Description

Reanimation for the BaS SR-2M, including some tweaks to the models. Requires modded EXEs and BaS, should be compatible with GAMMA/EFP.

Preview
[DLTX] BaS SR-2M Reanimated (V1.0.9)
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Huxpa
Huxpa - - 6 comments

The reanimation is cool, I just have to think about how to pull out the model of this weapon, because I don’t play with a boomstick

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Coremanite
Coremanite - - 82 comments

this reanimation, although cool, deletes the mangun variant of the sr-2 from the most recent bas

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Synd1cate Author
Synd1cate - - 33 comments

My bad, I'm not sure how I missed it 😅
I'm out busy today but I'll see if I can't push out a patch later tonight. Until then I'd just keep the mod disabled

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BenedictSpinoza
BenedictSpinoza - - 10 comments

Very nice reanimation for a nice gun. Thank you!

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jakepronto
jakepronto - - 47 comments

FATAL ERROR

[error]Expression : M2.valid()
[error]Function : attachable_hud_item::anim_play
[error]File : player_hud.cpp
[error]Line : 462
[error]Description : model has no motion [idle], section wpn_sr2_m2_hud
[error]Arguments : dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_hud.ogf

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TheTazDJ
TheTazDJ - - 315 comments

Nice, I wish you can help the community participating in the big "reanimation" project in the anomaly / gamma community.

Very well done, congratz, great work

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Synd1cate Author
Synd1cate - - 33 comments

no promises haha, I'd like to but the motivation mostly just shows up when it wants to. so I could have a new set finished in 2 weeks, or it could be another 6 months lol

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Guest
Guest - - 690,630 comments

hmmm, im playing with GAMMA. the animation is fine but there is no sound when inspect tho. I also have this problem with the SAIGA in GAMMA

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Simbrave
Simbrave - - 225 comments

Same here, GAMMA mag check no sound.

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Synd1cate Author
Synd1cate - - 33 comments

that's weird, are there any errors in the console about it? (e.g "cant find sound weapons/sr2m/magcheck")

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Simbrave
Simbrave - - 225 comments

There is no error message. same as the Saiga in GAMMA.

Found the solution: just changed it to scripted_snd_ammo_check, and it will work for GAMMA.

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Synd1cate Author
Synd1cate - - 33 comments

Inside the config?

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Simbrave
Simbrave - - 225 comments

Yes

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Synd1cate Author
Synd1cate - - 33 comments

gotcha, i'll test it out tomorrow and see about maybe patching it

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Simbrave
Simbrave - - 225 comments

Thank you

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Guest
Guest - - 690,630 comments

can you show me what exactly file do i need to edit to make the saiga inspect sound?

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Simbrave
Simbrave - - 225 comments

Under \GAMMA\mods\Syn's Saiga Reanimated\gamedata\configs

Open the file named mod_system_saiga12s_m1_syn. Change the line 16 and 17 to the follow:

scripted_snd_ammo_check = weapons\saiga_eft\magcheck
scripted_snd_ammo_check_empty = weapons\saiga_eft\magcheck

You can also edit the mod_system_saiga12s_m2_syn file too.

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kaneevana1997
kaneevana1997 - - 1 comments

very much appreciate it! thanks man
edit: thats me, on another computer lol

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pczolika123
pczolika123 - - 109 comments

please made metro kalash

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Synd1cate Author
Synd1cate - - 33 comments

I'm not well versed in adding new weapons, just existing ones. Maybe if I learn how

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Synd1cate Author
Synd1cate - - 33 comments

Hey folks, sorry about the trouble with Mangun's SR2, it should be fixed now! Let me know of any issues :^)

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Oxsys
Oxsys - - 40 comments

Sorry, brother, your reanimation looks very cool, but I won't be using it.

The realistic (properly trained) way to handle this gun when reloading from empty would be keeping the right hand on the grip and using the left to work the charging handle. That way shaves off about half a second of getting back in the fight. Which can be the difference between life and death in a gunfight.

BTW I'm a firearms instructor IRL with about two decades of experience, so feel free to PM me if you want any advice about guns.

