A Doom2 Mappack, using the UDMF ZDoom and ACS Scripts. It is a WAD that can be most enjoyed Solo as well as in Coop. Features 6 episodes of 5 maps, each following a theme, but each map is designed to be pistol started. Still in development.
Hello.
I am Fourmiant, also known as NerdyMonk316, and I have been playing modded Doom for several years now, with some friends and collegues. While playing, I was inspired by all the great work people have put on those projects to start my own.
This is my first experience with Doom Builder. It is a WAD that can be most enjoyed Solo as well as in Coop. My plan is to release 6 episodes of 5 maps, each following a theme, but each map is designed to be pistol started.
A secret base called Emerald Coast has gone silent, and a team of Marine has been dispatched. Little do they know that unholy experiments were being done and our heroes will not expect what's waiting for them. Rip and Tear.
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Episode 1 - Space Station (Partially completed)
Small rooms and corridors. It's a claustrophobia nightmare.
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Episode 2 - Canyon (Not yet started)
Big open outside areas.
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Episode 3 - UAC Base (Mostly finished)
UAC Base is big and designed to be played in coop. Lots of mirror corridors and rooms.
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Episode 4 - Emerald Temple (Not yet started)
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Episode 5 - Living Beast (Not yet started)
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Episode 6 - Walk in Hell (Not yet started)
This WAD is essentially a Doom 2 level pack using the UDMF ZDoom and ACS Scripts, but also contains a few added images and midi. It was tested on zdoom 2.8.1, lzdoom 3.82, zandronum 3 and the latest gzdoom, but it could work on other versions and engines.
I intend to continue this WAD and add more maps, every few months, but as of now, I do not have an official date when it will be completed.
My friend, just to tell you it didn't work for me.
But I know you made an effort, so don't give up.
Worked just fine for me.
Hey! Cool wad so far.
I thought the best map was map 3. Awesome use of circular design for the starting battle with the keys. very well done. Although, The Hell knights when getting the red skull key were a bit hard to handle. May want to tone that down a bit haha :P especially since its such a small space.
Very good overall so far. Could use a little more detail, but I like the idea of each level coming back to that starting hallway to teleport to other sections of the ship. Kind of like a hub of sorts.
I look forward to seeing what the other maps will look like!
good luck!
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