2x Upscaled sprites with manual enhancing for Doom 64 retribution mod.
Enhanced sprites for Doom 64 Retribution conversion for GzDoom. This are not high resolution sprites. Goal this project is looks original sprites little modern without breake original feeling. This pack also include HD menu and HD menu backrounds. For now is done also small font. This mod is work in progress but this version include many frequently using sprites in game.
What you need ?
Gzdoom sourceport
GzDoom
Zdoom.org
Doom 64 Retribution conversion
Moddb.com
Installation
Go where you have installed GzDoom and put "D64_facelift.pk3" in main GzDoom folder. Open gzdoom-“XY.ini “ file and under [Global.Autoload] or [doom.Autoload] add
Path=D64_facelift.pk3
For best result please set “Adjust Sprite Clipping – Allways“ under Hardware Rendering in GzDoom
14.12 2021
Update Version 1.1
Finished all weapons and enhanced some previous sprites.
11.2 2022
add more monsters
Spectre
Nightmare Imp
Baron of Hell
Hell Knight
Pain Elemental
23.5 22
finished one long torch sprites : all colors
finished short torch sprites : all colors
add some gore sprites
finished two statues sprites
redone super shotgun sprites with better quality.
(In next release will be redone all weapons sprites)
add some brightmaps
Comparison is with Zoom 200/300%
Sorry in description is zandronum compatibility but not working with zandro... My enhanced sprites are ok and works without any issue but retribution port is problematic via zandronum.
GZDoom works without problems with mine mod.
I've always wanted to see someone make the Doom 64 enemy variants in the Doom 2 style
This is too much work. D64 sprites are bigger than D2 sprites but i saw some mods somewhere with d64 monsters in D1/2 games.
D64 retribution for zandronum
Mediafire.com
nice
It’s great that you decided to improve these textures, tell me how to run this miracle without Doom 64 Retribution. via ZDL with GZDoom 4.8.0?
I do not know if is possible because I did this only for D64 retribution.