addon does not work in Zandronum at all
When loading it in the current Zan 3.1 build it will display this error message: I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.44.64
V_Init: allocate screen.
Using in-memory database. The database will not be saved on exit.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
Unknown patch TFOGF0 in texture SLAD10
Unknown patch TFOGI0 in texture SLAD10
Unknown patch TFOGF0 in texture SLAD11
Unknown patch TFOGI0 in texture SLAD11
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Bad hex number: no
Script warning, "" line 0:
Invalid face '' for 'Doomer';
STF replacement codes must be 3 characters.
Script warning, "" line 0:
Invalid face '' for 'Doomer';
STF replacement codes must be alphanumeric.
Execution could not continue.
Script error, "HexaShotgun.pk3:hexashotgun.txt" line 21:
"inventory.althudicon" is an unknown actor property
Note that I was using the Most Current Brutalv21 GOLD edition build and Freedoom2.wad in the loading of the addon
This mod only works for modern source port like gzdoom plus why r u still using zandronum?zandronum is outdated fr