Port of a selection of weapons from TAZ 2.0/3.0, AO3.1, KBT weapon pack XL. Requires DLTX.
Requires DLTX to work.
Credits:
DLTX from MerelyMezz
attackzone974's AO3.1 port for CotZ (version I have on hand)
kuez's DOTS AND RETICLES EXTRAVAGANZA FOR BAS for C79 and 1P78 reticles
Update 4 02/20/2022 (new guns, small fixes)
Update 3 02/02/2022 (multiple small fixes, optional weapon)
Update 2 01/15/2022 (more fixes)
Update 1 01/14/2022 (small fixes)
Ports several weapons from a TAZ 2.0/3.0, AO3.1, KBT weapon pack XL, that I personally found to be interesting. Weapon quality in general is at around vanilla levels and may be inconsistent. Statistics have been adjusted to better match vanilla levels. Some weapons have been repositioned to mimic vanilla positions. For the most part these weapons are suited towards mid-late game, if you want simpler weapons look at this pack.
All content within this pack belongs to their respective sources, descriptions are usually derived from source descriptions, Wikipedia or similar source. Russian descriptions are translated using DeepL or taken from Russian Wikipedia pages. In general anything that can fire a PDW cartridge has been converted to 5.7 to expand that cartridge. Some guns have been converted/adapted from their source into something else.
Weapons have been distributed to NPCs and traders, see the notes.txt for more details, short weapon summaries and some known issues. Does not touch vanilla weapons.
Uses 2 reticles from kuez's DOTS AND RETICLES EXTRAVAGANZA FOR BAS. The 1p78 replaces the unused wpn_crosshair texture and the C79 replaces the unused wpn_crosshair_mosin texture.
These are guns I wanted to add and I am fine with the inconsistent quality, I do not expect this to be everyone's cup of tea. I did this for myself.
Includes a simple Mags Redux patch, mostly just reuses existing icons.
Note: any other addons that change how NPC loadouts are implemented may cause crashes. Take note of the section that the crash log states is causing an issue, then go to gamedata\configs\items\settings\npc_loadouts\mod_npc_loadouts_mwpack.ltx and delete the section mentioned in the crash log and entries within it. Repeat until it works.
Installation:
Install like other addons, using your mod manager of choice (preferably MO2), or manually by dragging the included gamedata folder into your main Anomaly folder (not recommended), as well as any patches. Make sure to install DLTX or this will not work.
This shares some files with Boomsticks and Sharpsticks (does not need BaS to work), let it overwrite this one, there is not much difference. Also shares some texture files with my previous weapons port, they are more or less the same, let either overwrite the other.
Weapons:
Added in update 4:
Optional:
List:
Added in update 4:
Optional:
Vepr AR
From TAZ 2.0. Ukrainian bullpup conversion of the AKM. Comes in 2 variants, 7.62x39 and 5.45x39. Compared to the AKM/AK74M they are slightly more accurate, but not to the level of the AK12 or AEKs. Only choice for optics is the PSO-1. Used in small numbers by the military
RPK (drum)
From KBT pack XL. 75 round 7.62x39 RPK that can mount optics. Has the option to convert to 5.45x39. Not as powerful as the RPD, but more flexible.
Vepr-12 (drum)
From KBT pack XL. A Vepr-12 with a 20 round drum magazine. Compared to the USAS-12 it is less accurate, has higher recoil, but has a higher rate of fire and can mount optics. Can be upgraded to full-auto.
CBJ PDW
From TAZ 2.0. A 100 round 5.7x28 PDW that can be converted to 9x19. Compared to the P90 it is less accurate, has a slower rate of fire, and cannot mount optics. It does, however, have twice the capacity. No, despite the one-handed stance you cannot use a device with this.
Spectre M4
From TAZ 2.0. 50 round 9x19 smg. Compared to the MP7, it has less recoil, slower rate of fire, higher capacity and cannot mount optics.
MG36/MG36E
From AO3.1/TAZ 2.0. 2 variants. The MG36 has an integrated optic (uses a 2D overlay and the bottom sight only) while the MG36E has ironsights and can only mount the ACOG for an optic. Compared to the M249, the MG36 has a slower fire rate, is restricted to its integrated optic, and is more expensive. However, it is also lighter, has a faster reload and is more accurate. The MG36E trades some accuracy for fire rate.
