Increases the price of lots of consumables to make the game more challenging. And also increases the value of all faction patches.
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Love the mods that make stuff expensive, makes the zone feel more "alienated" from the outside world than the game economy makes it feel like in Vanilla.
what with the patches? it's not about buying but about selling right?
Yep, the reason they aren't in a separate mod is because both consumables and patches are on the same file.
Would you be able to make an addon for AO3 to make NPCs drop guns with really low condition?
Never changed NPC drops before, but i'll look into it next weekend.
mate you can't make a profit by selling them in the newest version, I checked it, you'd overpay sometimes even 4 times so no such addon needed
Who would buy consumables, if you can simply kill some bandits or zombies?
What if I made a mod that reduces the chance of enemies dropping consumables?
And... here it is: Moddb.com
Bastard! how could you my Bandits are dying from hunger
LOL, Sidorovitch must like this !
Please update this for 1.4.04!
update plzz
This really needs an update.
I'd like to think a faction would reward you for killing a member of a faction it's at war with. It just makes sense.
Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 520
Description : fatal error
Arguments : Can't open section 'booster_script'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:0073399C xrCore.dll, xrDebug::fatal()
0023:00736531 xrCore.dll, CInifile::Load()
0023:00735EB8 xrCore.dll, CInifile::CInifile()
0023:00461025 xrEngine.exe, CApplication::load_draw_internal()
0023:0045E71A xrEngine.exe, InitSettings()
0023:0045F143 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:761D336A kernel32.dll, BaseThreadInitThunk()
0023:77A59902 ntdll.dll, RtlInitializeExceptionChain()
0023:77A598D5 ntdll.dll, RtlInitializeExceptionChain()
Crash on startup.
update to patch .22
Ayy man, my CoC is crashing because of this, but it seems like a great add on, dude! It's 'aight, it no longer crashes, but that's because I don't use the mod no more, but I want to, you know. Ples for the love of me, patch it
- From me, Patrick
Hello i get this error
Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 520
Description : fatal error
Arguments : Can't open section 'booster_script'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:0073399C xrCore.dll, xrDebug::fatal()
0023:00736531 xrCore.dll, CInifile::Load()
0023:00735EB8 xrCore.dll, CInifile::CInifile()
0023:00461025 xrEngine.exe, CApplication::load_draw_internal()
0023:0045E71A xrEngine.exe, InitSettings()
0023:0045F143 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:761D336A kernel32.dll, BaseThreadInitThunk()
0023:77A59902 ntdll.dll, RtlInitializeExceptionChain()
0023:77A598D5 ntdll.dll, RtlInitializeExceptionChain()
Crash on startup.
while the game is already updated to 1.4.22, anyway to fix it?
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'booster_script'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:007A399C xrCore.dll, xrDebug::fatal()
0023:007A6531 xrCore.dll, CInifile::Load()
0023:007A5EB8 xrCore.dll, CInifile::CInifile()
0023:00461025 xrEngine.exe, CApplication::load_draw_internal()
0023:0045E71A xrEngine.exe, InitSettings()
0023:0045F143 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:7779FE09 KERNEL32.DLL, BaseThreadInitThunk()
0023:77D8662D ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:77D865FD ntdll.dll, RtlGetAppContainerNamedObjectPath()
Got this error on startup. I have STCoP, OA, Smurths Hud, Questlines, all of TRX's mods, Inaccurate Zombies and Expansive Detectors installed before this mod.