Animation fix for buggy guard in the Rookie Village(CoC 1.4.22 - 1.5r6).
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Thank you for this!! It reminds me of the guard in ShoC :)
Out of curiosity, how did you reassign the anims? I've been toying around with editing .ogf through notepad ++ but have no solid proof of success yet
Seriously? Just open l01 escape in the SDK and edit a waypoint in the this place, or any way/anim point. They have an animations in a logic.
Hi av661194
1st nice to see some bug fixes, very appreciated :)
2nd why is there a spawns.rar file (with two renamed .ltx files in it) in the gamedata sub directory?
Was the rar packed into the patch by mistake or is it part / necessarily for the actual bug fix?
wbr Spawnkiller
The archive contains the corrected files. They are not needed for the game. I put them for an example.
Its sad that main developers of the mod no need to a SDK-masters, who can make fix this **** or any ****.
What they are doing? Right, add to the team a MODELLER. No SDK-worker, a MODELLER, awesome! The mod is dead.
Uh... what?
does this mod/addon play nice with others?
using...
AO
OA (plus AO/OA patch)
Smurths DH
Warfare
and other small addons (Ignite Me, binoc tweaks, etc.).