Description

Adds 105 new artefacts. / Добавляет 105 новых артефактов.

Preview
Dante's NMA - ARX Adaptation (1.5.1)
Post comment Comments  (0 - 50 of 95)
Deanon Author
Deanon - - 117 comments

UwU

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Richardusss
Richardusss - - 13 comments

Ooo this is nice thx

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Kuez
Kuez - - 171 comments

A dream come true! Beautiful!

Any idea if it is going to be compatible with Artefact renovation ( Moddb.com ) and Artefact Variationizer ( Moddb.com ) ?

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Deanon Author
Deanon - - 117 comments

Sorry, bro. I don't plan on making them compatible

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Krashnikov
Krashnikov - - 78 comments

do you know if this works with dynamic anomalies overhaul?

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Deanon Author
Deanon - - 117 comments

I'll check later

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Krashnikov
Krashnikov - - 78 comments

I would appreciate it :)

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Deanon Author
Deanon - - 117 comments

It'll work but new artefacts will spawn only inside old anomaly fields (static anomaly fields).

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Krashnikov
Krashnikov - - 78 comments

thanks for the update :)

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Deathscreton
Deathscreton - - 112 comments

I've been working on a modified drx_da_main_artefacts.script file. I'm currently adding your artefacts to level tables, should handle spawning them in with DAO's spawning system. Once I'm complete, would you be okay with adding it to your mod? :)

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PriestSL
PriestSL - - 33 comments

Jesus cries when someone advises JSGME

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Deanon Author
Deanon - - 117 comments

Lol :)

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Kuez
Kuez - - 171 comments

Explains why I use it... 😈😂

EDIT: Don't worry, I did convert to objectively superior MO2. 😇😂

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douglas-as
douglas-as - - 18 comments

Hey! It's compatible with artefact overhaul 1.0.4?

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Deanon Author
Deanon - - 117 comments

No, but ARX includes it's own stats rework.

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AnAsianNoob
AnAsianNoob - - 70 comments

haha artifact hunting at 3 am again

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Johnspartan919
Johnspartan919 - - 148 comments

post a mod you worked on for a bit

Instantly get asked if its compatible with a dozen other mods you might not even had heard of

Have JGSME instead of MO2

True chad energy, respecc

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Theisgood
Theisgood - - 563 comments

So this mod overwrites a file from this mod

Moddb.com

This is the file that your mod overwrites from the mod above^^^^^

gamedata\configs\items\settings/fetch_list.ltx

Is that okay? I assume its going to affect the quests from the butchers quest mod?

Is it possible to ask for a patch? The game launches fine no crashes but I wanna know if its fine or is there a way I can merge the files?

If not I can ask the other mod creator if he can make a patch.

I also really appreciate the time you took to remake this awesome mod by Dante!

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Deanon Author
Deanon - - 117 comments

Check the patch, bro

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Theisgood
Theisgood - - 563 comments

Dude you are awesome. What a chad. Thank you so much! That was so fast.

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Theisgood
Theisgood - - 563 comments

Oh I had to ask you one more thing about the trader overhaul files that get replaced by your mod is that fine or? The screenshot from pastebin below shows the conficting mods.

I am just curious more then anything lol.

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Deanon Author
Deanon - - 117 comments

I've merged TO and NMA files. Check the patch (I haven't tested all changes)

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Theisgood
Theisgood - - 563 comments

dude you are amazing will def check it out to see if it works properly.

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Theisgood
Theisgood - - 563 comments

Here I just took a screen shot of the conflicting mods can someone tell me if this is a okay setup and if these files can be replaced?

Or is there going to be a patch we need?

Pasteboard.co

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JadeyMoyaison
JadeyMoyaison - - 123 comments

yes.

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AIEismаschine
AIEismаschine - - 84 comments

cool, now I have to carry Sakharov not 25 kilograms of garbage artifacts, but 80

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EnviroRads
EnviroRads - - 89 comments

Cool! I always like some variety!

