Add addon CoP and CS atmosphere for CotZ 2.2 [CotZ 1.1]
Location
Addons
Filename
CS_COP_Atmo4CotZv22.zip
Category
Prefabs
Licence
Public Domain
Uploader
Sanctuary
Credits
GSC Gameworld
Added
Updated
Size
47.6mb (49,911,201 bytes)
Downloads
98 (1 today)
MD5 Hash
4d2d92cab452743d473aea6289f6424d
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Description

Addon for nostalgia purpose, this will add the original (from before Atmosfear) Call of Pripyat or Clear Sky weather, sky and overall atmosphere to Call of the Zone

Preview
CoP and CS atmosphere for CotZ 2.2 [CotZ 1.1]
Comments
R0ADKILL
R0ADKILL

Thank you, finally someone added this, I always wanted this in CoC. Thanks a lot.

Btw is this compatible with CoC and maybe anomaly?

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Sanctuary Author
Sanctuary

I don't know unfortunately about the compatibility as i don't have both games installed anymore. But i kept their ltx files for future reference.
From what i see it seems this should be compatible with CoC .

But the file "dynamic_weather_graphs.ltx" (located in ..gamedata\configs\environment\ ) that decide of how much chance a specific weather will lead into another is built differently (as Anomaly have Tronex weather system built-in) .
But all the other files (the weather themselves) should work in Anomaly. So if you install this addon in Anomaly, make sure to delete the dynamic_weather_graphs.ltx that comes with this addon.

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fontar
fontar

Oh, I like this. Since you're making nostalgia addons, mind adding the old weapon sounds? I'd prefer the SoC ones, but I'm not sure if they work for the current xray engine.

EDIT: I worked it out myself :)

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R0ADKILL
R0ADKILL

Mind making it an addon ? 😁

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Twilight2k
Twilight2k

I agree! Send it, please!

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fontar
fontar

Okay, so far it's great, but sometimes when transitioning to a new level, it reverts back to the af3 skies and lighting.

Can you find out what would be the issue here?

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R0ADKILL
R0ADKILL

Noticed this too, I think this is due to Foggy weather that is not present in Vanilla, so it uses Atmosfear weather which looks worse with this mod. Washed out. Solution would be to disable Foggy weather...

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Sanctuary Author
Sanctuary

Thanks for pointing this guys, after all the various AF3 weather file editing to match all the CoP original weather values i didn't noticed there were still the AF3 foggy ones (as indeed they don't exist in CoP default) that were still using default AF3 settings.

Fortunately should be an easy fix soon.

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Sanctuary Author
Sanctuary

Update 1.1
fixed for the foggy variants of the weather that were still using AF3 settings and skies, completely forgot about them.
Now the foggy weather will use Call of Pripyat-like settings.
I also added an option to completely disable foggy weather completely, as if you want the true CoP feeling, there was no foggy weather in Call of Pripyat.

Note : if you're already saved into a foggy weather you will not notice a change yet as the weather is saved in your file, it takes +/- a day for the new weather change to actually happen and have the fixed foggy weather to happen.

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R0ADKILL
R0ADKILL

Thank you for the update, I like your mod.
So is this 1:1 COP weather looks and setting or is it close to it and would it be hard to bring the default one to CoC/Cotz?

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Sanctuary Author
Sanctuary

Atmosfear adds a lot of variation of weathers , while CoP only had a few.
So what i did was editing every variation of weathers with the CoP value (sky, fog, color, range, density, just every values..) to make it so all the AF3 variants will become one of the CoP weather.
By example AF3 "bright_clear" and "bright_partly" are configured the same as CoP "default_clear" so you'll see CoP "default_clear" weather instead of both, etc.. for other variation.
So in the end what you should see is nearly the same as if you played Call of Pripyat.
"nearly" because there' is something i can't do anything about : AF3 had some edited .dll (probably changing the way the sky merge with the horizon and fog) and those .dll are used in CotZ (Call of chernobyl too), fortunately the difference in this sky/horizon/fog merging is not very obvious (though noticable if you look at both games).

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R0ADKILL
R0ADKILL

I also noticed that sky is pretty much static. For example when it's sunset sky is still blue but should be like orange like in vanilla, so lighting is orange but sky stays blue, same in morning when sky should be brighter and bloomy , it's is pretty static. Probably atmosfear thing. Thanks anyway for mimicing CoP vanilla weather.

EDIT: Seems to be ok now, I will keep playing to test some more.

