Description

Reanimation of the Anomaly's Desert Eagle, complete with new models (in 1st Person)

Preview
Desert Eagle Re-Animated
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uboinik74
uboinik74 - - 31 comments

Nice bro
tbh world models arent even that important so dw about it

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TheShinyHaxorus Author
TheShinyHaxorus - - 11 comments

Thanks, tbh i'm just lazy.

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tint08771
tint08771 - - 669 comments

conflict with ppp pack ?

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Lumpelstilzchen
Lumpelstilzchen - - 114 comments

I'm using it too and i don't have any conflicts. Just make sure that this mod is loaded last.

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redwes211
redwes211 - - 9 comments

crash when ppp is loaded

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JadeyMoyaison
JadeyMoyaison - - 123 comments

Try putting this addon on a higher priority.
If it didn't work, we gotta wait for a PPP patch.

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redwes211
redwes211 - - 9 comments

i will try

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TheShinyHaxorus Author
TheShinyHaxorus - - 11 comments

What's PPP? I don't use that mod in my current load order.

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M1918_BAR
M1918_BAR - - 3 comments

pretty pistols pack

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TheShinyHaxorus Author
TheShinyHaxorus - - 11 comments

ah, yeah I'll talk to blackgrowl and see if i can fix it, for now, let this mod override that one.

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Lobberstorm
Lobberstorm - - 181 comments

if you have a PPP mod conflict with having Hax's Deagle Reanimation on inside your game make sure you have to check the gamedata files from the PPP Pack, and delete anything related to Desert eagle inside the PPP gamedata file (such as Meshes/Config and texture of PPP Deagle) after that don't forget to test the game by yourself in the Test map by pressing F2, mine is work after I'm doing this and now I can use his Deagle mod with PPP Pack on, also I hope this works with you as well!

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redwes211
redwes211 - - 9 comments

is a chance to get a animation only version ?

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TheShinyHaxorus Author
TheShinyHaxorus - - 11 comments

Unfortunately not, the animations are tied to the models because lul Xray go brr

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redwes211
redwes211 - - 9 comments

ok bro no problem good mod i really like that mw2019 animations ;)

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JadeyMoyaison
JadeyMoyaison - - 123 comments

idk replace anomaly's deagle armature with hax's (as well as vertex groups)
re-export all of the models and voila
(shripmle as that)

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akanekuronai02
akanekuronai02 - - 14 comments

so good thanks

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OctaviaMG
OctaviaMG - - 26 comments

Damm nice work bruv, you don't see new reanimations often

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tint08771
tint08771 - - 669 comments

which are u using footstep sounds ?

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TheShinyHaxorus Author
TheShinyHaxorus Author
TheShinyHaxorus - - 11 comments

If you have an issue with the red dot on Nimble's Deagle not showing up, redownload the mod.

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Guest
Guest - - 689,710 comments

Is there need new game for this? Or i can contiune my game after instial this addon?

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TheShinyHaxorus Author
TheShinyHaxorus - - 11 comments

you shouldn't need a new game.

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Soda_Panic
Soda_Panic - - 55 comments

compatible with the 1.5.1? (yeah i dont upgrade it yet)

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AyeBlin
AyeBlin - - 364 comments

I'm using this addon with Damien's pistol running animation and it look like this lol. Anyone know how to fix?

Streamable.com

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nuruddinshah52
nuruddinshah52 - - 469 comments

Ooo now this is porn

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Guest
Guest - - 689,710 comments

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kRePiN
kRePiN - - 86 comments

What changed from the initial upload that was around 10 hours ago?

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TheShinyHaxorus Author
TheShinyHaxorus - - 11 comments

Someone pointed out that the default magazine size should be 9 instead of 7 because in STALKER the deagle shoots .357, that was the only change.

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shatterAx.
shatterAx. - - 44 comments

Really ? Instead of download the whole 37MB again it's enough to say:
ammo_elapsed = 7 -> 9
ammo_mag_size = 7 -> 9
?

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TheShinyHaxorus Author
TheShinyHaxorus - - 11 comments

I mean... its 37 mbs... It's not like it's an essential change, but why would I make other people do it in their own versions instead of changing it myself for everyone else that downloads this mod after today?

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shatterAx.
shatterAx. - - 44 comments

sorry dude, it was not intend to criticize you. you're right, for every download past today it's of course better.
but everyone else can use the tiny change i've asked for ? are those two rows enough ? or do i need more ?

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Bass-Junkie
Bass-Junkie - - 532 comments

change log ?

