A 32 level megawad. Story Intro: You arrive on the Mars Base weeks before scheduled time, thus leaving your family at home was all the harder. The worst part? A whole year of guard duty. So, why did you volunteer for this mission? Money sure isn't as much as combat pay would have been, but hey, seeing Earth from a space ship makes it pretty worth while. A nagging dream about coming here kept you up nights before and after signing up. You almost changed your mind, but couldn't refuse. But days out you recieve a briefing that has you shaking your head in disbelief...
Hell... Awakened. Author: Jordan Michael Saulter
Updated as of 10 Nov 2011
Authors Notes(plus story):
Notes: I really enjoyed making this wad. I really didn't enjoy remaking every f**king map multiple times. I'm SO glad I'm finally getting done with it. I wanted to get my levels
out and see how people liked them really badly, I almost said f**k it, and threw some lines into a level on some occations because I had no ideas. I remade those
half-assed levels, so no worries. Hope you enjoy!
MAP: Story Intro: You arrive on the Mars Base weeks before scheduled time, thus leaving your family at home was all the harder. The worst part? A whole year of
guard duty. So, why did you volunteer for this mission? Money sure isn't as much as combat pay would have been, but hey, seeing Earth from a space ship makes
it pretty worth while. A nagging dream about coming here kept you up nights before and after signing up. You almost changed your mind, but couldn't refuse. But days
out you recieve a briefing that has you shaking your head in disbelief...
An unknown presence has been creeping everyone out months before yor ship date. You just HAPPEN to arrive the day an unknown alien force decides
to present itself to the Mars Base, killing almost everyone on Mars. Except you. In your head, you wonder why, why did you get here the day of and not
later, maybe when a detachment was sent to reinforce, or rather, take back, the base? Would you be here at all? Suddenly, your dreams, become daily thought
and you can seem to get them out of your head, like they are telling you something...
MAP01: Admin Offices: When you finnaly arrive on Mars from your 4 month flight there, it happened. The aliens killed everyone on the base, and you barely survived the
first encounter. They must have some type of mind control, since they can turn your friends into foes, forcing you to kill your buddies from the flight. You hear
them speak to you, almost understanding their hatred for humans. A few more encounters with them, and you find information on what is it you can do to help
those who may still be alive, and yourself.
Notes: I remade this map twice, wasn't really impressed with the first edition. Made it kinda short, but hard for a first level. Might need of a few decos, but hey,
I'm f**king done with it now. Try building 32 levels, and see how much you care about your old levels. If you're like me, you probably just want to get your
wad out for people to play, before you lose half of it due to random stuff happening again.
MAP02: Central Mainframes: You decide to move through the civilian side of the base to get to the military side. Thats where you might find friendlies and a few
answers. The quickest way is blocked due to low power, so the other option is the long way through the mainframe cores. Traveling through here is risky, since
the aliens have made a "CP(Control/Command Point)"-like presence there. More fighting awaits you.
Notes: I made this map the way it is now, because I wanted to test 3d bridges. This level had an alternate red key location, but that part was scraped due it
just being horribly made. I was new to mapping, damn it! I think the new ending turned out alright.
MAP03: Sector 05: Past the mainframes is Sector 05, which is the adjoining sector for mainframes 04 and 05. You must travel through here to get to the far side of
the area, so, you head out. It seems the strange presence was a skin-like growth, destroying parts of the base as it manifests itself. Maybe it is a nest, or spawn
place for the aliens, as it seems to travel with them. Sector 05 is riddeled with the aliens, and you must fight through.
Notes: Sorry about the Revenants... I's loves tos kills 'em with me DB. I wanted a Doom 3 like feeling with the silent tele being somewhat of a "demonic mode".
Pulled it off nicely, I'd say. And show me another wad that did that. You probably can, so I'm not saying I was the one to integrate it into Doom 2.
MAP04: Waste processing: The route has yet again been found to be blocked, and you must now shut-off the nukage waste pumps to clear a path. The road
ahead is daunting, since the nukage has escaped into the area. You must still travel through it to reach your intended destination, of which your reminded of
by your tauting thoughts, as if someone is walking you through to the next hurdle... You've yet to see a living comrade and its getting bleak for you.
Notes: I HAD to make a nukage level, so I decided to make level 4 themed around it. I redid much of it several times to make it as perfect as I could.
MAP05: Sector Alpha Barracks: This was going to be your duty station and quarters, but it wasn't meant to be. Still, you must pass through this infestation to
advance further, so you decide to do just that. You move through the maintenance stations and continue your journey. More and toughening encounters
with the alien presence makes you press forward, almost like you enjoy the challenge. Taking revenge for your comrades is your motivation for survival now.
Notes: I really can't remember what I was going for with this level. It was made it a long while back. I still like it, athough it still could use some work.
It was only redecoed once, thank God.
MAP06: Surface: You dawn your surface protective equipment and move through to the surface of Mars to reach the Military side. The seems to be a break for
you after all, when you find out that UAC has build a portal to another realm, definately where these creatures are coming from. Even if no friendlies are found,
you can at least shut of the portal and call in a transport home.
Notes: Hope you like this map. It's kinda like a "Boss" style ending to the first episode, which is really how I made all the transition levels. Did some minor
adjustments to this, thats all.
MAP07: Troop Quarters: The admin station for the Marine side of the base. You can obtain a map here to find out where the portal is located, most likely near
the old teleporter labs are. Your thoughts become voices in your head as you move and kill your enemies, deepening your lust for vengence. Hatred controls
you, and you proceed to your objective
Notes: I liked the concept, but it was real hard to made a great map out of it. I tried hard, but I pulled it off, luckily. Hope you enjoy it.
MAP08: Cold Fusion Reactor: Cold fusion is a realitively new technology, but the idea of testing it on Mars was almost insane. It almost seems the critics were
right to think of the higher-ups in the UAC were insane, but not for this reason. You must restore power to the mainframes to gain clearance to advance
further. Unfortunately, it won't be easy, since, like almost everywhere imaginable, the reactor is damaged and infested with aliens.
Notes: My first take at this was just a hurried excuse for a map, almost like a "filler" map. But I redid it and now, it fits in great and plays just as well.
MAP09: Teleporter Labs: You arrive at the teleporter labs, but to press on, you must travel through the teleporters. You heard stories of people freaking out about seeing demons
after going though these examples of man playing God, but you must face your doubts now, or die. You are aided by voices in your head, maybe going insane
yourself from all of the tragic scences you've come across. It challenges you forward, beckoning you into the labs to the portal. You've convinced yourself, you're
going into that portal, and you're going to kill as many aliens and your body lets you.
Notes: Same as previous. I wanted to make a "teleporter maze" with this one. Way better than my first try. I was getting pretty tired of tech-levels, but the story I had
held me to it. I can't just make random levels. Has to have a theme, and be consistant with the others.
MAP10: Central Labs: This area is more than just teleporter testing. It was also the gateway to the AHA(ammo holding area) and armory. The BFG 9000 prototype
was held nearby, maybe you can access it from near here. Or you can just press on to the portal. Either way, you must fight your way through more teleporters
Notes: Another Teleporter maze, which I actually really enjoyed making. If you can't find the yellow key to go to the secret levels for the BFG, you get one in
level 19, I think. I love my secret levels, though.
MAP11: The Gate: You arrive at the portal. The walk-ways are desecrated with the entrails of your fallen comrades, and the voices grow deafing in your head,
blocking out all other thought. The only thought that escapes through your brain is bloodlust. All you can think about is killing these creatures. Go into the portal,
face the enemy within.
Notes: Another "boss"-like level, that I think plays pretty well. It is beatable without BFG, so don't get mad if you decide that it isn't for you. The two Cybers can get
hard, but there is a good trick to it.
MAP12: Outer Caves: This place, almost demonic in nature, brings with its blood-covered rocks, a sense of paraylsing fear with it. Yet, despite it, you fight on, as if the fear
and stench of rotting flesh was the only thing you knew. The voices control your every move and beckon you in deeper. Everything you see is screaming with
agony as if pocessed by angry spirits. In the molten rock and marble, you can faintly see souls trapped within, screaming for freedom. This is Hell. Your Hell.
Notes: This was an introductory level for how my hellish levels were going to be, so it was kinda short and straight forward. I like it all the same, though, and it
came out like I wanted it to.
MAP13: The Bridges: You travel through the demonic realm, you find your path being manifested before you. They want you deeper. You must fight there efforts to
rid themselves of your thorn-like presence, and travel through this place to escape.
Notes: This was supposed to be like Doom 3 in a sense where the bricks around you made your pathways clear. Its supposed to be the buildings around you
are just created as you move up, and are built before your eyes. I like it even if thats not exactly how it turned out to look.
MAP14: Temple Prime: You arrive near a cathedral-like area, and are pressured onwards by something other than self-choice. This realm is not where mortals
were intended to be, and it would make a normal man insane. Maybe too, it has done this to you, for the voices dictate you, despite your fight against them.
You fight the thoughts given to you, and your body alone now fights the enemy.
Notes: Didnt really have too much of a plan for this one, just sort of a "filler", but I tried to make it more than just decent. Since I was new to mapping, I really hadn't
experimented with hell themes too much.
