A total conversion that pretty much changes every aspect of the game to make it feel and play more like Doom 3, without sacrificing the 2d bit feel or level design of the original games.
v3.1 RELEASE. Score/Stats system added (V.3, see features for details), a couple of MAJOR balance fixes and an optional "CLASSIC" Patch to play without any Heretic/Hexen like enemies. Download, and full changelog below >>>
- A LOT OF NEW MONSTERS:
v3.1: Added optional "Classic" patch to play without any Heretic/Hexen like enemies.
All of them classified on different classes, with different chances of
appearing based on their strenght or their nasty or not so nasty
tactics. The monster sprites and base decorate are from different
sources, more noticeable is the 667 Bestiary, Heretic, Hexen, Duke Nukem
and Blood. Of Course, it's not a nonsense mix... just the monsters wich
look like belonging to the DOOM universe/context are included, it's not
Most of the monster sizes, life, damage, attacks and sometimes
entire decorate have been modified to make sense into the place the
monster has inside it's class branch. So, while there's a lot of new
monsters with different attacks, it will still be DOOM and will still be
"balanced" (once you become accustomed to it, it depends on the WAD you
are playing to, Hell Revealed will really be Hell now).
- SCORE/STATS System:
A simple but welcome addition to the slaughter. In your upper right
corner you'll see from up to down: (the following stats are applied to
the whole game or wad, not just the level)
PLAYERNAME: Well... it's your playername.
Credits. This is your total score. Each monster gives you a certain
ammount of credits based on it's power, you'll see the credits you earn
appear on the log (upper left corner) and get added to your total. If
you gib/XDeath an enemy the credits earned will be doubled, also, if you
kill a friendly npc you'll lose points (a lot) and like the monsters,
if you gib them, you'll lose double credits.
KILL: The total number of kills.
ZOMB: Number of zombies you killed.
HELL: Number of hellspawn you killed.
BOSS: Number of bosses you killed.
CASU: Number of casualties/allied kills (not counted on total kills).
- ALLIES AND VICTIMS:
v3: UAC Sentry Bot added, killing a friendly npc decreases your score.
in DOOM3, sometimes (don't count on it, it doesn't happen that much)
you'll find surviving marines wich like you will fight against the hell
hordes, of course, like in DOOM3, they'll not live to long, DOOM is a
lone wolf experience and it should remain like that. Also, you may find
people who are still alive, but don't save hope, their minds are
shattered by the tortures of hell, they'll not listen to anyone, they
just run... and run....
- DOOM3 WEAPONS in DOOM2 style:
v3: Shotgun and Supershotgun kickback increased, Fullscreen hud ammo counter slightly upgraded.
3 arsenal +RoE Super Shotgun (Soul cube isn't included cause it sucks).
Weapong shellcasting and reloading paradise a la DOOM2 style.
- NEW SOUNDS:
v3: Each item has it's own pickup sound
the weapons, base monsters and some of the new monster sounds have been
replaced with sounds from DOOM3, QUAKE4 (arachnotron and some new
monster sounds), and QUAKE3 (some new monsters).
- NEW EFFECTS:
gore effects (yes, nash gore **), improved fireballs, footsteps,
breakable objects/props (DOOM enchanced), some enviroment sounds,
visible player crouching and weapons, etc. FPS candy.
- NEW MAIN SCREEN MUSIC:
the DOOM Rising wads are the last to load in your load order you'll
hear new tunes for the DOOM1 and DOOM2 tittle, inter and message
screens. Music comes from DOOM3 (main music theme), Classic DOOM3 mod
for DOOM3, and Dark side of Phobos (message music).
- WAD COMPATIBILITY:
can play DOOM Rising in all the DOOM games and all maps and megawads,
only if those don't change the base monsters or weapons. I STRONGLY
recommend you to play with OBLIGE if you are tired of the widely known
megawads out there. OBLIGE generates good looking random maps wich are
fun to play! If you use OBLIGE, i made a patch to get rid of the mood
breaking OBLIGE banners in maps. See below.
(Classic Patch is optional. To use it, it must be loaded after the regular DOOM Rising wads)
READ THE CHANGELOG FOR DETAILS!!
3.0 to 3.1 changelog:
- Added optional "Classic" patch (DOOM Rising -classic.wad) to play without any Hexen/Heretic like enemies.
- Health potions now give 2 HP instead of 5.
- Shotgun ammo drops slightly reduced.
- Maulotaur erased from both Classic and Regular versions.
- UAC Sentry Bot now has 100 HP instead of 150.
- Destroying a Friendly Sentry Bot now decreases your score -100.
- Killing a Friendly Marine now decreases your score -500.
- Killing a Friendly Survivor now decreases your score -1000.
- Only GZDOOM compatible!!! use the last SVN version.
Doom Rising is divided in 3 wads wich are dependant on each other, they
must be loaded in order and allways after your megawad or map files if
you are using one. This is why I use Zdoom loader.
- If you play OBLIGE maps load THIS wad after the OBLIGE map wad to get rid of the OBLIGE banners.
- You can get OBLIGE RMG here!
Doom Enhanced: Kinsie
DOOM3 Weapons: KronoS
DOOM3 SSG Sprites: SNIPER 109
Blood Sprites: Monolith
Duke Nukem Sprites: 3D Realms
Hexen and Heretic Stuff: Raven Software
UAC Sentry Bot sprites: George Hamlin
DOOM3, QUAKE4 and QUAKE3 Sounds: Id Software, Raven Software
Music by: Id Software, Overclocked Remix and Sonic Clang
Realm 667 Monsters, you can see the credits for each one of them here.
a ton of stuff in here, so I will not point all of it now, but you
should know that I'm not claiming authory over the sprites or the
awesome decorate codes of some of the things in here. It's a mod made
for fun and not for self godiffication (I don't know if that exists,
just let me be), it's a kind of "deeper" classic doom experiece, if that
is possible... it's fun to me and I hope it will be fun for you.
All the rights over the material and trademarks cited and used here are property of their respective authors