Hate it when a game doesn't explain what each difficulty mode really does? This fixes that and also gives 8 distinctly different options to choose from for your zdoom playthroughs! Universal Addon.
DESCRIBED DIFFICULTIES
-Universal Addon-
Why:
As an analytical person, I feel annoyed when a game gives me a choice of difficulty options but doesn't fully explain them and their effects. This mod aims to correct that.
About:
- Featuring 8 difficulty options, each will provide a concise description of what it does.
- Each has a specific purpose, so its more about choosing what kind of playthrough you'll do next, rather than a ladder of increasing hardness.
- Everything has been balanced around Doom's three middle difficulties (HNTR, HMP, UV), while Nightmare and any respawning monsters have been completely removed.
- The Default difficulty level is titled "Hard" (same as Ultra Violence).
- The 3 difficulties after "Hard" are considered optional mutators/modifiers that add alternative ways the play the default "Hard" difficulty level.
- Accept in your mind that these alternative variants of "Hard" are not "better"; they're simply a flavor. If you beat the game on "Hard", then you can consider you have beaten it correctly and fully. Anything after that is just extra messing around.
- The first and last difficulty levels on the list are merely silly modes; one is for a relaxing walk where most thing can barely hurt you, while the other one is a ultra fast power fantasy where just want to burn on full adrenaline, feeling unstoppable against ruthless, yet brittle enemies.
Known Issues:
- While most gameplay mods will work fine - since they often just use Doom's original difficulty system as a base, which this mod is based on too - some more specialized gameplay mods and total conversions that may have special features or mechanics tied to custom difficulty levels can result in some of those features not working ingame. This happened to me with the total conversion Ratchet & Clank: Hot and Bothered. Most other mods I use, work excellent otherwise.
- Some gameplay mods that change the main menu may cause the difficulty options menu use the small font instead of the cooler big font. Just an aesthetic issue.
- Obviously, if a particular mod relies on different settings for default global enemy/ammo/damage scaling, this mod will overwrite all that. More often than not, this isn't an issue.
Changelog:
23.1.2021 - Version 3.1
- added forgotten TotalInfighting tag for Goofy Tank difficulty, its fixed now. Now monsters will properly fight each other regardless of species.
ZDoom forum thread - also contains spoiler that shows the code of this addon in detail.
Enjoy!
looks cool!
Updated 23.1.2021
- added TotalInfighting tag to Goofy Tank difficulty. Somehow forgot it previously. Its fixed now and monsters should friendly-fire even same species.
It would be cool if this mod could someday have the capacity to allow players to create custom difficulties and insert them into the difficulty selector. I want to make a very specific flavor of difficulty for myself.
Maps of Chaos has too many enemies for me to quickly handle, which isn't good for viewers if I give streaming a shot. An example of my preferred difficulty:
Casual Streamer
*Greatest enemy numbers (SKL LV4)
*Weakest enemy strength (SKL LV1)
*Double Ammo
*Halved Player damage
*Universal Infighting
*Fast Monsters
*Nightmare Monster Reflexes (sv_instantreaction 1)
Anyhow, I am using the Overkill difficulty from this mod. It should let Thy Flesh Be Consumed to be manageable with Project Brutality's lineup of monsters. Thank you for the mod, ReactorCore. :)