Adds 105 new artefacts. / Добавляет 105 новых артефактов.
ARX MODULES - REQUIRED
NOT SAFE TO REMOVE - LOAD SAFE BEFORE YOU INSTALLED THIS MOD
ARX MODULES - НЕОБХОДИМЫ
НЕ БЕЗОПАСЕН ДЛЯ УДАЛЕНИЯ - ЗАГРУЗИТЕ СОХРАНЕНИЕ ДО УСТАНОВКИ ЭТОГО МОДА
Eng description:
This is a port of Dante's Need More Artefacts mod for anomaly 1.5.1
How to install:
1 Install Mod Configuration Menu (https://www.moddb.com/mods/stalker-anomaly/addons/anomaly-mod-configuration-menu)
2 Follow instructions inside ARX (https://www.moddb.com/mods/stalker-anomaly/addons/arx-artefact-anomalies-restoration-experiment)
3 Install ABF (https://www.moddb.com/mods/stalker-anomaly/addons/arx-module2-abf-anomalous-balance-fix)
4 Install ARX SPAWN SYSTEM - RNG SPAWN TIERS (https://www.moddb.com/mods/stalker-anomaly/addons/arx-module-arte-spawns-systems)
5 Then install Need More Artefacts and if you use EFT reposition (Patch works only with B&S, you can do without B&S by yourself) or Cr3pis icons - install Patches from my archive
6 If you want to make NMA compatible with STORYLINES 3.0 you should use dltx version (https://www.moddb.com/mods/stalker-anomaly/addons/dltx-required-dltx-minimod-pack) and you should delete from NMA this file - af_gimlet.ogf (gamedata/meshes/dynamics/atefacts).
For ENG translation thanks to jeredy_hothead (https://www.moddb.com/members/jeredy-hothead)
Описание:
Это порт мода Dante - Need More Artefacts для аномали 1.5.1
Установка:
1 Установите Mod Configuration Menu (https://www.moddb.com/mods/stalker-anomaly/addons/anomaly-mod-configuration-menu)
2 Следуйте инструкции внутри ARX (https://www.moddb.com/mods/stalker-anomaly/addons/arx-artefact-anomalies-restoration-experiment)
3 Установите ABF (https://www.moddb.com/mods/stalker-anomaly/addons/arx-module2-abf-anomalous-balance-fix)
4 Установите ARX SPAWN SYSTEM - RNG SPAWN TIERS (https://www.moddb.com/mods/stalker-anomaly/addons/arx-module-arte-spawns-systems)
5 Дальше установите сам Need More Artefacts и если используете EFT reposition (Только с B&S, но можете сами сделать для простого ефт репозишн) или иконки от Cr3pis - установите мои патчи
6 Если хотите сделать NMA совместимым со STORYLINES 3.0, то вы должны использовать dltx версию (https://www.moddb.com/mods/stalker-anomaly/addons/dltx-required-dltx-minimod-pack) и вы должны удалить из NMA этот файл - af_gimlet.ogf (gamedata/meshes/dynamics/atefacts).
За англ. перевод спасибо jeredy_hothead (https://www.moddb.com/members/jeredy-hothead)
Changelog / История версий:
V-0.1.1 Now includes a patch for Famous hunter 1.1
V-0.1.2 Artefacts' descriptions improvement
v-0.1.3 Patch for Trader Overhaul (should work)
V-0.1.1 Теперь включает патч для Famous hunter 1.1
V-0.1.2 Улучшение описаний артефактов
v-0.1.3 Патч для Trader Overhaul (должен работать)
Average
8.920 votes submitted.
UwU
Ooo this is nice thx
A dream come true! Beautiful!
Any idea if it is going to be compatible with Artefact renovation ( Moddb.com ) and Artefact Variationizer ( Moddb.com ) ?
Sorry, bro. I don't plan on making them compatible
do you know if this works with dynamic anomalies overhaul?
I'll check later
I would appreciate it :)
It'll work but new artefacts will spawn only inside old anomaly fields (static anomaly fields).
thanks for the update :)
I've been working on a modified drx_da_main_artefacts.script file. I'm currently adding your artefacts to level tables, should handle spawning them in with DAO's spawning system. Once I'm complete, would you be okay with adding it to your mod? :)
Jesus cries when someone advises JSGME
Lol :)
Explains why I use it... 😈😂
EDIT: Don't worry, I did convert to objectively superior MO2. 😇😂
Hey! It's compatible with artefact overhaul 1.0.4?