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Gleylancer
Gleylancer

This is a great mod, thank you

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n0rie9a
n0rie9a

YOU ARE A GOD!
does this restore the volumetric light/god-rays and also the default CoP depth of field all of which were broken in CoC?
also, any chance for a "CS atmosphere" type thing? (imo CS had better weather visuals than CoP)

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Sanctuary Author
Sanctuary

the god rays and depth of files seemed to work by default on CotZ , though not at all hours for some reason, maybe a problem linked to those atmosfear dll modification that i unfortunately can't do anything about it.

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Sanctuary Author
Sanctuary

Update to version 2.1
-fixed a couple of mistake (a couple of weathers ltx files were still having Atmosfear values)
-added Clear Sky weather along the Call of Pripyat weather variants
-added CoP/CS sun.ltx and related textures (as it had different settings than the Atmosfear one and so could impact visuals)
-removed the 500 view distance variant as it serve no purpose (as if you want large view distance you don't really want to use this addon)
-added rspecs tailored to the CS/CoP settings, in case you change your video quality settings so you don't lose the CS/CoP specifc values to CotZ ones
-removed Tronex global weather system (that was default in Call of the zone) and replaced it by CoC 1.5 weather system
(reason is that i had many problems with Tronex version as sometime weather wasn't changing when it should have, resulting in sometime raining for days)

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R0ADKILL
R0ADKILL

Nice, I will try this out. Did you also change emmision sky ?

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Sanctuary Author
Sanctuary

I completely forgot about them, will update with the cop emission skies when i'll have time.
edit : looks like the old emission sky is already in the addon (sky_13_vibros_cube.dds) so no need to update.

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R0ADKILL
R0ADKILL

Nice, I played before the update and emmision sky used Atmosfear looks.

I updated now and it already looks much better, i took a pic of a sky at some point and it looked a bit like atmosfears.
Will play some more.

I really appreciate you making "nostalgia" mods for vanilla people 😁.

Any possibility of trying to restore vanilla stalker models only, without variation mod? Or just the Soc ones, I fou d the soc ones in one of the variation mod addons.

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Sanctuary Author
Sanctuary

I think i see how i could bring back exactly the CoP skies during an emission, if it works i'll update again.
For the vanilla models, i don't think i can as there may be animations problems. But for the textures it should be possible to gather the SoC/CS/CoP ones into an addon, not sure it will be very different from what is used in CotZ visually, i'll see.

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Sanctuary Author
Sanctuary

Updated to version 2.2

-Replaced atmosfear emissions sky by CoP emissions sky.
-Removed visually the huge fire/cloud wave that cross a map twice when there's an emission (it is only an Atmosfear effect so it is not appropriate for this addon)

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Sanctuary Author
Sanctuary

NOTE :
If you want to use this addon in another mod that has atmosfear built in , DO NOT use the following files from this addon :
"atmosfear_default_settings.ltx" and "atmosfear_options.ltx" found in
...\gamedata\configs\
"level_weathers.script" and "atmosfear_options.script" and "surge_manager.script"found in
...\gamedata\scripts\

These files have some parts and checks linked to some Call of the Zone scripts, so it may cause problems with other mods

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JoeJack99
JoeJack99

I keep getting this error with Clear sky weather

FATAL ERROR

[error]Expression : !m_bLocked
[error]Function : PAPI::ParticleActions::lock
[error]File : e:\stalker\x-ray source\x-ray_callofchernobyl\src\xrparticles\particle_actions.h
[error]Line : 45
[error]Description : assertion failed

stack trace:

0023:00BF4613 xrCore.dll, xrDebug::fail()
0023:0653D877 xrParticles.dll, PAPI::ParticleManager()
0023:061D42BC xrRender_R4.dll
0023:0B284460 xrGame.dll, CDialogHolder::operator=()
0023:0044F1AE xrEngine.exe, CSheduler::Update()
0023:0B32AD21 xrGame.dll, CxImage::`copy constructor closure'()
0023:0044EAF0 xrEngine.exe, CSheduler::Update()
0023:0042CD24 xrEngine.exe, IGame_Persistent::OnFrame()
0023:0B184BA1 xrGame.dll, CDialogHolder::operator=()
0023:00411151 xrEngine.exe, CLoadScreenRenderer::OnRender()
0023:00410C39 xrEngine.exe, CRenderDevice::FrameMove()
0023:0041095A xrEngine.exe, CRenderDevice::message_loop()
0023:00410A71 xrEngine.exe, CRenderDevice::Run()
0023:00465B3D xrEngine.exe, InitSound2()
0023:004662C3 xrEngine.exe, InitSound2()
0023:004663C6 xrEngine.exe, InitSound2()
0023:00471FEB xrEngine.exe, CApplication::load_draw_internal()
0023:778B6359 KERNEL32.DLL, BaseThreadInitThunk()
0023:779F7C24 ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:779F7BF4 ntdll.dll, RtlGetAppContainerNamedObjectPath()

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