Description

EAX fix attempt for public testing, with vanilla SOC sound environment files on 3 maps. Echo and reverb on Yantar (only factory area), Army warehouses (full map) and Sarcophagus (full map) maps. 6 combinations of dll files which work fine for me in the game, i have eax, surround sound, echo, reverb, etc. It means probably nothing, it may not work for others.

Preview
EAX and surround fix (public test) [CoC v1.2+]
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J00B
J00B - - 1,118 comments

Any chance of putting up a video preview (or audio preview) so people know what to expect?

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Bangalore Author
Bangalore - - 248 comments

I added a video about Army warehouses eax+soc sound environment:

It goes to the description too. I will add another with a map without sound environment

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Bangalore Author
Bangalore - - 248 comments

Another one:

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J00B
J00B - - 1,118 comments

Thanks, a lot of potential here, already a step up. Though plenty of tweaking needed. If this could make give CoC the same sound atmosphere as that RayTwitty video of Agroprom Underground (I assume it's a same/similar system?), it would be very worth it.

I'll test this soon

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Villainz
Villainz - - 366 comments

is this for 1.4 and 1.5 beta?

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Bangalore Author
Bangalore - - 248 comments

It should work on any CoC version.

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Villainz
Villainz - - 366 comments

ok, using the bin files you provided didnt really do anything for me and i didnt install the oalinst_v2.1.0.0 (from what i understand its just to add reverb/effects for creative sound cards in general throughout the whole zone through wrap_oal.dll file?) but what i did use was the level.snd_env for each map you provided in gamedata and i enabled EAX through my gamemode console Imgur.com and i used my soundcard in game sound options Imgur.com which gave me EAX in those map areas. then i decided to try OGSE level.snd_env for the remaining maps and it worked for these maps Imgur.com

I'd like to know if it works for you as well, and thanks for sparking the idea i would of never known


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Bangalore Author
Bangalore - - 248 comments

Thanks the feedback.
I'm sure the OGSE level_snd files did not work, because the levels\map folder names are wrong, you must remove from all folders the _ogse suffix.
The oalinst_v2.1.0.0 would be important to install.
What is the reason you must force eax through console?

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Villainz
Villainz - - 366 comments

You can change the folders names to what CoC uses it as, the level.snd_env is the same file in all stalker games i believe.

EAX is not forced, the game simply uses my soundcard when enabled through options. openal32 is developed by creative after all.

and heres an example of EAX from what i mentioned above (sorry if its too loud just wanted it to be clear)

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Villainz
Villainz - - 366 comments

Video of EAX effects in cordon

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Guest
Guest - - 691,517 comments

why is the file archieved and for testing only?

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