MAP15: The Courtyard: In the far distance you see a massive castle covered in a giant wormlike growth on it, encompassing it, becoming it. You decide to go to it,
and thus you arrive at the outer courtyard areas. Roman in design, the buildings are very old, but well designed. The blood in the foutains are bristiling with faces
of those you've lost in your family. Your mother, your grandparents, your friends. They cry in agony at you. But you can do nothing, so you press on toward
a villiage-like area.
Notes: I love this level. The fights at the first parts are a taste of whats to come. Choose your kills correctly in the midst of the fray, and you'll make it easier for
yourself. Pain Elementals are tough here on out.
MAP16: Broken Villages: Almost as if this was once a peaceful area, it is now desecrated with soul-filled lava. Press on through the rubble.
Notes: I remade this f**cking map so many times due to loss its not even funny. 7 or 8 times. Same layout, because I liked it. It's a good maze-like platform hopper.
MAP17: They Beckon....: The outskirts of the villages are covered in bloody, red rocks and ashes. The caves beckon you deeper, and you must travel through the
corpse-ladden mountain the get to the castle.
Notes: SHHHHH!! Be very, very, quiet! I'm hunting for switches. Yeah, a switch maze. Please don't get too frustrated. I liked making this map, and the monster-
placement is good, in my opinion.
MAP18: The Moat of Fire: The outer-most caverns reveal the lava moat surrounding the castle complex. You need to find a way across to reach the gates. You
wind your way through the caverns surrounding the moat in search of a way across.
Notes: I remade this map a lot. At first, I had sort of a lava-surrounded underground wall complex style theme, then I lost it, then made a mancubus filled level, then
lost that one too, so I took both ideas then decided on this. I like it now, I haven't lost it since, so hopefully, knock on wood...
MAP19: Satanic Cathedral: You've made it to the castle, made of rock, and bound by souls. The blood and fleshy growth that surrounds you now you realize
is the souls and bodies of the damned. This castle, this whole place is made of the souls of sinners. You don't know where exactly you are, or who or what this castle
is protecting, but you must go through it.
Notes: This was the ending I had planned from the start. I remade it once, because the first attempt was not what I wanted, but this version came out well.
A castle themed level.
MAP20: Internal Bleeding: As you move forward to the edge of the castle into the cathedral, your are swallowed by the growth surrounding it. It teleports you inside,
disorientating you. Your mind aches fiercly from the deafening foreign thoughts that fill it. Suddenly, you realize where you are. You're in the cathedral, but it's
covered with the flesh and veins of its keeper. You need to escape.
Notes: I remade this into what it is now. It really sucked at first, but hopefully its decent now. Sort of like a boss level. An early IOS fight? Wait for lvl30's suprise!
MAP21: Teleporter Labs 2: After killing the demonic parasite encompassing the cathedral, you are sucked into the portal it was guarding, bringing you back to Mars. You discovered
that an alternate portal was opened by the UAC at the excavation site on the otherside of the base. You decide to take the tram system there, but you
need to gain access to it.
Notes: Almost straight from Doom 3, you escaspe hell back to where you were. I was glad to get back to being able to use former humans, and tech themes.
MAP22: Excavation Processing: You find your way to the processing center, but have yet to find out where the site itself is, so you go searching. The sector is
corpse-laden, and desecrated, but you fight your fears and proceed.
Notes: My first real level that I could experiment with hellish tech. I actually think I pulled it off great. It came out exactly how I wanted it to with the decorations.
MAP23: Nukage Storage: Going through the nukage storage sectors is your only option, but it isn't desirable. The demons have destroyed most of the pipes,
and hot waste is now everywhere. But you fight your way through, and proceed. At the far end of this sector is the trams.
Notes: The second nukage themed level, which came out okay. I like the ending. The sky I put in shows you the hellspawn's progress in swallowing Mars.
MAP24: Tramstation: You get on the tram, but the track is damaged along the way, and it crashes into the surface. You must now travel to the excavation site on foot.
You see up ahead damaged, but fairly intact building, and you think you can find out the route from there. Instead, you find the demons have built a portal connecting
excavation site to the building, and you enter it.
Notes: This was a level thats overall theme and layout was planned from the story planning stages. I wanted a complex surface level, but, I really couldn't quite fit it in
just right, so I ended up making a portal ending instead, which I enjoyed making.
MAP25: Olympus Mons: The facility you are transported into was built into the mountain-side. Olympus Mons is also the heart of the excavation site and the
demonic gateway. You move through the complex, finding out where you are, and where the site is from you. Its close. But this place is being swallowed by
hell. The closer you get, the more you realise this terrifiing fact, forcing you to press on. Mars is becoming Hell.