FN F2000 GL
From TAZ 2.0. Basically an FN F2000 with an integrated grenade launcher. It has slightly less accuracy compared to the standard version, but the added firepower more than makes up for it.
FN FALO
From TAZ 2.0. An LMG variant of the FAL with heavier barrel and 30 round magazine. Includes a telescopic optic that allows it to function as a makeshift DMR, though it is not as accurate, and its sight does not magnify as much as a true DMR.
MAC 10/11
From TAZ 2.0. .45 ACP and 9x19 SMGs with rates of fires of over 1000+ rpm.
M16A4 SAM-R
From TAZ 2.0. An accurized DMR variant of M16A4 with a telescopic sight. Compared to the SIG sniper, it has 30 rounds and higher rate of fire, but slightly less accuracy.
MP9
From TAZ 2.0. A 30 round, 5.7x28 smg that can be converted to 9x19. Very high rate of fire but cannot mount attachments.
SPR 453 (auto)
From TAZ 2.0 (icon from KBT). A 5 round, tube fed export version of the MP-155 that has been modified to fire in full auto. It has a fairly high rate of fire and is not very practical, but still very devastating against single targets in close quarters.
AEK-919K
From TAZ 2.0. A 20 round 9x18 smg that can be put into the pistol slot. Compared to the APS it has a higher rate of fire and less recoil, but is noticeably heavier.
MK18 CQBR (camouflaged)
From TAZ 2.0. Short barrel M4 with a 60 round magazine. Has an integrated Eotech, and compared to a standard M4 has higher rate of fire but lower accuracy and damage. (note, Eotech can cause disruptive visual issues in DX8, either avoid this weapon or use at least DX9).
PM (drum)
From TAZ 2.0. Looks like a regular PM but has an 80 round drum attached. Can be upgraded to full-auto. Meme gun.
Beretta 93R
From TAZ 2.0. 20 round 9x19 pistol that fires in 3 round bursts. Can also be upgraded to fire full auto. Has a very high rate of fire that can be difficult to control.
VBR PDW
From TAZ 2.0. 15 round 5.7x28 PDW that can be converted to 9x19. Fits in the pistol slot and compared to the FN 57 has a higher rate of fire and lower accuracy, as well as lower capacity.
Glock 18C
From TAZ 2.0. A full auto Glock with high rate of fire and 33 round mag. Only obtainable from Meeker's second supply level.
HK SR9 TC
From TAZ 2.0. A converted civilian HK91 with PSG-1 and MSG-90 parts. Compared to the G3SG-1 it is more accurate, but lacks the full-auto capability and has a slightly lower magnification optic.
Remington 870 (rifled)
From KBT pack XL. An 8 round Remington 870 with a rifled barrel and telescopic scope. As a result of the rifled barrel it has higher accuracy, but can no longer fire buckshot. (Can also fire "Bull" rounds if you use another addon that adds them back, this addon does not)
Saiga-12S Bullpup
From KBT pack XL. A custom bullpup conversion of the Saiga-12S compared to the Saiga/vepr-12 it is more accurate and has full auto, but it also fires slower, only has 8 rounds and can not mount any other optics.
AKS-74UN OKP-7
From TAZ 3.0. A 60 round AKS-74U with an integrated OKP-7 optic. Has higher rate of fire than other AKS-74Us, but lower accuracy. Only found on certain master level NPC loadouts.
HK 51
From TAZ 3.0. A G3 shortened to the size of an MP5. Has a 20 round capacity of 7.62x41 and mounts the unique HAMR optic with both a magnified sight and a top-mounted non-magnified optic. Shorter barrel results in lower accuracy, damage and higher recoil, but its cyclic rate has been increased.
PSG-1A1
From TAZ 3.0. A 10 round, 7.62x51, semi-auto sniper with accuracy near the level of a bolt action. Has low durability and can only be found from Meeker's second supply level.
OTs-14-2A Groza/Groza Tactical
From AO3.1. Special Grozas that have been converted to fire 5.45x39. The OTs-14-2A is also peculiar in that it can only mount the PSO-1 scope. The Tactical has an integrated suppressor, and can mount both NATO scopes and the standard Groza optic. (The tactical has a bit of unintended behavior where you can mount other scopes over the P03x34, be sure to unmount it before mounting other scopes)
"Big Ben"
From AO3.1. A Desert Eagle that has been converted to fire 9x39 rifle rounds. It's a mystery how this works, but it results in a powerful sidearm.
