The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Just a similar to tarkov health UI (16:9) for EFT Medical Overhaul and Body health system. READ THE DESCRIPTION.

Preview
EFT Health 1.1
Post comment Comments
singleplayer
singleplayer - - 56 comments

GJ

Reply Good karma Bad karma+2 votes
Icarogib Author
Icarogib - - 30 comments

Thanks!

Reply Good karma+2 votes
nameme
nameme - - 30 comments

its big as my monitor how do I change that

Reply Good karma Bad karma+2 votes
Icarogib Author
Icarogib - - 30 comments

I don't know your monitor specs, i made for 16:9, but here's a how to... good luck man.

===================================== Making HUD big ================================================;

Now changing the HUD. So, it makes it bigger, but yeah, it takes time to make things get in place.

these files inside the original folder do some stuff to the HUD.
(READ ALL BEFORE MODIFYING).

player_injuries.script: just change in the first lines your screen ratio:
16:9 - 169
4:3 - 43
16:10 - 1610

ui_body_health.xml: This one modifies the parts that move, like the main health (blue part, general health), stamina, and limbs health.
you can make them bigger here, larger and etc. (choose your screen ratio!!)
So, the limbs moves all health limbs at once.

bhs_health_bodypart_green
bhs_health_bodypart

ui_custom_msgs.xml: This one moves each part of the limbs, separately, they're close to the bottom, just choose your screen ratio.
also, look at:

<body_health_system blablabla
<texture>ui_hud_bhs_bg</texture>
</body_health_system>

this is your texture HUD size, the one that is going to appear first when you open your inv. (state two of H, the one with more stuff).
the rest, good luck. I didn't change the bhs_stamina_bar or bhs_healthbar (i think so).
that's it.

thx for reading. good luck and please have patience.

p.s: i don't know how to make the textures look better D: they look like **** when really zoomed in, but not that much.

Reply Good karma+2 votes
GabeCPB0
GabeCPB0 - - 354 comments

Thanks for your contribution! I'll be testing it, and if I find anything negative, will report. Thanks again!

Reply Good karma Bad karma+3 votes
CERETOSS
CERETOSS - - 1 comments

Its a great addon, but im having an issue where the bottom left version for non-inv display has the boxes in the bottom left but the information is still where it would be if it were the full display. No matter what i change it still bugs that way. Im using a standard 16:9 1920x1080 monitor, if you have any info that could help, would be really appreciated.

Thanks.

Reply Good karma Bad karma+2 votes
TDLemon
TDLemon - - 82 comments

Good day Sir. I had same bug as you do now. Try this.
Game folder Anomaly\gamedata\scripts open file player_injuries.script and find the line

if show_hud_type==0 then show_hud_type=1 show_hud_change_time=time_global()
elseif show_hud_type==1 then show_hud_type=2 show_hud_change_time=time_global()
elseif show_hud_type==2 then show_hud_type=0 show_hud_change_time=time_global()
end

delete it and paste in that place this line

if show_hud_type==0 then show_hud_type=2 show_hud_change_time=time_global()
elseif show_hud_type==2 then show_hud_type=0 show_hud_change_time=time_global()
end

Save file and run the game to see the result.
For me it's a time delay till I find a working solution for hud-1.


Reply Good karma Bad karma+2 votes
Tiagobr6
Tiagobr6 - - 115 comments

holy hell, thank you sir i was busting my brain.

Reply Good karma Bad karma+1 vote
TDLemon
TDLemon - - 82 comments

Sorry, i forget to ask do you need to open window with EFT style HP with limbs:
Small in left corner or big in the middle left side of screen>??)

Reply Good karma Bad karma+1 vote
Tiagobr6
Tiagobr6 - - 115 comments

getting some bugs with this

Reply Good karma Bad karma+1 vote
Tiagobr6
Tiagobr6 - - 115 comments

this need a fix bro like our tank friend stated :'' if show_hud_type==0 then show_hud_type=1 show_hud_change_time=time_global()
elseif show_hud_type==1 then show_hud_type=2 show_hud_change_time=time_global()
elseif show_hud_type==2 then show_hud_type=0 show_hud_change_time=time_global()
end

delete it and paste in that place this line

if show_hud_type==0 then show_hud_type=2 show_hud_change_time=time_global()
elseif show_hud_type==2 then show_hud_type=0 show_hud_change_time=time_global()
end ''

vanilla is giving horrible hud bugging

Reply Good karma Bad karma+1 vote
TDLemon
TDLemon - - 82 comments

mb some different resolution? only16x9 works i tried it in 1600x900 1280x720 both worked

Reply Good karma Bad karma+1 vote
Tiagobr6
Tiagobr6 - - 115 comments

was that to me ? if yes just for the record mine is 16:9 ratio 1920x1080 full hd

Reply Good karma Bad karma+1 vote
Tiagobr6
Tiagobr6 - - 115 comments

amazing mod 10/10 the little bugs are irrelevant

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,158 comments

This comment is currently awaiting admin approval, join now to view.

Zero0The0Hero
Zero0The0Hero - - 8 comments

Any plans on updating for 1.5.1?

Reply Good karma Bad karma+1 vote
Garett
Garett - - 8 comments

I have tested this today and yesterday and it causes memory corruption on saving see error below:

DRX SL: drx_sl_task_giver_19436 unregistered (0 outstanding)
* [x-ray]: Full Memory Stats
* [win32]: free[137420130960 K], reserved[4548000 K], committed[14274448 K]
* [ D3D ]: textures[3346077 K]
* [x-ray]: process heap[1547861 K]
* [x-ray]: economy: strings[59583 K], smem[293077 K]
stack trace:

[error][ 87] : The parameter is incorrect.

at address 0x0000000140162829

Memory dump URL is here: Ufile.io

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,158 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,158 comments

This comment is currently awaiting admin approval, join now to view.

nsarlamdae
nsarlamdae - - 19 comments

Just beautifull. Great Job!

Reply Good karma Bad karma+1 vote
Coremanite
Coremanite - - 79 comments

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : ui\UIXmlInit.cpp
[error]Line : 154
[error]Description : XML node not found
[error]Argument 0 : notify_icon
[error]Argument 1 : ui\ui_custom_msgs.xml

stack trace:

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: