Description

Play as GDI, Nod or CABAL and face the horrors that await you in the Genesis Pit.

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Genesis Pit Challenge for TE 1.6
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LordofGilneas
LordofGilneas - - 694 comments

Hey hey man! Glad to see this is still being worked on! this map is beautiful :D

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RedDeadSmeg Author
RedDeadSmeg - - 234 comments

Thank you, that means a lot to me :)

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Radu273
Radu273 - - 1,448 comments

i missed your maps. thank you! i will try ASAP!

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Guest
Guest - - 689,763 comments

Does is works with TE 2.0 ? Because game is shutting down

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Euetor
Euetor - - 1 comments

No, you have to download the 1.6 version and then it will work

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Guest
Guest - - 689,763 comments

I had a lot of fun playing the map, but the GDI is very inferior here compared to Nod and CABAL. Nod and CABAL can collect the "roots" from the Veinholemonster. The GDI Harvester just shoot at it :D. Very big disadvantage is that the GDI can't spawn rocket launcher troops, which Nod and CABAl can. The Veinholemonsters are very heavily armored and are very good at putting things away :D.
Conclusion: Very nicely designed map and I can only recommend everyone to enjoy the blue Tiberium fields with caution.^^ I lost countless units there because of a small detonation in the blue field :D. The chain reaction looked very good and the game even crashed during one round :D

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RedDeadSmeg Author
RedDeadSmeg - - 234 comments

Thanks for playing

In regards to GDI, spamming disc throwers is an excellent way to take out Veinholes (especially the first one), and I would even say they are more useful than Missile Squads altogether. Since GDI also has Jumpjet Troopers, that covers the anti-air role.
It makes sense that GDI harvesters can't harvest veins yet Nod/CABAL can because the challenges are designed with Tiberian Sun and Firestorm in mind.

Yep, my laptop hated the Blue Tiberium explosions too haha

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Guest
Guest - - 689,763 comments

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nerozzero
nerozzero - - 188 comments

could work in skirmish mode !

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