Check for new version link in Description
Contains ManGun fix and a number of OPTIONAL adjustments such as to mugging.
--ManGun now identifies properly as Duty and repairs/upgrades as he should.
--Adjustments to the mugging system allowing you to keep gear and cash
--Russian ScopeAimdot easier to see aiming recital point
-More Vanilla Inventory Icons Returns back Vanilla Inventory icons for some items
New version here Moddb.com
Mangun_Mugger_Adjustment_Etc 1.2 by SteamMod at moddb.com
For use as ADD ON with Call of the Zone by DocX
NEW inVersion 1.2.1 fixed some values in mugger adjustment and renamed to Mangun's Mugging Mechanic Enabler (thanks Mahzra)
Version 1.2 added Mangun Mugged MiniMap,
Added adjustments to Mangun's Mugging Mechanic Enabler (can steal artifacts/detectors but no other gear)
INSTALL amounts to opening the folder of the fix/adjustment you want and copying the "gamedata" folder out of it into your Call of the Zone install folder: i.e x:\MyInstallPath\S.T.A.L.K.E.R. - Call of The Zone\ More detailed instructions are inside the relevant folder of the archive
Archive contains
--ManGun fix
ManGun identifies a Duty mechanic, however there is a bug, and he still belongs to the Loner faction instead.
As a result if playing Duty or Military, ManGun may not allow the player to interact properly with him, that is no repairs/upgrades. the Fix contains the file properly identifying ManGun as Duty.
For install details read the StalkerManGunFix.txt file inside the ManGunFix folder
The following are OPTIONAL addons
--Mangun's Mugging Mechanic Enabler
Rather than losing all your gear /cash to a mugging incident, the files in this archive allow a less punitive mugging.
One can lose less cash and no gear for example and several choices and directions for adjustment can determine how much, if any cash is lost.
v1.2 added ability to steal artifacts/detectors but no other gear)
For install details read the Mangun's Mugging Mechanic Enabler .txt file inside the Mangun's Mugging Mechanic Enabler .txt folder
--Mangun's Mugged MiniMap
In the game if you activate the minimap or ANY minimap mod at this time, and if you are mugged or other wise have your inventory taken by the game, the non leaderfriendlies, dead body spots and counter disappear. The team leader and quest spots are otherwise unaffected.
ManGun got tired of this and so HIS minimap no longer shows those spots to begin with. The quest marks and the team leaders still appear as usual.
For install details read the Manguns Mugged MiniMap.txt file inside the Manguns_MuggedMiniMap folder
![ManGuns MuggedMiniMap]()
--More Vanilla Inventory Icons
Returns back Vanilla Inventory icons for some items
For install details read the MoreVanilla_Inv_Icons.txt file inside the MoreVanilla_Inv_Icons folder
--Russian ScopeAimdot
The Russian/Warsaw Pact scopes have red aiming recital lines which are hard to see under certain circumstances as they disappear into the background. To better see the tip of the aiming recital lines, two of them have white pixels added to better see the tip of the recital lines that you place over the target.
For more install details and screenshots read the Rus_ScopeAimdot.txt file inside the Russian ScopeAimdot folder
--No Radiation WhiteOut (for use with some DocX Mod addons)
In some DocX MODs, when you enter a radiation field anomaly using a detector, the "white out" effect glares the detector screen so you cannot use it see artifact dots.
This fix removes whiteout effect and the detector screen is again visible.
Along with that many times radiation Geiger counter signs are no longer heard. To return Radiation sounds
go to....\gamedata\sounds\detectors\ remove all the geiger.ogg files.
These files can be used in conjunction with each other or independently, just choose whatever you what to use (ie you can use ManGun Fix and ignore all else).
FAQ
Q:Is this compatible with "mod whatever" "mod random" or "mod etc" ?
A: Yes, no, maybe. If it overwrites existing files of another mod, probably not. You have to merge.
Q:Can I use this with my mod "mod whatever" "mod random" or "mod etc" and distribute it to the public?
A: Absolutely, include credit for SteamMod at moddb.com
Of course without DocX (R.I.P. Doc) and the creators of Stalker series as well as Call of Chernobyl none of this would be possible.
Q:May I upload this to other sites?
A: Yes, though keep all files intact and you may wish to check back for updates and I shall maintain only at this time on moddb.com.
Q: There are no translation files for my native language
A: if you have the translations then I will include them in the distribution. Since no text is involved in the files themselves only the install instructions and readme's would need them.
Thank you for the addon, the fix is a must have.
Works great, thanks for the mugging options.
Modified minimap works as intended, I like it.
I've also removed the visibility and audibility bars, because the first one is bugged and likes to stay at fully visible while you're not (and also feels like cheating - you've removed the counter, so now I truly have to rely on my perception to know if I'm not being followed) and the latter isn't a very true representation of the sound of player's actions, for example when you sneak up on an enemy and change your weapon, you're not heard, even though said bar rises drastically.
I've been however forced to alter ui_actor_hint_wnd for Rhons' repack, probably because of the Black Bevels GUI - something to keep in mind if anyone also uses it.
Yes, the counter got screwed by the muggings/inventory removal as well
What did you do for the Rhons' repack? I probably will add a version for that.
The removal of sound is intriging, I left that alone since to me it DID seem to be working (but I did not know actually how effective, but to me i notice if enemy sound bar moved, an enemy is about to jump...), did you remove it in the graphic or the XML?
thanks!
New version here, for some reason I could not update this anymore in this section, the downloads could no longer be DOWNLOADED
New version
Moddb.com