Description

With permission from SiberCat, standalone edit of AR Pack to make it compatible with BaS and other mods

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[DLTX REQUIRED] AR Pack DLTX (UPDATE 11)
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Theo_the_Dog
Theo_the_Dog - - 176 comments

Thanks for this.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

You are welcome. I used your positions btw found in comments of that mod, thanks for supplying it :)

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Theo_the_Dog
Theo_the_Dog - - 176 comments

Oh cool, glad I could help :)

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Mercss
Mercss - - 42 comments

Is this compatible with provaks 2.6 weapon pack?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

No its not compatible, delete the prolapse pack

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reker45
reker45 - - 8 comments

Crashed as soon as I added it to my mod list just below BaS, I forgot to check if this was compatible with Cinematic VFX or maybe to do something with Groks Ballistics Overhaul, if I had to assume anyways sort of just grabbing as the obvious answers, here's the fatal error log :

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'killer_primary', which doesn't exist. Ensure that a base section with the same name is loaded first.

Is the base AR pack mod required for this mod? I have DLTX and BaS obviously, not sure exactly what I'm missing here as I'm not savvy with modding I just use mods, Cheers for your time in making this.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Do you have rowans load out installed?

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reker45
reker45 - - 8 comments

I do yes, I assume it should be loaded after rowans loadouts? or perhaps just incompatible?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

It's not compatible yet, will be on next update

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reker45
reker45 - - 8 comments

Understood, thanks for the help and letting me know

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Mercss
Mercss - - 42 comments

Nothing worked and also no crash happens

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

I said its not compatible with provaks

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Mercss
Mercss - - 42 comments

(buried)

why not? it doesnt replace any files on it :(

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Oni_Barix
Oni_Barix - - 97 comments

Multiple reasons. First this is a DLTX mod which means if you did not install DLTX first this can not work at all. Second That hot mess of a modpack provak made is poorly designed and done in a way that makes adding anything a guaranteed way to crash an already unstable pack.

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Spirit1999
Spirit1999 - - 85 comments

Just install the regular anomaly and use it. Provak has a bunch of random **** compiled together.

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HarukaSai
HarukaSai - - 189 comments

Ku, I'm running Procuck anal pack + NZK 3.1 + EFP 2.5UWU2 RC3 + Expedition backpack + Onegriot's Muh Immersion Pack + H.E.I.N.Z. + The Nitpicking Nitpicker's Modpack, a Modpack of Nitpicks by The Modpacking Nitpicker with Grok's automodpack installer and all exes merged together + Desolation sources. Do you know if this would be compatible?

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brankovich
brankovich - - 143 comments

yes

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NuclearMessiah12
NuclearMessiah12 - - 39 comments

New game is required if i have already BaS installed?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

No, New game is not required

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Alberto21
Alberto21 - - 4 comments

Great work! The ddmv's alternate aim does not align with the red dot sight though.

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Theo_the_Dog
Theo_the_Dog - - 176 comments

Whoops. I didn't realize it had an alternate sight. Lemme try to fix that lol

Update: Found a position that looks pretty good. You can go into mod_system_ar_pack.ltx and update this line under [wpn_ddmv_hud]:

aim_hud_offset_alt_pos_16x9 = -0.075, -0.061, -0.08

Hopefully this'll work. Lemme know if it needs further adjustment.

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Karl5100
Karl5100 - - 14 comments

is anyone else having the guns strangely too close to the screen and when lowering the guns its far off to the right?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Can you make a screenshot of this and your hud_fov value

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Karl5100
Karl5100 - - 14 comments

Hi, sorry for not having replied much sooner but the recent update fixed the hud_fov and the weapons are no longer too close to the face although the weapon being far off to the right is still an issue Imgur.com

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JediOfficial
JediOfficial - - 8 comments

I also got this issue
For me it happened on weapons changed by Blindside Animations and AWAR

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olegat
olegat - - 292 comments

Expression : <no expression>
Function : CInifile::Load
File : Xr_ini.cpp
Line : 789
Description : fatal error
Arguments : Attemped to override section 'wpn_m4_ac10632_hud', which doesn't exist. Ensure that a base section with the same name is loaded first.

stack trace:

уот так уот

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

You have some mod that edits old m4 and removes tge barska sight for it, hence the error

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Spirit1999
Spirit1999 - - 85 comments

Do i need the AR pack addon from SiberCat too? Or can i just download this one?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

No you use either that or this

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Guest
Guest - - 690,483 comments

JSRS?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

works

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NuclearMessiah12
NuclearMessiah12 - - 39 comments

Great it works with old savegames. Can you make it compatible with Anomaly Magazines Redux?

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Lolithia
Lolithia - - 3 comments

The M16A1 with the carry handle scoped has a bugged sight.
Files.catbox.moe

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

can't reproduce it, should be like this
Puu.sh
check your mods

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Lolithia
Lolithia - - 3 comments

I've disabled just about all of my mods except the ones hard installed into my game such as DLTX and Anomaly Mod Configuration Menu. The M16A1 with its scope still has the same issue. I'm starting to think it could be either my installation of anomaly or my graphical settings.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Maybe you have too big of resolution, but judging from the screen i can't tell this. I saw this kind of bug in other mods comments

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Lolithia
Lolithia - - 3 comments

I wouldn't think so. I run Anomaly at 1920x1080.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

if you still hasn't fixed this, try to set texture detail to max

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Reconboi
Reconboi - - 57 comments

a video showing the guns would be great.

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LazyShady
LazyShady - - 144 comments

Could really use a patch for magazines redux

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Will be in next update, i don't use magazines redux, so making patch for this will take some time.

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HaweiLu121397
HaweiLu121397 - - 24 comments

Ive already made your addon compatible with Mags Redux, its easy, specially all your ARs are 5.56x45s

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

That's neat. Would be also neat if you provide the patch to those who need it

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Mercss
Mercss - - 42 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_ec64b35e8aa0aeb0970bc80bf034f482>::()::<lambda_84ef1a8812c179d2b2d7097563ce696c>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 330
[error]Description : fatal error
[error]Arguments : Duplicate section 'wpn_m16a1' wasn't marked as an override. Override section by prefixing it with '!' (![wpn_m16a1]) or give it a unique name.

stack trace:

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Dsefer
Dsefer - - 32 comments

Cool ! I would be grateful, if you add a patch for AMR (Anomaly Magazine Redux)

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Slavour
Slavour - - 64 comments

The hud_fov seems locked, any idea unlocking it?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Open the mod_system_ar_pack.ltx and remove all hud_fov values

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Slavour
Slavour - - 64 comments

thanks for info

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Guest
Guest - - 690,483 comments

Hey isnt there like a a few more AR with different modifications in BAS? can you have all replaced with this animation?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

No i can't do that

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