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DemocracyWithWar!
DemocracyWithWar! - - 308 comments

This looks awesome, what a great gift from the great Monolith
Going try that out

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Simbrave
Simbrave - - 216 comments

very cool

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TheTazDJ
TheTazDJ - - 277 comments

Hi,

The animations are globally very good. They could benefit from all being slowed down 10-20% speed (but i think i can do that).

However, the big issue is the deploy animations, it's like made out of a few frames and goes even faster than falcon millenium lol... it's super weird.

If you could fix that only animation this would be a 10/10 easily

EDIT : i figured out i tested the black version, custom iirc. The regular one is not working properly : especially in the shooting animations. So well, inconsistencies it seems.

Cheers

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TheTazDJ
TheTazDJ - - 277 comments

I have found the culprit for the deploy animation going overly fast ; this is the fluid aim addon : Moddb.com

As far as I understood it - quite poorly i must say - this addons kinda "skips" some frames or speeds them up when deploy animation is triggered. At least it breaks the one in this addon.

So i checked the script and found different "delays" or timings, whatever... according to the gun type (w_pistol, w_smg, w_shotgun... etc)

Seems like for y'all fluid aim addon users, if you go to the deagle.ltx and edit

kind = w_pistol to w_sniper at line 29, the issue vanishes.

That's just some empirical report, if anyone has a solid fix / script edit patch, it will be useful to pretty much everyone. At least if you want some temporary fix, that's how to.

:)

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TheShinyHaxorus Author
TheShinyHaxorus - - 11 comments

Hmm, interesting. Well I've noticed this on my end as well, I'll keep an eye on it, let me know if there are any other effects from changing that line. I'll check it out on my end and update the mod if it doesn't break anything. Thanks for the report!

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TheTazDJ
TheTazDJ - - 277 comments

it is funny because, i manage to make it work changing the kind to w_sniper or w_rifle.
It seems it works better with w_rifle for now. Using fluid_aim script preserves the deploy animation to have a correct speed. However if the kind is not correct, the shooting animation while not aiming gets wacky and super snappy.

So i manage to get it working now, but i must admit, every 20 rounds, sometimes i don't have the animation playing correctly when shooting (only the slide going backwards, it's very weird).

It is the very first animation i got conflicting with any script or additionnal mod, i'm very curious why.

The other instance i had broken animations was when using Boomsticks October version of this year, where some guns like the PKP will have issues with shooting animation while ADS if i'm not using the custom edited / modded .exe file they provide.

Even more interesting : i did spend hours checking what configs / scripts could be conflicting with your addon in my modpack and I saw nothing directly in conflict.

More investigation needed perhaps...

EDIT : OK i have an addon for testing that breaks the first shooting animation, that's normal. On another modpack i don't have the issue. However fluid aim issue with deploy animation is still here

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Lumpelstilzchen
Lumpelstilzchen - - 114 comments

This is one of the best models/reanimations i've ever saw for anomaly. I really hope you can add more in future. <: I absolutely love this Modern Warfare reloading style.

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SnapDragon1916
SnapDragon1916 - - 14 comments

This reanimation is awesome! Your stuff for fallout was great too. Now I don't know about the permissions or the technical side of it but porting over your fallout SCAR would be amazing if its a realistic thing to do.

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Lobberstorm
Lobberstorm - - 181 comments

what a nice mod, Shiny Hax

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ppvartem
ppvartem - - 8 comments

Hello, i have a weird bug with this mod. While Sprint arms is just flying away with the gun. Can i fix it somehow?

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skilldex
skilldex - - 169 comments

do you have AWAR installed? This can happen bcuz of it

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OmegaSpartan117
OmegaSpartan117 - - 38 comments

which part of AWAR is causing it if I may ask? im getting this issue with the Gunslinger Deagle.

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Harald_ino
Harald_ino - - 249 comments

I would love to use these sick as desert eagles but I won't. It would be great to be able to attach different scopes and sights to the and maybe the LAM module from B&S to make them even better.

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Kaiser_Powers
Kaiser_Powers - - 5 comments

Is there no draw animation? Or is my game glitched?

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Ghstkng
Ghstkng - - 21 comments

Do you use fluid aim?

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rudikcom51
rudikcom51 - - 29 comments

On 1-st person, when i on free cam, i see a magazine in my arm.

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Lauta_ro
Lauta_ro - - 256 comments

most weapons that show two magazines have that kind of setup i think, it's to show the player on reload, grab the magazine from the gun and grab the magazine to reload the weapon, thus grabbing the mag on the mag that the player can't see on the normal camera

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