Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

Add addon Report Project Reality Player Footsteps
Filename
PRfootsteps.zip
Category
Players Audio
Licence
Proprietary
Uploader
makkipakki
Credits
Project Reality Team
Added
Size
1.82mb (1,907,956 bytes)
Downloads
544 (4 today)
MD5 Hash
518c37c9752059be03366bb406b906fb
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Description

An alternative to Anomaly's default player footsteps, audio taken from the fantastic Project Reality mod for BF2. Includes footsteps for all surface types as well as slight gear foley mixed in to the audio. Includes nothing else to maximize compatibility with other audio mods. I plan on expanding the footstep variety in the future when I can jump the engine limit hurdle on the maximum audio files per surface, but for now, enjoy! All credit goes to the Project Reality audio team, all I did was find the appropriate audio, convert the files, and add the proper ogg comments so they'll work in Anomaly.

Preview
Project Reality Player Footsteps
Comments
zenzeqt
zenzeqt

Awesome!

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makkipakki Author
makkipakki

Glad you like it!

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Vyticoz
Vyticoz

You can always ask Pidorska He made the EFT Footsteps addon (https://www.moddb.com/mods/stalker-anomaly/addons/escape-from-tarkov-footsteps-and-tinnitus-replacers) and was able to add 6 different sound effects per surface.

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makkipakki Author
makkipakki

I'll look into that, more variety on the same surfaces would be handy to work with.

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StalkerSpainDimitry
StalkerSpainDimitry

That awkward moment on the video when you walk over some metallic stuff, and it sounds exactly like if you were running on concrete. Is it just me, or it doesnt sound metallic at all?

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makkipakki Author
makkipakki

There's a metallic clank to it, but many of PR's footsteps are only slightly different from one another surface-to-surface while walking or jogging. It's more noticeable when sprinting, which makes sense to me given you're not looking to stomp around as loud as possible. I did what I could with the source audio, and it'll likely sound better once I figure out how to add more sounds per surface.

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StalkerSpainDimitry
StalkerSpainDimitry

Thx for the reply. Will try and see the difference now. It honestly sounded the same on the video. Might be my speaker setup tho. Bass is life.

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Zer0SeveNFivE
Zer0SeveNFivE

PR weapon when?

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