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SHADOW-F
SHADOW-F - - 53 comments

Could you make this mod compatible with this artefact mod? I will be very happy

Moddb.com

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Deanon Author
Deanon - - 117 comments

It should be compatible if you'll use LITE version.

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cantionem
cantionem - - 15 comments

а можно глянуть свойство артов? что бы не пересобрать заново личную сборку?

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Deanon Author
Deanon - - 117 comments

Посмотри скриншоты в моем профиле. Артефакты с сильными свойствами можно найти велесом и сварогом, но есть и те, которые только сварогом найти можно.

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SniperHellscream
SniperHellscream - - 981 comments

hello, your addon is great, i recommend doing a compatibility patch for this addon Moddb.com

I would do it myself, but my balls are a little full to fuse so much files, sorry

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Deanon Author
Deanon - - 117 comments

Hello. All new artefacts have the same weight (0.5 kilo). You can use notepad++ and replace weight lines in configs.

:)

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polishdude
polishdude - - 74 comments

Is there any way I can safely remove this addon during a playthrough without crashes, or is it not possible?

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Deanon Author
Deanon - - 117 comments

Sorry, there isn't. You should load your safe before mod installation.

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Rocky.SRogers
Rocky.SRogers - - 155 comments

question dose this work with this Moddb.com

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Deanon Author
Deanon - - 117 comments

No

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Guest
Guest - - 690,975 comments

Артефакты не помещаются в контейнеры это баг или фича? Ибо те что я успел найти фонят неистово а по сему не юзабельны.

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Deanon Author
Deanon - - 117 comments

Не помещаются? Что-то не помню такого. Будет возможность - проверю.

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Deanon Author
Deanon - - 117 comments

У меня арты помещаются, не знаю в чем у тебя проблема. Посмотри на конфликтующие моды.

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Guest
Guest - - 690,975 comments

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Theisgood
Theisgood - - 563 comments

Do you know where this item comes from? I have no clue where it comes from? I only spawn with it on a new game.

Pasteboard.co

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Paul_Diner
Paul_Diner - - 1 comments

Отличное наполнение, куча разнообразных артефактов с надобностью в ловкой подмене одного другим, ведь.. контента-то куча.

Только вот возникла проблема с видимостью артефактов. Дело, в моем случае, не только в "Свароге", подобная проблема уже наблюдалась при порте на SGM, но и с остальными детекторами. Стоит подойти к аномалии, так происходит некий "подгруз". После открывается консоль, в которой красная надпись свидетельствует: "! RegisterItemToDraw. static not found for [amk_snezhok] [823]" - последние данные ускоренно увеличиваются.

То ли артефакт провалился вниз.. не знаю. Впрочем, в самой аномалии возможно наблюдать эффект "присутствия артефактов". В той же термальной - наличие пламени. Ставил аддон по инструкции, через JSGME. Имеется множество иных аддонов

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Deanon Author
Deanon - - 117 comments

Сорри, я не могу тут помочь. Не очень разбираюсь:)

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Deanon Author
Deanon - - 117 comments

Но артефакт "Снежок" очень маленький, так что провалиться мог вполне

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Theisgood
Theisgood - - 563 comments

Can you help me I keep getting this weird item that spawns in my inventory. Is this even the correct load order for MO2?

Pasteboard.co

I have a picture of the weird item in my previous comment ^^^^^

I just don't know if the mod is installed properly one of the artefacts was a UI model was a magazine from a rifle and I don't think that was right.

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Deanon Author
Deanon - - 117 comments

I didn't check compatibility with Magazines Redux or Wuut's addons so maybe NMA is not compatible with them. What magazine addon are you using?

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Theisgood
Theisgood - - 563 comments

I am not using any magazine addons the artefacts icon was a magazine for some reason.

Correct load order? I posted a screenshot above :)

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Theisgood
Theisgood - - 563 comments

Here is a screen shot of the error the item is clearly an angel artefact but it shows up as some weird item.

First screenshot is the artefact outside the inventory it looks like an angel but as you can see the GUI shows it as a weird item.

Pasteboard.co

Here is a second screenshot of it inside the inventory with its item description.

Pasteboard.co

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