(Early Charlie Build) Changed one or two things to add a few "Enhancements" aka dehancements to change WoS around to make it more like original DOOM but with various Brutal Doom ideas, grenades and Ultimate Visor hud included.
GENERAL
- Added the kick from Brutal DOOM
- Picking up a berserk pack increases damage and knock-back of kick
- Added grenades from BDJ
- Changed weapon slots:
- Knuckles, Chainsaw
- Combat Rifle
- Shotgun
- Double Barrel Shotgun
- Minigun
- RPG
- Plasma Rifle
- BFG
ITEMSBARRELS
- Can push them around
- Can't make them ka-pow with melee
- AKA, kick them!
- Barrel rubble is back
BACKPACK
- Gives 3 grenades
WEAPONSALL
- Removed secondary fires
- Standard ammo weapons "click" when you have no more ammo
- Plasma weapons will "beep" when you have no more ammo
PISTOL
- Removed. Replaced with...
COMBAT RIFLE
- Now the starting weapon
- Removed the extended mag
- Magazines give 30 ammo, other combat rifles give 15 ammo
- Decreased Combat Rifle max ammo to 150 / 300 (backpack) to follow a 30 base
SHOTGUN
- Lowered the amount of loaded shells to 7 (instead of 8) with 1 in the chamber
- You can kick/throw grenades between single shell reloads (but not when loading the chamber shell)
- Only gives 3 shells per pickup
DOUBLE BARREL SHOTGUN
- Lowered number of pellets to 14 (so it fires double the pellets of the shotgun)
- Increased damage to 7 per pellet
- Will load only 1 shell into shotgun if you only have 1 shell in your inventory
- In addition to above, will allow you to shoot with 1 shell loaded
- In addition in addition, can press the reload button to add an additional shell if only 1 is loaded
MINIGUN
- Made damage 4-3-4-3-4 instead of the 3-3-7-3-3
- Barrel will now spin indefinitely when you no longer have NATO ammo (as long as you hold down fire)
RPG
- Loaded max rockets lowered to 6
PLASMA RIFLE
- Cell clip is now 40
BFG
- Now has to be charged by holding down fire
- There are 4 stages:
- STAGE 1 - 40 damage, 65 speed, 25 ammo, smallest ball
- STAGE 2 - 60 damage, 60 speed, 30 ammo, small ball
- STAGE 3 - 80 damage, 55 speed, 35 ammo, not as small ball
- STAGE 4 - 100 damage, 50 speed, 40 ammo, not as small as the not as small ball ball
- Keep holding fire to charge up the next shot
- Will fire automatically when STAGE 4 is reached
- Will NOT charge to a certain stage if you do not have enough cells loaded to reach it
MONSTERSZOMBIEGUY
- Added some variations where they fire at you longer
- Drops combat rifles
- Chance to drop magazines
- Chance to drop grenades
SHOTGUN ZOMBIE
- Chance to drop shells
- Chance to drop grenades
IMPS
- Added the jumping attack from Brutal DOOM
PLAYER
- Changed player sounds to the ones Trent Reznor made for DOOM 3
Uh, credits:
- Lippeth - For the whole mod including coding, sprites, animations, and anything else I missed
- Johnny - For grenades, sprites, sounds, and having an ape avatar
- Sgt. Mark IV - Brutal DOOM sounds, sprites, and anything else I missed
- saegiru - Ultimate DOOM Visor hud
- Mom - For pushing me out. Also, happy mothers day
- If I missed anyone else that has something in this mod, please tell me.
I have also modified the Ultimate DOOM Visor mod and created an addon so if you wish, you can use it along side this.
Link to ZIP file with all the files:
Alternate Download: Mediafire.com
The BAT file that you use to run the mod is:
gzdoom.exe -file WoS-Faslrn_Mod.pk3 BASE_UDV_v1.43a_BD_v19_GZDoom.pk3 UDV_LowRes_add_in.pk3 UDV_faslrn_add_in.pk3
Make sure you update to the latest GZDOOM as I've noticed some issues with some earlier builds with the player becoming a Voodoo player after a forced pistol restart in a WAD.
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