3 maps for GZDoom. Themed around dark tech-bases using the OTEX texture pack. All acidic, all bloody, all Doom.
- IWAD: DOOM 2
- Engine: GZDoom
- Tested on GZDoom and LZDoom
- Maps: 3
- Difficulty: UV Balanced only, but shouldn't be that hard. Meant for continous play, but doable for pistol-start
- Settings: I recommend to use brightmaps, lightmaps and dynamic lights ON for the best experience
- No Jumping
- No Crouching
- Freelook allowed
- 30 minues for avg. first time blind play
- IMPORTANT: You need OTEX to be loaded along the file.
My second standalone WAD. I had planned to make a few maps and create a little more detail, but time ran short thanks to college. This is a simple, fast WAD with a little higher difficulty than usual, but it shouldn't be too punishing. The environment focuses on darkness, dark tech-bases and a lot of acid. I decided to use GZDoom this time as my target source-port to practice using the UDMF format, this is the first time I make a map in that style. After mapping for vanilla and boom, it was an interesting change, I hope you guys like it.
Fun mapset, looks and plays great. Although I do recommend you find a way to make it that the person don't need to download the texture pack when trying to play it
Thanks for playing!
i've finished on normal difficulty and it's quite challenging most of the times.