AA-12
From TAZ 3.0/2.0. 20 round automatic shotguns. Compared to the USAS it is less accurate and has lower rate of fire, but also has lower maximum recoil. The scoped variant can only be found on some NPC loadouts and has higher accuracy.
SVD Ghillie
From TAZ 2.0. An SVD with ghillie camo, has slightly increased rate of fire, and the ability to upgrade the scope's zoom (not to the extend of the Lynx). Might decrease NPC detection.
SVDK .338
From TAZ 2.0. A 10 round .338 semi auto sniper. Lower accuracy and scope zoom than other .338s, but higher rate of fire. The scope uses a 1P78 reticle from Kuez's DOTS AND RETICLES EXTRAVAGANZA FOR BAS addon, replacing the unused wpn_crosshair. The attached night vision sight does not have night vision capability by default, but can be upgraded to have it. Essentially an SVCh 6.8.
RGM-40 Kastet
From TAZ 2.0. A single shot 40mm grenade launcher. Essentially an M79 but for VOG-25s. Due to the way it is implemented from TAZ 2.0 (essentially a Groza but without the gun and only the underbarrel launcher), it starts in a "safe mode" and you have to press the grenade launcher key (v by default) to be able to use it. Due to this, it also does not lose durability.
VP70M (modified)
From TAZ 2.0. 18 round 9x19 pistol that only fires in 2200 rpm 3 round bursts. Has poor accuracy and controllability.
FN High Power
From TAZ 2.0. Modern Hi-Power clone with 17 round capacity and slightly increased stats. Due to the handgun's price, the previous owner could only afford to attach a very poor reflex sight.
Sniper LR300
From AO3.1. An LR300 with a much slower fire rate, in exchange for higher accuracy, a telescopic sight, integrated silencer and grenade launcher.
OTs-03A SVU-A (military)
From AO3.1. A military SVU-A with the 1P59 sniper scope, much faster automatic fire, and a detachable silencer.
Threaded SPAS-12
From AO3.1. SPAS-12 with a stock, ACOG, and rifled barrel, preventing it from using buckshot. Compared to the rifled 870, it is slightly less accurate, but has higher rate of fire, more suited to slightly closer engagements. Sold by Truck cemetery bandit, not used by anyone.
FN SCAR-L
From AO3.1. 5.56 variant of the SCAR. Due to the handgrip, it has lower recoil than an M4, but cannot mount a grenade launcher.
AK-47 (extended)
From TAZ 2.0, icon from KBT. AK with a 100 round 7.62x39 double stack magazine. Meme gun. Only found on top level Renegades and Bandits, not sold by anyone.
Saiga-MK 5.45 v.30 (custom)
From KBT pack XL. 20 round, 5.45 civilian AK with extended barrel and telescopic sight, modified to be fully automatic. Can be further modified to mount a grenade launcher. More accurate than any other 5.45 gun but with lower capacity and slower fire rate.
OTs-33 7.62x25
From TAZ 3.0. An OTs-33 modified to fire 7.62x25, and with 18 round magazines. Starts out with semi-auto only, but can be upgraded to full. Essentially an OTs-27-7.
Trophy AK
From TAZ 3.0. AK that can fire all kinds of 7.62x54 rounds. Does not have any upgrades. Part of its legendary status is being able to fit 30 full length rifle rounds in what looks like a standard 5.45x39 magazine.
MK48
From TAZ 3.0. 7.62x51 belt fed LMG with a Canadian C79 machine gun sight. Has backup ironsights on top. C79 reticle from Kuez's DOTS AND RETICLES EXTRAVAGANZA FOR BAS addon. Essentially an M249 but converted to the more powerful round.
Taurus Judge 20ga (optional, requires BaS)
From TAZ 2.0. The 5 round .410 bore revolver, rechambered to fire 20 gauge shotgun shells. Has fairly high damage for a handgun, but terrible accuracy and spread. Should give more reason to use 20 gauge shells. Sold by Cashier/darkscape trader and used by some members of Duty, Loners and Bandits.