No, but ARX includes it's own stats rework.
haha artifact hunting at 3 am again
post a mod you worked on for a bit
Instantly get asked if its compatible with a dozen other mods you might not even had heard of
Have JGSME instead of MO2
True chad energy, respecc
So this mod overwrites a file from this mod
Moddb.com
This is the file that your mod overwrites from the mod above^^^^^
gamedata\configs\items\settings/fetch_list.ltx
Is that okay? I assume its going to affect the quests from the butchers quest mod?
Is it possible to ask for a patch? The game launches fine no crashes but I wanna know if its fine or is there a way I can merge the files?
If not I can ask the other mod creator if he can make a patch.
I also really appreciate the time you took to remake this awesome mod by Dante!
Check the patch, bro
Dude you are awesome. What a chad. Thank you so much! That was so fast.
Oh I had to ask you one more thing about the trader overhaul files that get replaced by your mod is that fine or? The screenshot from pastebin below shows the conficting mods.
I am just curious more then anything lol.
I've merged TO and NMA files. Check the patch (I haven't tested all changes)
dude you are amazing will def check it out to see if it works properly.
Here I just took a screen shot of the conflicting mods can someone tell me if this is a okay setup and if these files can be replaced?
Or is there going to be a patch we need?
Pasteboard.co
yes.
cool, now I have to carry Sakharov not 25 kilograms of garbage artifacts, but 80
Cool! I always like some variety!
Could you make this mod compatible with this artefact mod? I will be very happy
Moddb.com
It should be compatible if you'll use LITE version.
а можно глянуть свойство артов? что бы не пересобрать заново личную сборку?
Посмотри скриншоты в моем профиле. Артефакты с сильными свойствами можно найти велесом и сварогом, но есть и те, которые только сварогом найти можно.
hello, your addon is great, i recommend doing a compatibility patch for this addon Moddb.com
I would do it myself, but my balls are a little full to fuse so much files, sorry
Hello. All new artefacts have the same weight (0.5 kilo). You can use notepad++ and replace weight lines in configs.
:)
C.tenor.com
Is there any way I can safely remove this addon during a playthrough without crashes, or is it not possible?
Sorry, there isn't. You should load your safe before mod installation.
question dose this work with this Moddb.com
No
Артефакты не помещаются в контейнеры это баг или фича? Ибо те что я успел найти фонят неистово а по сему не юзабельны.
Не помещаются? Что-то не помню такого. Будет возможность - проверю.
У меня арты помещаются, не знаю в чем у тебя проблема. Посмотри на конфликтующие моды.
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Do you know where this item comes from? I have no clue where it comes from? I only spawn with it on a new game.
Pasteboard.co
Отличное наполнение, куча разнообразных артефактов с надобностью в ловкой подмене одного другим, ведь.. контента-то куча.
Только вот возникла проблема с видимостью артефактов. Дело, в моем случае, не только в "Свароге", подобная проблема уже наблюдалась при порте на SGM, но и с остальными детекторами. Стоит подойти к аномалии, так происходит некий "подгруз". После открывается консоль, в которой красная надпись свидетельствует: "! RegisterItemToDraw. static not found for [amk_snezhok] [823]" - последние данные ускоренно увеличиваются.
То ли артефакт провалился вниз.. не знаю. Впрочем, в самой аномалии возможно наблюдать эффект "присутствия артефактов". В той же термальной - наличие пламени. Ставил аддон по инструкции, через JSGME. Имеется множество иных аддонов
Сорри, я не могу тут помочь. Не очень разбираюсь:)
Но артефакт "Снежок" очень маленький, так что провалиться мог вполне
Can you help me I keep getting this weird item that spawns in my inventory. Is this even the correct load order for MO2?
Pasteboard.co
I have a picture of the weird item in my previous comment ^^^^^
I just don't know if the mod is installed properly one of the artefacts was a UI model was a magazine from a rifle and I don't think that was right.
I didn't check compatibility with Magazines Redux or Wuut's addons so maybe NMA is not compatible with them. What magazine addon are you using?
I am not using any magazine addons the artefacts icon was a magazine for some reason.
Correct load order? I posted a screenshot above :)
Here is a screen shot of the error the item is clearly an angel artefact but it shows up as some weird item.
First screenshot is the artefact outside the inventory it looks like an angel but as you can see the GUI shows it as a weird item.
Pasteboard.co
Here is a second screenshot of it inside the inventory with its item description.
Pasteboard.co