47 creepy, dark, unsettling, ambient tracks, of which one is randomly chosen at the start of each level. Dynamic logic fades to the sound of your heart pounding during combat, but the longer it lasts the more you'll start hearing things to make you question your sanity. GZDOOM REQUIRED.
Intro: by Lite Saturation
Readme: Doom (2016) by Mick Gordon - Mick-gordon.com
Primary Ambient: Dark World, Horror Soundscapes, Darkness & Unease, and SCP-XXX by Kevin MacLeod - Incompetech.com
Secondary Ambient (1/2): Gray Music by Acreil
Secondary Ambient (2/2): Reclaiming the Darkness by K.M.Krebs and Mystified
Primary Death: Dark Side Of Mars by Shane Ivers - Silvermansound.com
Secondary Death: Doom (2016) by Mick Gordon - Mick-gordon.com
Victory/Finale: Doom (2016) by Mick Gordon - Mick-gordon.com
It's cool, but the heart beats are glitched.
Glitched how?? Can you elaborate? I can't fix what I don't know about and I've never noticed any glitching so far.
Can't explain how and I don't if it's because i'm playing on Dtouch. But the heartbeats isn't working well and that is bothering the experience. Thanks for reply.
It's beautiful... but I would prefer not to use those heartbeats in the action moments (or at least make a version of the beautiful atmospheric music but without those heartbeat sounds because some of us use the "Health Damage Indicator" mod. pk3" that when adding this mod there is a superimposition of sounds that is not pleasant) .... I also don't like the intro theme, I prefer music there without guitars and synthesizers ... something more dark and mysterious like the PSX themes Doom or Doom 64 .... in general I liked it a lot, only those two points that I don't like but surely there will be those who love it in its entirety ... please release a version without the heartbeats for which we use damage mods..
Ah - it sounds like what you want is this then: Moddb.com