Average
9.265 votes submitted.
i wonder if its possible to convert BAS to dltx, but nice weapons addition btw
FATAL ERROR
[error]Expression : false
[error]Function : CXml::Load
[error]File : xrXMLParser.cpp
[error]Line : 138
[error]Description : XML file:text\rus\st_items_weapons_mwpack.xml value: errDescr:Error reading end tag.
stack trace:
At the moment, you could try replacing gamedata\configs\text\rus\st_items_weapons_mwpack.xml with this: Files.catbox.moe
Edit: should be fixed in the current version
Oh yeah this is some good stuff right here
Thanks for your efforts :D
hey i got an idea for a weapon you know that mp5 eod from half life/black mesa i think that would be a cool weapon
Media.moddb.com
The 'MK18 CQBR' M203 attachment looks weird, need a fix.
How did you put a grenade launcher on it, it shouldn’t be able to mount one?
I drag it to the weapon.
Its grenade launcher status is set to 0 in its .ltx file, so it shouldn't be able to mount one. It isn't intended to mount one either.
Well, better a weird gl, than none, expecially if you not have another weapon that can mount one, and a Chimera spawn at 15-20 from you XD
Taking these bad boys for a test drive, I'll report back.
Redoing my load order to put this before B&S and alongside your other DTLX weapons pack, substantial amount of guns here so I feel it's worth it. I tried using this after B&S and I get a CTD with the scoped Remington 870 as soonn as I spawn it, so it has to be before B&S I think. I'll confirm tomorrow.
BaS author said very firmly that every weapons mod must be loaded before BaS, so it's not that strange.
I haven’t been able to replicate this issue, but I have noticed occasional instability spawning certain guns directly into your hand. Shouldn’t affect normal gameplay but It’s a rare issue that may occur when messing around with the debug menu. If you’re using the Russian language, there’s an issue with a patch in a comment above.
Edit: Russian language should be fixed in the current version.
Problem: with Anomaly Mag redux (yes, with the patch) the aek-919, can change calibre to 7.62x25 but only has mag for 9x18 or 9x19 (it uses those of aps). Please fix, because we need badly 7.62x25 weapons that can mount a silencer (also after the change, the aek can still uses the 9 mm silencer, idk if it's intended).
Same with the saab-bofor which has a mag for 9x19 not for 7.62x25.
Otherwise, very good mod.
p.s. please, please, please: make a groza 9x39 (with fixed gl, like the vanilla one) that can use silencer and have various optics, with at least one sight because it's ironsgiht it's not very good. (Groza isn't a veri good weapon, but the integrated gl make it immune from the bug that make the weapon "eat" a grenade if you change scope/sight if a grenade it's already loaded). Also the 5.45 groza with the grenade launcher, can you give it the possibility to attach a silencer?
p.p.s. please, can we have more weapons with the double scope of the hk51, the hamr? Better, can we have it as attachable/detachable scope for using on other weapons? BaS has some double scope, but they are all with the non magnified mounted on 45°, which is, well, not my cup of tea.
Anyway, 10/10
EDIT: I also think that the rpk drum cost it's too high: 172000 rubles are the right prices for high tech-end game stuff, not for an improved rpk, expecially if you want to convert to 5.45, which it's already covered from the more flexible rpk-16 wihch cost -80% less.
Are you using something that modifies upgrades? The AEK-919k uses Bizon upgrades and should only be able to able to switch to 9x19, anything else is the influence of some other addon and I'm not going to deal with every eventuality.
I probably just forgot to adjust the rpk price and left it the same as the source.
Oh, ok, i use Grok Ballistic ovehaul which modified the bizon, giving it the possibility to change to 7.62x25 instead of the 9x19.
Can you make a patch? It's a mod that has many users. A patch that leave the possibility to change to 7.62x25 and just add moags for those 2 weapons (the aek and the saab-bofor)
EDIT: maybe you can make that, when change to 7.62x25, the weapon use the ppsh drum magazines, so there will be no need to create a new mag, idk.
Moddb.com
Looks AMAZING. Can the VEPR use / attach the VOG GL?. Regards!
I think that this addon needs to be improved, while it is not ready yet, you need to refine the position in the hands, animations, sights
The scoped Remington 870 or the rifled Remington 870 crashes everytime I try to pull it out. I've tried both buying it from Butcher and spawning it through debug menu. I play with Blindsides reanims, AWAR and JSRS btw if that helps.
Might be an issue with something modifying vanilla Remington 870 animations since this gun uses them. I don’t use blindsides or awar, might look at it later.
Edit: Remington 870 (rifled) issue should be resolved in the current version
Have the same problem I think it is the Remington 870 reanimation that comes with Blindsides reanimns pack
Same problem with remington and blindside.