Notes: I wanted to really mix the two themes together well in these next maps, and get a perfect tech/desecration theme going. I tried to make this level one
step closer to being in a hell brought to Mars. Hope you like how I did this.
MAP26: Desecrated Flames: You move onwards through the engulfed facilities, noticing more and more that hell has swallowed this part of Mars. You move through
the lava rivers that the demons have placed to protect the portals. They are reclaiming the fortress that was found here by the UAC. You find many records of
experiments and logs that indicate that at the site is a large ancient, demonic village and keep. The fortress awaits you.
Notes: Not much of a layout here, but I really tried to get the player to feel as if they were moving towards a castle built on Mars. Kinda like a moat themed level, in
the midst of a UAC facility. Another of my maps I really liked making.
MAP27: Screams of the Silent: This base you have arrived at is the main lab complex for the excavation sites along the mountain. Your so close to the last portal.
More defencive structure stands between you and your destination. The demons try so hard to hold you here, but you battle long and fiercly with them, gaining
access to the site itself.
Notes:I really don't like the layout of this level, but it does play alright. Another moat-themed level that is quite short compared to lvl 26.
MAP28: Excavation Site: You still need to get through the outer edges of the site to get to the fortress. You move along through, and find old village buildings
buried in the mountains. This is what the UAC wanted so badly. The artifacts found here could have given so much prestige to the company, they could defy
god and law to make their next buck. The portals they opened was proof enough of just that.
Notes: My pride and joy here. Loved making this map so much, I almost wanted to make it a stand alone. It was origionally intended as such, but I decided other-
wise. I kinda wanted it to be my second-to-last level, but I had other plans in mind.
MAP29: The Remains: You arrive at the ancient castle, reclaimed to protect the portal. The UAC's pressence here was high, and still visible by their field
equipment. The complex remains are your only obstacle now. When you finally reach the other side, you find the keep, rebuilt on a floating rock made of corpes
and ash, covered in the same growth that was engulfing Hell. That is the portal. You must reach it.
Notes: The is my last actual level, and it was very fun to make. I had to pleasure of using hellish textures, and being able to use former humans in as grunts.
The level design took a full 3 days to do, then I started building it. I do mean a FULL 3 days.
MAP30: Chiron Awaits: The gateway to hell is protected by the GateKeeper himself, the demon Chiron. Legondary and feared, he has been depicted is
many ways by the Greeks and Romans. But he is your opposition now. If you can kill him, you may be able to close the gates to Hell, and stop the invasion
of Mars. The battle rages between mortal and immortal.
Notes: Yeah, I made a new boss. I just got tired of the same ol' icon of sin boss. Besides, I already did that in lvl 20. If you can't tell, he's a recolored
PE from Doom 64 TC(thanks guys). I had difficulty finding a good arena for him, but what I decided on really works well for him. Makes him really difficult to defeat.
Ending: As the gatekeeper dies, his corpse creates a rift in the portal, opening it wider for all of hell to be released freely. This was their plan all along. They
let you get here, and they confused you to do this by controlling your mind and body. All of Mars is swept away and is engulfed by Hell. They have
retaken what is rightfully theirs. Tired, and betrayed by your bloodlust, you feel yourself slowly drift into death. Suddenly the voices in your head grow faint,
and are replaced by the soft relaxing voices of angels. They beckon you to fight more, and free the universe of the spawn of Satan. You find a shotgun, and
decide to quench your bloodthirst once and for all. Hell has given you the power to kill the immortal, but now the aid of Heaven gives you the strength to wield it
by your own choice.
Notes: I am to making a mapset sequel with decorate enemies and items, scripting and the like. I've already started it, might need some help with this one though!
I hope you enjoyed playing my wad. REMEMBER, if its too hard, play it on another difficulty. I worked hard to get them perfect for most skill levels, ranging from
noob to pro.
MAP31: Notes: No story for these. The BFG is located in a spot that was made to be like the last stand for a platoon of Marines. As you get the BFG, you face hordes
of enemies, wave after wave. Good ol' tech, hell mix in this one. I like the design, simple and straight forward.
MAP32: Notes: I hate spamming enemies badly, thats why I didn't like Alien Vendetta as much as most because I feel its uninspired. It was fun, but the levels were all the same to me.
Meh, you might find mine to be the same way, but I really tried to be creative when it came to ambushes and monster placement. I decided to experiment with monster spamming
on this one, sort of like Deus Vault was. A puzzle of killing. I tried to get the layout as best I could to make you think about how to kill the monsters and not just
run around in circles, shooting until they are all dead. Hopefully, I accomplished it, and its a fun, hard, and a great map to play.