Description

This modification of Lightwave Alice mod, as the original does, randomly replaces some of the monsters and items with those of Doom II. The difference is replacement numbers by percentage were modified to make it more "balanced", but get it, the idea is incorporate Doom II stuffs in Doom, not maintain balance essentially.

Preview
Doom 2 in Doom (modificated)
Comments
DonTheDoomer
DonTheDoomer

Hell yes

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eviltechno
eviltechno

cool

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RonnieMackenzie
RonnieMackenzie

Just like in the PlayStation 1 version where the put doom 2 content in ultimate doom maps. I always don't understand why most of the content that appears in doom 2 doesn't appear in doom 1. I just can't play the game without my favorite weapon the ssg even that and the monsters where originally to appear in doom 1 but were later introduced a year later in doom 2.

Good job

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lyhwha Author
lyhwha

Actually, I only have modificated some numbers XD, credits are for LightwaveAlice. You can find original forum at the end of description. Still I appreciate.

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Martinoz
Martinoz

FINALLY

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byte98
byte98

Freaking beautiful. Tested on the first 3 episodes andd it bloody works. Kudos my friend!

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lyhwha Author
lyhwha

If I could change something it would be create a small possibility chance that the imps will be changed by Arch-viles because imps are the only monsters don´t be replacements with other monster and Arch-viles always (or almost) are accompained by imps in Doom 2.
But I can´t :(, as I already said, I just modificated some numbers, the mod isn´t mine

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Thorir
Thorir

Great job!

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goldenmob72
goldenmob72

Make this compatible w/ Project Brutality and, It shows the Vanilla SSG when using it w/ several different mods & add-ons

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