Lol good to see everyone else is getting the same CTD I was, I was curious if it was actually B&S load order or more of an issue with Blindsides animations. Seems to be the ladder. I'm astonished I didn't have this issue with the DLTX Mini Weapons Pack that was released, hopefully a simple patch for the one firearm with the problem can be made.
is there a way to edit hud fov of individual weapons withing the ltx ?
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almost all weapons from Taz 2.0 will be transferred ?
Love it!
EDIT: FORGET IT: THE WEAPONS SPAWN JUST FINE, MY BAD
Another problem: there is the pm drum 9x18 and there are drums for both 9x18 and 9x19, but no pm 9x19 is found and there is no option to change the drum pm from 9x18 to 9x19. Please, fix, because i really want a drum pm, but with Gboobs (Grok Ballistic mod) 9x18 sucks, so any weapon with this calibre is good only to early game, not the same for 9x19.
P.s. with Bas, no weapon of your mod is showing, probably because BaS overwrites trader. So, they only can be spawned with consolo or, maybe, one day, they'll show up on some loot.
The PM drum mag being able to change to 9x19 is because other PMs can be converted to that caliber, use the drum with one of them, I don't intend to allow the gun to be able to covert to 9x19 since it uses FN 57 upgrades to allow it to use full auto without messing with the silencer.
I have not been able to replicate issues of items not appearing in traders with BaS installed, I do not see how BaS could be overwriting them. There were issues with a few traders files having errors that prevented a couple or so weapons from appearing, but these should be resolved in the new update. Most weapons do not have a 100% chance of appearing for a given trader stock cycle, and different traders from the same faction may have different items.
Yep, as i said in edit: the weapons spawn fine, my bad. ;)
p.s. so i can mount a 9x19 drum on a normal pm (after changing that to tha calibre)? WOW, i'll try!
Can you add Kar98( together with silencer and optics) from STCoP 3.4?)
Great work on fixing the Scoped Remington 870 that had the issue with us Blindsides users!, appreciate it. I Was test firing all the guns and doing reloads with mags redux when I right click the SITES Spectre M4 I get a CTD. Assuming it's in relation to Mags Redux for some reason?. I have one of the newest versions of MagsRedux from a few days ago, and your patch for the added weapons. The rest of them I can right click just fine and the magazines function fine. However that Spectre M4 cannot be right clicked at all without an instant crash.
I haven’t been able to replicate this issue, using the current versions of both this and the mags redux released today. If it persists maybe try reinstalling?
Yeah I'll try the newer version of mags redux I'm assuming that's it
If you are stil having that problem, I think I found the solution. The mod_system_spectre.ltx file doesn't have a repair_type. Go into the file and add this to the file (preferably above weapon_class): repair_type = pistol
Should fix the crash when right-click. Let me know if any other weapons do that still or if that doesn't fix the right-click crash.
so i tried to to load this first
and bas later,but the weapon doesnt show on debug mode
any fix?
Have you installed DLTX?
i already have it beforehand
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'ecolog_merc_secondary', which doesn't exist. Ensure that a base section with the same name is loaded first.
stack trace:
also this
You’re probably using an addon that affects how npc loadouts are implemented, will cause issues with this unless you want to delete this addon’s npc_loadouts ltx file, preventing these guns from showing up on NPCs, or make a patch.
ok so should i also load this weapon mod first
and blindside reanimation and bas below it?
cuz whenever i spawn the slug remington 870 the game crashed
Are you using the newest version?
i just downloaded this so yes
I can only recommend trying to reinstall, since I'm not able to replicate this issue
I hope I will also see FN FAL, mg42 or MG 3, MP 40, STEN, revolvers and some LEE ENFIELD rifles.
It would be nice if you also added more guns, Browning auto for example.
I am also waiting for the update of your first pack of weapons mod.
Hi
Nice mod but I have a request. Could it be possible to modify the position of the weapon in the hands? For example, on the same as in EFT. Thanks
Plaese, can you make a patch for Groks Ballistic Overaul (Gboobs)? He change the upgrade tree of Bizon, make possible to change from 9x18 to 7.62x25, instead of 9x19. This influences also some of your weapons, supposed to change to 9x19, but instead changing those to 7.62x25. Which would be interesting, if there was mags for this calibre and those weapons.
Would be perfect a patch that adds 7.62x25 mag for those weapons or, at least, that use a different weapons for upgrade (Gboobs only alter bizon).
Nice Mod. Works real Good! Rated 10.