P.S. I won't be rating your addon, because while I don't like it, it's obvious that you put hard work in it and I don't want to downrate it.

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JMerc75
JMerc75 - - 268 comments

➖➖🟨🟨🟨🟨🟨
➖🟨🟫🟨🟨🟨🟫🟨
⬛⬛⬛⬛⬛⬛⬛⬛⬛
⬛🟨🟨⬛⬛⬛🟨🟨⬛
⬛⬜🔳⬛🟨⬛🔳⬜⬛
🟨⬛⬛🟨🟨🟨⬛⬛🟨
🟥🟨🟨🟨🟨🟨🟨🟨🟥
➖🟨⬛⬜⬜⬜⬛🟨
➖➖🟨🟨🟨🟨🟨

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syka-bluadt
syka-bluadt - - 200 comments

In the post-Soviet space, few people know how to handle weapons. It's strange that you didn't notice our gun legislation. It rather becomes strange to me when a person on the contrary knows such subtleties.

Especially the CP-2M, which is only available to the ******* elite in special law enforcement agencies

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Oxsys
Oxsys - - 40 comments

I live in the post-Soviet space, Hungary, which was a vassal state until the fall of the Soviet Union.

But the thing is, I think anyone with two brain cells to rub together would at least learn the general principles of gun handling before going into the Zone.

But that's just my opinion. It's a role-playing game, and the best thing in that is that everyone can play it the way he/she likes it. As I said, it's a very nice reanimation, it just doesn't fit my role-playing style. It may fit yours. That's perfectly fine by me. I wasn't criticizing. I was just offering my knowledge in case the creator wants to make animations with professional gun handling.

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syka-bluadt
syka-bluadt - - 200 comments

>which was a vassal state until the fall of the Soviet Union.
But this is not relevant at all. The game is not about Hungary and I absolutely do not know what is happening there at the moment

>It's a role-playing game
Exactly. And there are already too many advanced animations and weapons.

>I wasn't criticizing
I personally don't care, I'm not a developer. I don't put downsides to anyone here. People have forgotten a bit that these are just comments that do not affect anything if it is not a feedback about an error.

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INNIES
INNIES - - 184 comments

Ultra cringe

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Krueger-
Krueger- - - 19 comments

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FIREBREATH1001
FIREBREATH1001 - - 357 comments

Soooo good m8 love em!

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WatchfulObserver
WatchfulObserver - - 2 comments

Getting this error: model has no motion [idle], section wpn_sr2_m2_hud

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Synd1cate Author
Synd1cate - - 33 comments

Heyo- try out the new patch I just released
It's honestly really dumb what was causing the issue, I just straight up forgot for some reason to export the crouch walk animation and didn't notice despite checking it 3 or 4 times. Hopefully everything goes smoothly with this update haha

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Razzorh0410
Razzorh0410 - - 14 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] .../anomaly-1.5.1\gamedata\scripts\unjam_motion_mark.script(4) : func_or_userdata

LUA error: .../anomaly-1.5.1\gamedata\scripts\unjam_motion_mark.script:4: attempt to index a nil value

Help

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Synd1cate Author
Synd1cate - - 33 comments

Requires the latest Modded EXEs.

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INNIES
INNIES - - 184 comments

Hello, tried fixing the third person view of the gun (Shell_point) and (Fire_point) but my applied settings wont take place, Maybye the dragable hud editor dont work with non vanilla weapons? Do you have any advice? Great animation either way.

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Synd1cate Author
Synd1cate - - 33 comments

Have you added the changes to the config file or just hit the "apply" button? 🤔 The apply button just outputs the changes to a new file, without applying them to the config

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INNIES
INNIES - - 184 comments

I have it in the ltx folder that is supposed to make the changes "permanent" and other guns ive changed stay that way, weirdly enough only some changes such as the point of fire from the first person perspective take place on your mod while the other settings do not.

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Synd1cate Author
Synd1cate - - 33 comments

I'm not sure what you mean, how do you have it set up?

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Guest
Guest - - 690,630 comments

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